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Map Requests / Re: Mega Man Maps
« Last post by Cyartog959 on Today at 10:55:45 pm »
I would like to bring this up, for Mega May Month.

I've seen so many Mega Man maps, but nobody's yet put up maps for Mega Man 11. I have no idea how long that game's maps are, by far.

If anyone's up to it, please chart out maps of Mega Man 11.
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Map Requests / Re: Maps to Cover...
« Last post by Cyartog959 on Today at 07:48:50 pm »
OK, I've got more games up for later coverage...

The purpose of my lists in my post here, if anyone asks, it is for people to acknowledge those games more, regardless of obscurity, which is what we really need to reduce a lot more, and address whatever curiosities about their maps' length and size. Even I am still curious about them today.

That being said, here they are!

21 - Casper: Friends Around the World (2000, PS1), Dev: Realtime Associates (seriously, that game's not even on Wikipedia.)
22 - Shantae: Risky's Revenge (2010, DS/DSi, Dev: WayForward
23 - Mighty Switch Force (2012, 3DS) Dev: Wayforward
24 - Shantae and the Pirate's Curse (2014, 3DS)  Dev: WayForward
25 - Gravity Circuit (2023, Multi-Platform, PC) Dev: Domesticated Ant Games
26 - Ed Edd n' Eddy: The Mis Ed-Ventures (2005, Console Version, GameCube, PS2, Xbox) Dev: Midway
27 - The Fairly OddParents: Enter the Cleft (2002, GBA) Dev: Altron
28 - Hey Arnold: The Movie Game (2002, GBA) Dev: Altron
29 - SpongeBob SquarePants: SuperSponge (2001, PS1, GBA) Dev: Climax Group
30 - Shantae and the Seven Sirens (2020, Multi-Platform, PC) Dev: WayForward
31 - Ed Edd n' Eddy: Scam of the Century (2007, DS) Dev: Art Co. Ltd
32 - Tom & Jerry in House Trap (2000, PS1) Dev: Warthog Games
33 - Blazing Chrome (2019, Multi-Platform, PC) Dev: Joymasher (I've seen maps on a Steam Guide, but, not on the VGMaps Atlas yet)
34 - The Lion King 1 1/2 (2003, GBA) Dev: Vicarious Visions
35 - Spectacular Sparky (2021, Multi-Platform, PC) Dev: FreakZone Games
36 - Blaster Master Zero 3 (2021, Multi-Platform, PC) Dev: Inti Creates, SunSoft (I've seen BMZ1 & 2's map guides, but not the full level maps yet. Hope they get covered soon.)
37 - Azure Striker Gunvolt (2014, 3DS) Dev: Inti Creates
38 - Azure Striker Gunvolt 2 (2016, 3DS) Dev: Inti Creates
39 - Gunvolt Chronicles Luminous Avenger iX (2019, Multi-Platform, PC) Dev: Inti Creates
40 - Bloodstained: Curse of the Moon (2018, Multi-Platform, PC) Dev: Inti Creates)
41 - Spot Goes to Hollywood (1995/6, Genesis, PS1, Saturn) Dev: Eurocom (Genesis Version), Burst Studios (PS1 & Saturn Version)
42 - Bomberman Generation (2002, GameCube) Dev: Game Arts
43 - Bomberman Hero (1998, N64) Dev: A.I Co., Ltd
44 - Yoshi's Story (1997, N64) Dev: Nintendo EAD
45 - Azure Striker Gunvolt 3 (Multi-Platform, PC) Dev: Inti Creates
46 - Freedom Planet 2 (2022, Multi-Platform, PC) Dev: GalaxyTrail (Seen maps, but they're all zoomed out, and split up into several pieces/images. I really don't like that. Need to see them all in full and pixel perfect.)
47 - Oniken (2012, Multi-Platform, PC) Dev: Joymasher
48 - Gunvolt Chronicles Luminous Avenger iX 2 (2022, Multi-Platform, PC) Dev: Inti Creates
49 - Johnny Test (DS, 2011) Dev: Sarbakan
50 - Monsters, Inc. Scream Team/Scare Island (2001, PS1, PS2, PC) Dev: Artificial Mind and Movement

More to be brought up later.
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VGMaps Social Board / Re: YouTube channel! (JonLeung1)
« Last post by JonLeung on Today at 10:21:20 am »

My brother and I finally got around to opening the Zelda and Kirby Otakudama mystery bags that we got at the last Edmonton Expo several months ago. $45 (Canadian) each! Do you think what we got was worth it?

I hope this video does well.  I think it's a lot easier to "get", and I've seen in the past that people are really interested in what's in bags/boxes like these that they sell at expos/conventions.

Strangely, I couldn't find anything online about this "Otakudama" brand that's seen on these bags, so hopefully just by me mentioning "Otakudama", people will see this video if they do a Google search for it!
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Maps In Progress / Re: VGCartography - getting to work on PS1 maps!
« Last post by YelseyKing on May 16, 2024, 01:49:12 am »
Oh yeah, now that you mention it, I guess there are some other smaller maps you didn't do as well. (Like Tears' Point, the Sorceress Memorial, and the Lunatic Pandora Lab, for instance.) I guess just figured you were sticking to larger areas, and the Centra Excavation Site was the only one of size I noticed was missing. As for the Triple Triad map... that'd be neat. It's always kind of a pain trying to remember who has what rare card, so a handy map would certainly help.

Also, I love the Wild Arms 2 world map. I never realized just how *weird* that game's world looked. That is some very... interesting... geography. :P
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Maps In Progress / Re: VGCartography - getting to work on PS1 maps!
« Last post by VGCartography on May 15, 2024, 04:27:39 pm »
Thanks YelseyKing. I didn't do most of the Laguna alternates yet (or the red Esthar during siege) because honestly I got a bit burnt out on FF8 and it took me a long time to finish these so I didn't have the heart to do the doubles yet. At some point I'll go back and do those and the Chocobo forests as well. I also thought about some kind of Triple Triad-themed map? Maybe the Queen or important unique cards? But I'm not sure quite what that would look like yet.

FF9 I plan to finish up early summer.
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Maps In Progress / Re: VGCartography - getting to work on PS1 maps!
« Last post by YelseyKing on May 15, 2024, 02:26:46 am »
I gotta say, I am *really* impressed with your PS1 maps. It's especially awesome to see someone finally tackling FF8 and 9, and your maps are very thorough and well-made. I'm curious, though, as to why the Centra Excavation Site, from the first Laguna scenario, wasn't included... I always thought that area looked really neat, and there's a lot of little things to do there in preparation for later in the game that'd be nice to have marked on a map. (And if that was included in another map and I just missed it, I apologize in advance. :P)

Beyond that, great job. I appreciate how you even separately mapped out areas that change, such as Balamb Garden, Dollet, and Winhill; very nice touch. Looking forward to seeing the rest of FF9; that's one of my favorite games ever!
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Maps In Progress / Re: VGCartography - getting to work on PS1 maps!
« Last post by Cyartog959 on May 13, 2024, 11:22:01 pm »
A good job you're doing posting maps to the atlas! I like how you were posting every single secret you have found in those games! If you're going for Crash Bandicoot maps,  by all means. There's a lot more to cover.

I'd suggest Crash 1 first, then up to about Crash 3.

There's all the 5 secret courses hidden in Mario Sunshine. Those were all amazing, and challenging.

Oh! I think you missed the Observatory in 2F, from Luigi's Mansion, complete with a very cool cosmic path there. That room's not connected to the Astral Hall.

And, of course, all the boss arenas from facing all the main ghost bosses, Chauncey, Bogmire, Boolossus, even King Boo and his Bowser illusion. I think some updating is required.

Why, I know a few more games to cover, if you're up to making time for your schedule for them, that is.

- Super Magnetic Neo
- MDK 1
- MDK 2
- Fairly OddParents: Breakin' Da Rules(Console Version, GC, PS2, Xbox)
- Fairly OddParents: Shadow Showdown (Kinda curious how bigger and longer those levels are from the previous game)
- Frogger: He's Back! (PS1, PC)
- Frogger 2: Swampy's Revenge
- Frogger Beyond
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Map Gab / Re: Hand-Drawn Game Guides by Phil Summers (NES)
« Last post by TerraEsperZ on May 13, 2024, 08:55:38 pm »
I too remember that discussion because I was a subscriber to Phil Summers' Patreon for about a year during which he released six issues of his Hand-Drawn Gaming series before closing his page down: Castlevania, Gimmick!, Double Dragon 2, Mega Man, Teenage Mutant Ninja Turtles and Bionic Commando.

The artwork was as good as the free guides but they were smaller at eight pages each and usually only featured partial maps or simple tips. I can't complain because the artwork was very good, reminding me a bit of Katsuya Terada's artwork for Nintendo Power's three parts Secret of Mana guide in issues 62, 63 and 64 way back in 1994.

If he's working on an actual book, I'm curious to see what it's going to be about!

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Map Gab / Hand-Drawn Game Guides by Phil Summers (NES)
« Last post by JonLeung on May 13, 2024, 07:18:18 pm »

If you go here and scroll down to "The Original Unofficial Guides, for FREE!", you can download .PDFs of hand-drawn game guides for some NES classics: Contra, The Legend Of Zelda, Metroid, and Ninja Gaiden.  When the art is cool (and cute), just generally well-done, there's definitely visual appeal to these.  I like the comic style and how there's just random drawings everywhere.  The Metroid and Ninja Gaiden ones are especially cute; I think the "seriousness" we associate with Samus and Hayabusa makes for an interesting juxtaposition when they don't look or act like hardened warriors.

I swear we talked about them earlier here in these forums, but I can't find that topic.  I know I'd heard about these before, something about issues with crowdfunding, maybe?  Unless that was something else?  In any case, I'd only just (re?)discovered that these guides are free, and it sounds like Phil Summers is working on another one.

Pretty cool stuff, eh?
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Map Requests / Re: JonLeung's Requests
« Last post by JonLeung on May 13, 2024, 05:15:54 pm »
VGCartography is the first one to fulfill a PlayStation request, for Final Fantasy VIII!

It's an FF game that certainly has its detractors, but I have certainly enjoyed it at the time, and seeing as how the FF series is all over the place now, I think VIII being still in a now-classic era with turn-based (excuse me, "Active Time Battle")-style action, there's still much to like.  Looking at these maps brings back memories.

I always knew it would be possible to map.  I'm not sure why Final Fantasy IX wasn't on my request list (I have fixed that now), I think I mistakenly thought it had polygonal backgrounds, but they are actually prerendered, just like for VII and VIII.  VGCartography's taken care of a big chunk of IX too!  Those are up as well.

A bunch of maps by VGCartrography have been put up Saturday, Sunday, and today.  Lots of good stuff, really pushing what's possible.  Might have to rethink what I've deliberately left off my list, now that I see I shouldn't assume PS2 games are off the table.  Though my list is big enough already, LOL.

Thanks yet again, VGCartography!
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