VGMaps

General Boards => Maps In Progress => Topic started by: Timothy1979 on December 04, 2007, 12:04:48 am

Title: Snake, Rattle & Roll (NES / Genesis)
Post by: Timothy1979 on December 04, 2007, 12:04:48 am
Hello everyone ! I love that old game, and would like to create an interesting map (since all the levels are connected as a giant mountain) but I can't find an emulator that permits me to imput a GameGenie code like "freeze timer" or "super jump". Can anyone help me ? Thanks in advance (and sorry for my english, I'm french) ^_^
Title: RE: Snake, Rattle & Roll (NES / Genesis)
Post by: Maxim on December 04, 2007, 02:37:23 am
Were you thinking of the NES original or the Mega Drive port?
Title: RE: Snake, Rattle & Roll (NES / Genesis)
Post by: Timothy1979 on December 04, 2007, 09:40:11 am
The NES one.
Title: RE: Snake, Rattle & Roll (NES / Genesis)
Post by: TerraEsperZ on December 04, 2007, 10:09:37 am
The game looks nice and interesting, but I've always dreaded the mere idea of mapping it because most of the time, games with an isometric perspective tend to be difficult to do. But with a  Super Jump code, that might be different. Mind sharing the code with us?



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Snake, Rattle & Roll (NES / Genesis)
Post by: Timothy1979 on December 04, 2007, 12:45:19 pm
Here you go ! ^_^



SXEYOZVG        Freeze timer

AGNNVXTT        Faster timer

EPNNVXTT        Slower timer

AEXAYZZA        1 life, both players

IEXAYZZA        6 lives, both players

AEXAYZZE        9 lives, both players

AEUAETZA        1 life, both players, after continue

IEUAETZA        6 lives, both players, after continue

AEUAETZE        9 lives, both players, after continue

PEUEGXNY        Start at level 2

ZEUEGXNY        Start at level 3

LEUEGXNY        Start at level 4

GEUEGXNY        Start at level 5

IEUEGXNY        Start at level 6

TEUEGXNY        Start at level 7

SLOUSVVS        Infinite lives, both players

ZAXOSGPA        Super jump

LAXOSGPA        Mega-jump
Title: RE: Snake, Rattle & Roll (NES / Genesis)
Post by: DarkWolf on December 04, 2007, 04:09:56 pm
I've actually thought about doing this game in the past, but I'm not going to call dibs on it because I am busy with other things at the moment.
Title: RE: Snake, Rattle & Roll (NES / Genesis)
Post by: JonLeung on December 04, 2007, 05:40:10 pm
After Battletoads, this was going to be the next Rare game I was going to request.



At least I think it was by Rare...



Both those games handled their bright palettes very well.  Cobra Triangle, too, I guess.  I found Rare's other NES games (Battletoads & Double Dragon, PinBot, Wizards & Warriors, its sequels) kinda garish in colour presentation...
Title: RE: Snake, Rattle & Roll (NES / Genesis)
Post by: TerraEsperZ on December 04, 2007, 06:01:20 pm
I'm curious about this "all maps are connected" claim. Are they connected "in theory" or could you truly paste all the maps next to one another and have it all work out?



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Snake, Rattle & Roll (NES / Genesis)
Post by: Timothy1979 on December 05, 2007, 12:02:39 am
Well, when I was a child, I noticed that when you look down or up in the levels, you could see parts of the previous/next level, so I thought the game was just a big map, with the colours/music changing depending on the level you're playing. Now the only thing is to make work the GameGenie Codes so we can properly connect the levels, adjust the colour change beetween the levels, not fearing those damn spikes :o)
Title: RE: Snake, Rattle & Roll (NES / Genesis)
Post by: Timothy1979 on December 06, 2007, 02:33:40 pm
Easy to make, a real pleasure ! :)

 

http://floppycheese.free.fr/snake.png



Need to fix some waterfalls...
Title: RE: Snake, Rattle & Roll (NES / Genesis)
Post by: RT 55J on December 06, 2007, 04:02:49 pm
It looks good except for some of the waterfalls. I just hope that the irregular top border is do to the incompleteness of the map.

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Dot? Dot. Dot!
Title: RE: Snake, Rattle & Roll (NES / Genesis)
Post by: Timothy1979 on December 06, 2007, 11:24:19 pm
Yes, it's a work in progress. I'll fix waterfalls at the very end.
Title: RE: Snake, Rattle & Roll (NES / Genesis)
Post by: JonLeung on December 10, 2007, 09:33:28 am
Looking good so far!
Title: RE: Snake, Rattle & Roll (NES / Genesis)
Post by: Timothy1979 on December 10, 2007, 01:46:30 pm
Part 1 is done ! The Map is really beautiful, and I found something I don't think anyone has never noticed. You can read "NINTENDO GAME BOY" somewhere in a Level ! Where ? I won't tell you ^_^ If someone already knew it, sorry :o) Part 2 is on the way !
Title: RE: Snake, Rattle & Roll (NES / Genesis)
Post by: DarkWolf on December 10, 2007, 02:10:19 pm
I wonder what it says in the Genesis version then?
Title: RE: Snake, Rattle & Roll (NES / Genesis)
Post by: Zeric on December 10, 2007, 03:29:49 pm
Looks great so far. Keep up the good work.

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Current Projects: Akumajo Dracula (X6800)
Title: RE: Snake, Rattle & Roll (NES / Genesis)
Post by: Maxim on December 11, 2007, 09:44:42 am
Here's a quick and dirty (needs sprites and waterfalls to be cleaned) autostitch of the Mega Drive version:



User posted image



There's some fairly substantial non-matching overlap (tree heights between stages 1 and 2, some trees become rocks between 1 and 3) which will need some creative work. I'm not intending to do this one, but it autostitches quite easily if anyone wants to have a go with it.
Title: RE: Snake, Rattle & Roll (NES / Genesis)
Post by: TerraEsperZ on December 11, 2007, 10:06:04 am
It's a shame the Genesis version doesn't match as well as the NES one, since it looks much better without all the tile color problems because of the NES color limitations.



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Snake, Rattle & Roll (NES / Genesis)
Post by: Maxim on December 11, 2007, 11:09:12 am
It just needs some careful eraser work between layers, since walls are mostly the same colour. I presume the NES version above had similar work done, notice "with the colours/music changing depending on the level you're playing". The Mega Drive got trees and rocks in place of coloured pyramids which complicates things a little.
Title: RE: Snake, Rattle & Roll (NES / Genesis)
Post by: Timothy1979 on December 11, 2007, 03:36:57 pm
Well, here is Part I for the NES Version !



http://floppycheese.free.fr/snake.part.1.png
Title: RE: Snake, Rattle & Roll (NES / Genesis)
Post by: marioman on December 11, 2007, 03:58:09 pm
It's a race to the moon!  



Er, I mean to complete a Snake, Rattle & Roll map.  Who will finish first?
Title: RE: Snake, Rattle & Roll (NES / Genesis)
Post by: Timothy1979 on December 11, 2007, 11:36:31 pm
Maxim is doing the Genesis Map, I'm doing the NES Map. Anyone to take care of the Game Boy Version ? It would be a nice update.
Title: RE: Snake, Rattle & Roll (NES / Genesis)
Post by: Maxim on December 12, 2007, 03:05:31 am
I'm not doing the Genesis map.
Title: RE: Snake, Rattle & Roll (NES / Genesis)
Post by: marioman on December 12, 2007, 08:45:35 am
He's doing the Mega Drive map.  There is a difference you know.  :)
Title: RE: Snake, Rattle & Roll (NES / Genesis)
Post by: Timothy1979 on December 12, 2007, 10:37:35 am
Oh, sorry, I'm french, I thought you played on the Genesis, not the Megadrive :)
Title: RE: Snake, Rattle & Roll (NES / Genesis)
Post by: DarkWolf on December 12, 2007, 03:12:32 pm
If Maxim isn't working on the MD version, I may do it eventually.  But still not calling dibs until I start it.
Title: RE: Snake, Rattle & Roll (NES / Genesis)
Post by: Maxim on December 14, 2007, 02:24:35 pm
I'm not doing the Genesis, Megadrive or Mega Drive versions. 1 week of my holiday has gone and I still haven't started work on the Phantasy Star retranslation 1.0 update... I can't start anything now.



I'm just pimping my autostitcher really. It works great with this kind of simple 1-layer game, just leaving some editing work to finish it up. I can post the layered image I made if it'd help.
Title: RE: Snake, Rattle & Roll (NES / Genesis)
Post by: Maxim on December 16, 2007, 02:07:09 pm
Dag nammit...



User posted image



Anyone want to do the editing work on this?
Title: RE: Snake, Rattle & Roll (NES / Genesis)
Post by: marioman on December 16, 2007, 02:13:54 pm
Well, well.  You did finish it after all.  Any plans to do the extra level?
Title: RE: Snake, Rattle & Roll (NES / Genesis)
Post by: RT 55J on December 16, 2007, 06:32:01 pm
I see the words "SNAKE R+R GO SEGA!" on Maxim's map.

---

Dot? Dot. Dot!
Title: RE: Snake, Rattle & Roll (NES / Genesis)
Post by: Maxim on December 17, 2007, 03:09:56 am
There are underwater areas on stage 8 (looks like a bunch of water pools on the overall map), a bonus level on each stage, and that final boss is almost impossible to kill. Action Replay level codes don't seem to work either.
Title: RE: Snake, Rattle & Roll (NES / Genesis)
Post by: Timothy1979 on December 18, 2007, 02:45:27 pm
NES Version is completed. I've send it to Jonathan.
Title: RE: Snake, Rattle & Roll (NES / Genesis)
Post by: Maxim on June 03, 2008, 03:49:23 am
*bump* Does anyone want to finish the Mega Drive version? It requires a lot of editor work to merge the different palettes together nicely (I started at the bottom of the map), as well as a few extra bits as mentioned above. I can supply PNGs if PSD is not acceptable.
Title: RE: Snake, Rattle & Roll (NES / Genesis)
Post by: Maxim on December 24, 2008, 02:50:32 am
*bump #2* Isn't there someone who prefers the editing and cleaning to the taking of screenshots and compositing?
Title: RE: Snake, Rattle & Roll (NES / Genesis)
Post by: Revned on December 24, 2008, 01:03:40 pm
I do, but I'll leave it to you. Good luck ;-)