And with that I believe this map has set an absolutely untouchable record for the largest map dimensions and file size. (Unless, of course, someone rips the upside-down version of the castle.)I certainly don't want to rain on anyone's parade, but it's not the largest.
I just tried Internet Explorer, and that just shows a box with a red "X" instead of the image. It looks like bowers are just not made to display an image so large and awesome.
I certainly don't want to rain on anyone's parade, but it's not the largest.
Image area-wise, it's 15648 x 12000 pixels. But EarthBound Zero/Mother's World map is 16000 x 15000 pixels, which beats it on both height and width. Also, if either of The 7th Saga's Ticondera maps were fully assembled instead of being in quadrants, they would be 17408 x 13376 pixels.
Filesize-wise, it's 21,444,891 bytes (20.4 MB) as a .PNG. Four PC maps are larger (hint: they're from RTS games), and Paper Mario's Dry Dry Desert is also larger, but that is expected considering N64 maps probably can't compress too well.
Snesmaster, the PNG format allows dimensions up to about 2,000,000,000.
Have you seen all seven of the images?I find View Source easier.
*expects people to hit Refresh on the main page a whole bunch of times :P*
(Now, if anyone wants to tackle more 2D Castlevania, there are still other opportunities. While the three GBA games are done, thanks to all different mappers: sprays (Circle Of The Moon (https://www.vgmaps.com/Atlas/GBA/index.htm#CastlevaniaCircleOfTheMoon)), Zeric (Harmony Of Dissonance (https://www.vgmaps.com/Atlas/GBA/index.htm#CastlevaniaHarmonyOfDissonance)), and TerraEsperZ (Aria Of Sorrow (https://www.vgmaps.com/Atlas/GBA/index.htm#CastlevaniaAriaOfSorrow)) - there are still the three Castlevania DS games yet to be mapped (Portrait Of Ruin might not be as continuous, but I bet it could still be arranged nicely in a single image). uladraz did well on mapping the Xbox 360 game, Harmony Of Despair (https://www.vgmaps.com/Atlas/X360/index.htm#CastlevaniaHarmonyOfDespair), but I recall there are still extra DLC chapters to be done. While the Metroid games are fully mapped (thanks to Rick Bruns and realSim (Metroid (https://www.vgmaps.com/Atlas/NES/index.htm#Metroid)), Zeric (Metroid II: Return Of Samus (https://www.vgmaps.com/Atlas/GB-GBC/index.htm#MetroidIIReturnOfSamus)), Rick Bruns again (Super Metroid (https://www.vgmaps.com/Atlas/SuperNES/index.htm#SuperMetroid)), zerofighter and rocktyt (Metroid Fusion (https://www.vgmaps.com/Atlas/GBA/index.htm#MetroidFusion)) and (Metroid: Zero Mission (https://www.vgmaps.com/Atlas/GBA/index.htm#MetroidZeroMission))), there are some other non-Metroid, non-Castlevania games in the "Metroidvania" genre, such as Shantae (GBC) (TerraEsperZ kind of started that, but hasn't officially submitted for it), Shantae: Risky's Revenge (DSi), and Monster Tale (DS), to name a few.)