Author Topic: Mega Man Maps  (Read 579573 times)

0 Members and 4 Guests are viewing this topic.

Offline marioman

  • Hero Member
  • *****
  • Posts: 649
RE: Mega Man Maps
« Reply #390 on: July 01, 2009, 08:48:43 am »
I just noticed that Zeric's Mega Man 8 maps are being used as a guide for the Rockman 8 FC project.  This project is somehow affiliated with 2chan, so I am sure that it is a fairly healthy publicity source.  Congratulations Zeric.

Offline Will

  • Hero Member
  • *****
  • Posts: 602
RE: Mega Man Maps
« Reply #391 on: July 03, 2009, 04:57:10 am »
I have a question that has been buzzing me for a bit of time, but why do they called the bosses in Mega Man Robot Masters and not refer to them as Androids? They do after all have the build similar enought to humans to be identified as an android. On the other hand they are not made to look like humans much. Even Guts man doesn't mimic human looks at all, but more like a gorilla's. Still robot masters Ice man and Plant man look very life like that I mistook them for biogenetic creations when I first played Mega Man. Do you have any similar views on aspects like these?

Offline RT 55J

  • Sr. Member
  • ****
  • Posts: 450
RE: Mega Man Maps
« Reply #392 on: July 03, 2009, 10:24:13 am »
Robot masters are called robot masters because they are robots that are the "masters" of lesser robots.

---

"its a good day to do what has to be done by me and help my brother to defeat the enemys" - John Freeman


Offline JonLeung

  • Administrator
  • *****
  • Posts: 3640
RE: Mega Man Maps
« Reply #393 on: July 03, 2009, 11:06:34 am »
I've often wondered, but never bothered to look up, is "Robot Master" an official Capcom term?  Or is it one now, but didn't originate as such?



EDIT: Unless I missed it, the Wikipedia article on "Robot Master" doesn't say anything about the term's origin.  I did notice that it says the term isn't used in Japan.

Offline JonLeung

  • Administrator
  • *****
  • Posts: 3640
RE: Mega Man Maps
« Reply #394 on: August 08, 2009, 10:05:52 am »
Yesterday I uploaded Mega Man Zero 4's Magnetic Zone (Stormy) and Particle Beam (Cloudy) by Geminiman.

Offline marioman

  • Hero Member
  • *****
  • Posts: 649
RE: Mega Man Maps
« Reply #395 on: August 30, 2009, 06:33:32 pm »
Quick update to restore what was lost during the hack.  I think that everything is right now.

Offline marioman

  • Hero Member
  • *****
  • Posts: 649
Re: Mega Man Maps
« Reply #396 on: September 09, 2009, 02:48:46 pm »
Updated list again to restore information lost during the forum transition.  Since we've got new features now, I may do a little tweaking to improve the list format.

EDIT: I have placed all of the walk through walls codes on the first post in a code tag.  Is there a spoiler/hide tag for this forum?  That would work better.
« Last Edit: September 09, 2009, 08:08:18 pm by marioman »

Offline Maxim

  • Hero Member
  • *****
  • Posts: 974
Re: Mega Man Maps
« Reply #397 on: September 10, 2009, 02:45:03 am »
There's plenty of formatting available, why not tabulate it?

GameMaps Left
NES
Mega Man   Complete
Mega Man 2 Complete
Mega Man 3 Complete
Mega Man 4 Complete
Mega Man 5 Complete
Mega Man 6 Complete
Mega Man Board Complete
SNES
Mega Man 7 Complete
Mega Man & Bass Complete
Mega Man Soccer Complete
...etc. Here's the guide, but try not to go nuts with the shadowed marquee rainbow-coloured Comic Sans.

Offline marioman

  • Hero Member
  • *****
  • Posts: 649
Re: Mega Man Maps
« Reply #398 on: September 12, 2009, 09:55:56 am »
Thanks for the suggestion Maxim.  I'll test a few of the new features and see what I can come up with.

Offline marioman

  • Hero Member
  • *****
  • Posts: 649
Re: Mega Man Maps
« Reply #399 on: September 15, 2009, 05:55:50 am »
Just noticed that I missed the late update this weekend.  It looks like Will has ripped some more BN3 maps which brings the map count up to 94.  BN1 has 118 maps and BN2 has 161 maps, so I would guess that he is nearing completion.  Excellent work.

Offline Will

  • Hero Member
  • *****
  • Posts: 602
Re: Mega Man Maps
« Reply #400 on: September 19, 2009, 12:32:16 am »
I have now reached the WWW Fortress in Battle Network 3, which makes me at an approximate 85% progress. After the WWW Fortress comes the rest of the Undernet and the Secret Area of the internet. My map count now reaches a total of 113.

Offline marioman

  • Hero Member
  • *****
  • Posts: 649
Re: Mega Man Maps
« Reply #401 on: September 19, 2009, 09:19:21 pm »
And like magic, the BN3 map count jumps from 46% to 85%.  Nice work as always.  I am just impressed that you will have reached a map count of about 400 for the three games once BN3 is completed.  Talk about dedication.

Offline Will

  • Hero Member
  • *****
  • Posts: 602
Re: Mega Man Maps
« Reply #402 on: September 21, 2009, 10:18:27 am »
Battle Network 3 will soon be finished now that I've dealt with the WWW Fortress. Undernet and Secret Area here I come. By the time I finished its a grand total of 128 for that game.
« Last Edit: September 25, 2009, 01:28:38 pm by Will »

Offline Will

  • Hero Member
  • *****
  • Posts: 602
Re: Mega Man Maps
« Reply #403 on: September 26, 2009, 12:35:52 am »
I have finally finished mapping "Mega Man Battle Network 3" and have submitted the whole lot. I think I'll take a temporary retirement from Mega Man mapping before I proceed to Battle Network 4. In the mean time I have other ideas, you can find on the Map Requests Board. Does anyone know what the differences between the Red Sun and Blue Moon versions of Battle Network?

Offline marioman

  • Hero Member
  • *****
  • Posts: 649
Re: Mega Man Maps
« Reply #404 on: September 26, 2009, 08:36:39 am »
BN4 Differences Guide  The differences are basically bosses, transformations, and chips as far as I can tell.

Congratulations Will.  I'll update the list after the maps are up.
« Last Edit: September 26, 2009, 08:37:36 am by marioman »