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Messages - Raccoon Sam

Pages: 1 2 [3] 4 5 ... 9
31
Map Gab / RE: Umihara Kawase
« on: July 21, 2009, 11:30:58 pm »
Revned's right.

APNG would be the best choice for it supports all the features GIF does + more. It also has practically no color limits and is lossless.

The major kick is that it is not very widely supported. I can't encode APNGs nor read them, so yeah. I'm aware Firefox supports it but not everyone (including me) uses it.

32
Map Gab / RE: Umihara Kawase
« on: July 21, 2009, 07:54:50 pm »
I get almost immediate heatup while viewing Flash movies in full quality as well.

33
Map Gab / RE: Umihara Kawase
« on: July 21, 2009, 06:36:23 pm »
That's a good point, but as far as I'm aware, Flash is not available to Linux users. I want the maps to be available to everyone.

34
Map Gab / RE: Umihara Kawase
« on: July 21, 2009, 01:28:17 pm »
Thanks Maxim.

-Animation frames have been set to 0,02 seconds, which represents one frame of the SNES NTSC 60fps standard. If the GIF is rendered correctly, you should see it almost exactly as you would in the game.

-50% transparency would work only in a PNG, which does not support animation. I wanted to keep the conveyor belts animated, which is why I resorted to GIFs. (I had another idea of having two images on top of eachother; a GIF for the conveyors and a PNG for the main map, but I am not sure if that is allowed.

-Background is not included because it serves only an aesthetic purpose, but is also only a 256x224 image that always moves with the screen; play the game to see what I mean.



Thanks for the input though.

35
Map Requests / RE: Rayman original
« on: July 21, 2009, 11:56:55 am »
The game is also available to Sega Saturn, Atari Jaguar and MS-DOS.

36
Map Gab / Umihara Kawase [COMPLETE]
« on: July 21, 2009, 09:28:14 am »
Animated maps of all 50 levels will be posted in this thread. I aim to post one map per day.

- 00



Comments are welcome

37
Maps In Progress / RE: Peardian's map projects in progress and planned
« on: April 11, 2009, 05:51:59 pm »
I'm attempting Umihara kawase at the moment.

38
VGMaps Social Board / RE: If people ripped ROM hacks,
« on: April 08, 2009, 09:18:42 am »
going with RT here.

39
Maps Of The Month / RE: 2009/04: Metroid Dread (DS) - JonLeung
« on: April 01, 2009, 10:48:57 am »
That.. is AMAZING.

The map design is really, really awesome. Great job. Absolutely smashing.

41
VGMaps Social Board / RE: MP3 to AAC?
« on: March 04, 2009, 04:45:35 pm »

42
Map Gab / RE: Virtual Boy Wario Land (VB)
« on: February 01, 2009, 02:34:48 pm »
That also is kind of like screaming 'hack this ROM'

43
Map Gab / RE: Virtual Boy Wario Land (VB)
« on: February 01, 2009, 06:05:58 am »
I took a shot on the forest level. This is my progress.

]https://img209.imageshack.us/img209/2097/virtuboysi2.png



It is tedious but I think I can manage.

44
Maps In Progress / RE: Mario Kart DS direct rips
« on: January 29, 2009, 01:08:12 pm »
Superb! Can't wait for finished products.

Also, yes. I demand 100% imagery.

45
Message Board Help / RE: "Auto Pager" settings for VGMaps
« on: January 26, 2009, 11:24:26 am »
Looks very handy. I support!

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