Author Topic: Mega Man Maps  (Read 595981 times)

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Offline JonLeung

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Re: Mega Man Maps
« Reply #600 on: November 26, 2023, 02:50:38 pm »
Despite being busy with other projects, on a whim, I made collages of the CD "Data Base" records (of the Robot Masters and other characters up to that point) in both Rockman & Forte (J) (Super Famicom) and Mega Man & Bass (GBA).  So, yes, now we have a spot for Mega Man & Bass...

Offline degreatteacher

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Re: Mega Man Maps
« Reply #601 on: December 11, 2023, 01:21:08 am »
Despite being busy with other projects, on a whim, I made collages and found her phen24 review here of the CD "Data Base" records (of the Robot Masters and other characters up to that point) in both (GBA).  So, yes, now we have a spot for Mega Man & Bass...

Wow this is great to know.
« Last Edit: January 29, 2024, 05:02:48 am by degreatteacher »

Offline JonLeung

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Re: Mega Man Maps
« Reply #602 on: January 03, 2024, 09:19:53 am »

On that page, RockmanCosmo, the leader of a team called SciLab Secrets working to preserve lost Rockman games for Japanese mobiles, announced eight Rockman games (including games based on the classic, Legends/Dash, and Battle Network series).  There's also a link there for easy installation so you can get right to them.

Better yet, here's a link where you can download a later package that also includes Rockman Tennis.

(As I'm working on videos about my brother's Mega Man 2 haul at Christmas, plus another video where he plays all the games that relate in some way to Mega Man 2, I'm particularly interested in Rockman Pinball and Rockman Tennis.  Those games are exactly what you expect them to be.)

Some of those are mappable.  I don't know how much interest there would be, but I think that their obscurity alone is probably a good reason to consider doing so, to help prevent these curiosities from being forgotten/unknown.
« Last Edit: January 03, 2024, 09:22:24 am by JonLeung »

Offline G.E.R.

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Re: Mega Man Maps
« Reply #603 on: January 04, 2024, 09:39:24 am »
Is this an unofficial PC-port of the game, that based on J2ME emulator + .jar game files?

Offline JonLeung

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Re: Mega Man Maps
« Reply #604 on: January 04, 2024, 10:34:15 am »
Is this an unofficial PC-port of the game, that based on J2ME emulator + .jar game files?

The page goes into detail about how they were able to extract the games and make them playable.  They never refer to the files as ROMs, but they do bundle them with the DoCoMo Java (DoJa) emulator, so it is therefore described as emulation rather than directly porting them to the PC.

It's pretty cool how things like these can be found and preserved so that they might not be entirely lost.  Makes you wonder how many things have gotten lost and forgotten because they're not popular or interesting enough, or worth the effort for someone to figure it all out.

Offline TerraEsperZ

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Re: Mega Man Maps
« Reply #605 on: January 05, 2024, 01:10:37 am »
Sadly, we've already entered an era where game and software preservation has become very difficult if not impossible in most cases. I'm afraid on-going patches (including day-one), essential server-side components and, of course, software-as-service will eventually lead to huge portions of online content to essentially vanish forever.
It's bad enough for games but movies and TV shows will soon cease to be available on physical format altogether.
Piracy will eventually be unavoidable for those but for most online games, there will simply be no alternative :(.
Current project that are on hold because job burnout :
-Drill Dozer (GBA)
-Sonic 3D Blast (Genesis)
-Naya's Quest (PC)

Offline G.E.R.

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Re: Mega Man Maps
« Reply #606 on: April 08, 2024, 05:23:00 am »
I saw game info and video reviews. Non-difficulty gameplay.
How do you think, are we need to map this levels? Will it bу interesting/useful?

Offline Cyartog959

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Re: Mega Man Maps
« Reply #607 on: May 18, 2024, 10:55:45 pm »
I would like to bring this up, for Mega May Month.

I've seen so many Mega Man maps, but nobody's yet put up maps for Mega Man 11. I have no idea how long that game's maps are, by far.

If anyone's up to it, please chart out maps of Mega Man 11.

Offline JonLeung

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Re: Mega Man Maps
« Reply #608 on: Yesterday at 10:10:43 am »

I finished Super Adventure Rockman earlier this week!

If someone is interested in "mapping" this game by using a flowchart style, which I truly believe should be possible, I have a bunch of BizHawk save states for many of the junction points in the game, as well as before/after every fight that I could share with you.

The game needs more love - even if Keiji Inafune himself has disowned it.  There's only one guide for this game on GameFAQs, so I think it would be neat to see it all visually represented in a flowchart, like rdbaaa's "map" of Panic! on the Sega CD.

The thing that would make it easier than Panic! is that Super Adventure Rockman is actually VERY linear.  When presented with a different path, they usually end up on the same route soon after, so it's more like the choices usually just change whether Mega Man takes damage or finds E-tanks or database cards.

So, potential mappers, let me know if you'd like my BizHawk save states if that would make it easier!

Offline JonLeung

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Re: Mega Man Maps
« Reply #609 on: Yesterday at 11:04:33 am »
Another bit of news... two more Mega Man: Battle Network games, for Japanese mobile phones, thought to be lost to time, were found and restored by SciLab Secrets in late 2023.  These are Mega Man: Phantom Of The Network and Mega Man: Legend Of The Network.


As of today, you can get localization patches to enjoy them in English!

I guess this is another two 2D Mega Man Battle Network games that are technically mappable.
« Last Edit: Yesterday at 11:07:33 am by JonLeung »