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Messages - Raccoon Sam

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121
Maps In Progress / RE: Donkey Kong Land 2 (GB)
« on: June 24, 2007, 12:31:06 pm »
Krem Quay wasn't in DKL2? Jeez, I never knew that.

Hot maps by the way.

122
Map Gab / RE: Virtual Boy Wario Land (VB)
« on: June 24, 2007, 11:14:17 am »
Oh yes. It's a miracle that one can withstand Virtual Boy's visual preference at all. :)

ViBE has full sound support, so that adds a bit of hope. The link of the man's website is escaping me at the moment, but when it's released, I'm sure to note about it to you. (Unless you've already mapped whole VBWL by then)

On a side note, I myself have ripped the first 8 tracks of Virtual Boy Wario Land. Be sure to check them out in my webpage if you want more feeling into the game;

http://raccoonsam.ifastnet.com/Virtual_Boy_Wario_Land_Music/

123
Map Gab / RE: Virtual Boy Wario Land (VB)
« on: June 24, 2007, 09:37:35 am »
What on earth are you ripping these with? I've heard that Red Dragon is a pain to work with...

In case you didn't know, R. Belmont is making a port of ViBE, a Virtual Boy Emulator for the Macintosh to Windows and Linux. Perhaps that'd help even a little?



Nonetheless, I loved VBWL, and I still do. Great maps, sir. Great maps.

124
Map Requests / Donkey Kong Country: Jungle Hijinxs
« on: June 24, 2007, 07:53:34 am »
I know it's very awkward me coming here and as my first post coming right here and demanding a Map, so I apologize for that in advance.

The map I'm in need of is the first level of Donkey Kong Country, under the name "Jungle Hijinxs". Below are some notes I gathered.



-The Foreground (And just about the only thing I really need to be ripped) is in Layer 0.

-The Background palmtrees are in Layer 1. I don't really need these at all, and it'd be frustrating and time-consuming to rip it aswell.

-The HDMA Mask is in Layer 2. It's useless and varies on your X and Y position, and ripping them would take much time and you can turn off HDMA Emulation anyhow (If you're on SNES9X, it's the key 0)

-There is nothing on Layer 3.

-Sprites are on Layer 4. I don't require these either.



I'd really appreciate any effort put in this, seriously. I'm not doing this because I just enjoy looking at the maps, but it's because I'm working on a ROM Hack of Donkey Kong Country, and modifying levels without a proper reference is utter, utter pain.

If it helps, Donkey Kong Country games rely heavily on a 32 x 32 Tile Grid, instead of the usual 16 x 16 Grid which is used in most SNES games.



Thanks you so much for anyone who is putting any effort or even consideration to this.

Thank you.

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