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Maps In Progress / Re: Final Fantasy VI (SNES)
« on: November 24, 2010, 12:24:27 am »
I managed to figure something out after much trial and error. I can horizontally offset what you see when first entering an area, but I haven't been as successful when trying vertically. Even so, I was able to finish the Vector map with this, so it was definitely worth the three or so hours of anguish! The code I used is 7E0541**.
It's been a while since I tried tackling that, so I may have exaggerated...
But Trop, you're amazing. Definitely big thanks for working that out. I wouldn't have known where to start to work out something like that. Even for my little breakthrough, it took a lot of blind and aimless tinkering. The waterfalls shouldn't be a problem if they use palette animation, they'll all stay in sync.
I've come across those maps before. Although there are some spots where he fudged things, he did manage to capture out of reach portions in some maps that I couldn't (the NW corner of Vector, for instance).
It's been a while since I tried tackling that, so I may have exaggerated...
![Wink ;)](https://www.vgmaps.com/forums/Smileys/default/wink.gif)
I've come across those maps before. Although there are some spots where he fudged things, he did manage to capture out of reach portions in some maps that I couldn't (the NW corner of Vector, for instance).