VGMaps

General Boards => Maps In Progress => Topic started by: YelseyKing on February 14, 2014, 12:37:19 am

Title: YK's random map progress thread
Post by: YelseyKing on February 14, 2014, 12:37:19 am
Tactics Ogre has always been one of my favorite games, but I've never actually seen any full maps for it anywhere. Thanks to a map modifier code a friend made for me, I went and ripped every map from the game, including a number from otherwise unplayable cutscenes. I've always liked this site, and wanted to submit these maps, but I'm not sure how to go about doing so, as I couldn't find any submission guidelines. Do I just submit a big zip file with the maps properly named? I'm not sure, and I don't want to create unnecessary extra work for the one updating the site.

As of now, I only have the base maps finished. I'm working on versions that display where hidden items can be found, as well as secret exits and other points of interest, but that'll take a bit more time.
Title: Re: Tactics Ogre (SNES)
Post by: Trop on February 14, 2014, 12:09:49 pm
This sounds fantastic.  To get these up you can email these to Jon in your big zip file or post the zip somewhere else and post the link to it here.
Title: Re: Tactics Ogre (SNES)
Post by: YelseyKing on February 14, 2014, 02:01:25 pm
All right, I uploaded a zip file of all the maps, sorted and properly labelled:

http://snesmusic.jukor.net/maps/to-maps.zip

Hopefully everything should be in order.

I should point out that I wasn't able to rip every small cutscene map, as many are apparently in a different format that is incompatible with battle maps. I'll try to get those at a later date if I figure something out, but no guarantees.

Like I said, maps showing locations of hidden items will also come later.
Title: Re: Tactics Ogre (SNES)
Post by: JonLeung on February 14, 2014, 09:52:14 pm
Received.

Though next time please send it via email to be sure I see it.  There's a "Contribute" button on the left side of the main page.  Though really it just composes an email to my vgmaps.com address which in turn forwards it to my hotmail.com address...

What email address should I credit this to?
Should each set be listed one after the other?  Is this really the preferred order?
In Set 2, you have a Chapter 2 Battle AFTER a Chapter 3 Battle...this can't be right, can it?
What's with these CBattle and LBattle things?  Should I list it as "CBattle", "C Battle", "C. Battle"?
Are you're sure you're going to revisit these maps and indicate items?  (If so, I should probably tack "Unmarked" to the ends of all the filenames of these...)

Message or email me with this info, thanks.
Title: Re: Tactics Ogre (SNES)
Post by: YelseyKing on February 14, 2014, 10:31:17 pm
Received.

Though next time please send it via email to be sure I see it.  There's a "Contribute" button on the left side of the main page.  Though really it just composes an email to my vgmaps.com address which in turn forwards it to my hotmail.com address...

Will do. Sorry, I wasn't sure how to do it, and the reply I got earlier seemed to suggest I could contribute by uploading/linking to something on the forums. I love making maps, and certainly plan to do so again in the future.

What email address should I credit this to?

My e-mail address is "yelseyking (at) gmail (dot) com". You can credit them to either YelseyKing or YK. I go by the latter more often, but it's usually too short to use on message boards, so I just go with the "extended" version.

Should each set be listed one after the other?  Is this really the preferred order?

Well, Tactics Ogre has multiple paths that take you through different maps in different orders (and in some cases, some paths may feature maps not seen at all in other routes), and as such, there's no actual "perfect" in-game order. I sorted them by type because it felt like the most logical choice, though the "sets" and their respective numbers don't matter a whole lot and don't need to be mentioned on the site. If you'd rather have an in-game order, I can give that a try, but know that it won't be exact due to the aforementioned branching nature of the game.

In Set 2, you have a Chapter 2 Battle AFTER a Chapter 3 Battle...this can't be right, can it?

It's not actually necessarily a sorting error, because the last map in that set is just for a cutscene, and isn't playable. Figured I'd shuffle it to the end of that set as a result, but you can move it up if you'd like. If you do so, put it after the two Chapter 2 Battle maps, since that's where it appears in-game. Likewise, the three Baramus cutscene maps in set 3 would go before the two Chapter 2 battle maps, since that scene takes place at the end of Chapter 1.

What's with these CBattle and LBattle things?  Should I list it as "CBattle", "C Battle", "C. Battle"?
Message or email me with this info, thanks.

The L and C things stand for "Lawful" and "Chaotic", two of the game's routes, so you'd probably want to list them as "Chapter 2 Battle (Lawful Route)" or "Chapter 2 Lawful Battle" or somesuch. I should have been more clear on those. "Training Map" means that it's the map of that particular area the game allows you to train at to raise your levels safely.

Hopefully that should answer any questions. I apologize again for not being fully clear.
Title: Re: Tactics Ogre (SNES)
Post by: JonLeung on February 15, 2014, 08:25:42 am
Thanks!  Very helpful!  I have a busy weekend here, but I'll do my best to get them up!

I did ask one last question above that I was editing in while you were probably responding and didn't see it...

Are you're sure you're going to revisit these maps and indicate items?  (If so, I should probably tack "Unmarked" to the ends of all the filenames of these...)
Title: Re: Tactics Ogre (SNES)
Post by: YelseyKing on February 15, 2014, 12:23:36 pm
Are you're sure you're going to revisit these maps and indicate items?  (If so, I should probably tack "Unmarked" to the ends of all the filenames of these...)

Yes, eventually. Probably once I finish playing through the game again; give me a couple weeks at most. Before labeling maps as "Unmarked", though, I should point out that not every map actually *has* items. None of the interior maps (castles and temples) do, for instance, nor (obviously) do any cutscene-only maps. The Chapter 1 Griate map also, as far as I know, lacks items (that "battle" is so short that you'd have no time to *find* any anyhow), as do the last few "basement" floors of Eden (the non-numbered floors). Hell Gate's maps *do* have items, but not the last floor, or the small featureless generic floor. That should be everything.
Title: Re: Tactics Ogre (SNES)
Post by: Trop on February 16, 2014, 07:42:46 pm
So I looked at some of your other stuff and wow, is this "Frontiers Genesis" really entirely your creation?  It's gorgeous.
Title: Re: Tactics Ogre (SNES)
Post by: YelseyKing on February 16, 2014, 09:33:49 pm
So I looked at some of your other stuff and wow, is this "Frontiers Genesis" really entirely your creation?  It's gorgeous.

Well, the graphics are primarily ripped from other games (FF6, Lufia 2, Seiken Densetsu 3, Star Ocean, and Rudra no Hihou, to name a few), since I'm no artist, but the map design is mine. I've been working with RPGMaker 2000 for more than a decade, and have gotten pretty good with it. Alas, it doesn't work all too well on Windows 7, so I haven't been able to do much with the game for about a year. But thanks for the compliments. :)
Title: Re: Tactics Ogre (SNES)
Post by: JonLeung on February 16, 2014, 09:56:39 pm
The Tactics Ogre maps (https://www.vgmaps.com/Atlas/SuperNES/index.htm#TacticsOgreLetUsClingTogether) are now up.  Let me know if there are any issues with them.  Looking forward to the rest of 'em...  Thanks again!
Title: Re: Tactics Ogre (SNES)
Post by: Trop on February 16, 2014, 10:33:58 pm
Oh I recognize the graphics now.  I tried RPG Maker ages ago but never got anywhere.  Also we now have three full Ogre Battle games mapped here.  The two SNES ones and the N64 one.
Title: Re: Tactics Ogre (SNES)
Post by: YelseyKing on February 16, 2014, 10:50:14 pm
The Tactics Ogre maps (https://www.vgmaps.com/Atlas/SuperNES/index.htm#TacticsOgreLetUsClingTogether) are now up.  Let me know if there are any issues with them.  Looking forward to the rest of 'em...  Thanks again!

Looks good! The only things to note are that the first town is "Griate", not "Girate", and being that they're just effectively glorified cutscene maps, the job demo and tutorial maps have no items and therefore don't need to be listed as "unmarked". Should've made that clear. Other than that... perfect! I'll get those marked versions soon, hopefully.

As an aside, Tactics Ogre saw a port on the Playstation, and the game is completely identical (that's where I actually first played the game, though ripping maps from the SNES original was significantly easier), barring some tweaks to the save system and some slightly re-worked music. Graphics, map design, and everything else is the same. There's also a PSP remake, but not having played it, I don't know if it's the same; I very much doubt it, from what I've heard.
Title: Re: Tactics Ogre (SNES)
Post by: YelseyKing on February 25, 2014, 02:51:47 am
Just a heads up on my progress... I'm very close to finishing up the "hidden item" maps. Just have to finish the latter half of Hell Gate, which should be tomorrow or the next day at the absolute latest, and I should have everything.

Much to my surprise, I discovered that one of the cutscene maps (the one from Rime) actually has items on it. Quite *why*, since you never actually *fight* on it, I don't know. But they're there. I guess a battle was planned for that map at some point, and it was set up accordingly, but it never ended up happening.

I'm 99% certain that none of the other cutscene-only maps has anything hidden, but I suppose I could be wrong. I'll check them one day, I guess, but given their sheer size, it probably won't be for a while.
Title: Re: Tactics Ogre (SNES)
Post by: YelseyKing on February 26, 2014, 02:55:08 am
And... after much work... I'm finished:

http://snesmusic.jukor.net/maps/TO-ItemMaps.zip

Every map that *has* items hidden on it has been included. Turns out that Hell Gate B1 and B2 have nothing of note hidden on them, so they've been omitted. B3 has no items, but does have a notable secret exit (which is necessary to reach floors below it), so I included that.

Also included in the zip are the following:
-A chart to go along with the maps. Since hidden items are grouped by "sets", as opposed to being fixed items, I figured one big "master" chart would be easier and more efficient than trying to squeeze that info into each and every map.
-The Valeria Island overworld map (both marked and unmarked). It wasn't hard, and I just kinda overlooked it last time, so... why not?
-A very, very minor update (we're talking a single pixel) to the non-item Rime cutscene map. Virtually unnoticeable, but it bugged me all the same.

Anyhow, I guess I'm finished with this project, unless I eventually find a way to rip the various small cutscene maps... but they're stored differently, and I'm not entirely sure *how* just yet.
Title: Re: Tactics Ogre (SNES)
Post by: JonLeung on February 26, 2014, 08:43:42 am
Received, renamed, recompressed.  Will try and get up tonight.

Should be easy (especially now that the renaming is done), as for the most part it's just a matter of copying and pasting the existing table, removing the "(Unmarked)" tags, updating the file sizes (and the very few maps that have different image sizes) - and resorting the table.

(It's not always going to be this easy, so let's not expect me to always have super-quick weekday updates.  :P)
Title: Re: YK's random map progress thread
Post by: YelseyKing on March 12, 2014, 10:57:03 pm
Since everyone else seems to have one of these progress threads, I figured I may as well, too, to avoid cluttering the forum. Moving my other recent post here:

SaGa Frontier is another of my personal favorite games. Very underrated. And I'd like to map it out.

I actually have a little experience mapping this game, having mapped out various unused areas for the Cutting Room Floor back when I was active there. It's not much harder than an SNES game, by and large, and I have map modifier and walk through walls GameShark codes that can help.

I'm not sure how feasible mapping out the *whole* game will be, since I'm not sure how I'd disable sprites (since I need to use cheats, I'm pretty much limited to ePSXe, the only emulator I'm aware of that supports them), but I'll do what I can.

Another game I'd like to take on is Wild Arms. The area select debug menu would make getting around to each map easily enough, but without a walk through walls code, there's no way I'd be able to get everything. Especially those elusive inaccessible islands on the Elw Dimension overworld map.
Title: Re: YK's random map progress thread
Post by: Trop on March 13, 2014, 07:16:36 pm
You could request a WTW at gamehacking.org.
Title: Re: YK's random map progress thread
Post by: YelseyKing on March 17, 2014, 11:38:48 pm
You could request a WTW at gamehacking.org.

I could... but I'm kind of an...awkward person, and it just doesn't feel right to register at a forum just to start making requests. I've also been part of communities where requests will get you ripped in half, so I'm understandably a bit hesitant...
Title: Re: YK's random map progress thread
Post by: Trop on March 18, 2014, 02:39:48 pm
Hah, no I meant they have a request system.  Here I posted it for you:
http://gamehacking.org/requests&p=10

When the request disappears that means it's been filled and you can just check that's games page for the code.
Title: Re: YK's random map progress thread
Post by: YelseyKing on March 18, 2014, 03:47:31 pm
Hah, no I meant they have a request system.  Here I posted it for you:
http://gamehacking.org/requests&p=10

When the request disappears that means it's been filled and you can just check that's games page for the code.

Ooooh. Heh, that's pretty neat. I had no idea that existed. Thanks. :)
Title: Re: YK's random map progress thread
Post by: YelseyKing on June 11, 2015, 06:55:49 pm
Whoa. I've returned after... like, more than a year. :P

With this: http://snesmusic.jukor.net/maps/CastlequestMap.png

I have a bit of a love/hate relationship with Castlequest. I've never managed to beat this game, and it's very, very annoying and confusing. But it fascinates me so, for some reason I can't quite explain.

Anyhow, I noticed there was a map for the Japanese MSX version, but I didn't see one for the NES version, so I figured I'd put one together. Fortunately, the mechanics of the game (each time you enter a room, the game pauses and allows you to look around it) made ripping it easy enough.
Title: Re: YK's random map progress thread
Post by: YelseyKing on July 04, 2015, 12:21:08 am
Just out of curiosity, and... not to be rude or anything, but... is there some reason my Castlequest map hasn't been added yet? Is there a part of the submission process I'm missing? I know it's been...quite a while since my last submission, so I admit I may have forgotten...
Title: Re: YK's random map progress thread
Post by: JonLeung on July 04, 2015, 03:29:51 pm
Sorry, YelseyKing!  I can't be always be expected to see submissions within the forums...  This is why I've said before that submissions should always be emailed, or at least to notify me - and even if you had, it wouldn't surprise me if I missed it this year, being busy with the Edmonton screening of Nintendo Quest and a lot of other real world stuff lately...

I'll try and get this up soon; this is kind of a busy weekend, I just happen to be here now...

EDIT: Up now. (https://www.vgmaps.com/Atlas/NES/index.htm#Castlequest)
Title: Re: YK's random map progress thread
Post by: YelseyKing on August 15, 2016, 06:16:44 pm
I... suddenly reappear again.

Is anyone doing Cosmo Police Galivan for NES? There are... a lot of active threads, and going through them all would take a while, so... just asking here first. I decided to give the game a try, and it seems pretty interesting and easy enough to rip. If someone's already taking this game on, no big. I just want to know so I don't duplicate anyone's efforts. :P
Title: Re: YK's random map progress thread
Post by: FlyingArmor on August 15, 2016, 07:20:58 pm
I don't recall anyone calling dibs on that game, and doing a search for it just brings up your post, so I'd say you should be okay. :)
Title: Re: YK's random map progress thread
Post by: YelseyKing on August 15, 2016, 10:54:40 pm
Excellent. I've finished ripping the map of the first area. Not quite sure how long this game is, and the rooms don't always *quite* connect properly (some rooms will have little gaps in them on my maps... this is just how it's done in-game), but it's going well so far. Neat little Metroidvania-style game, too.
Title: Re: YK's random map progress thread
Post by: YelseyKing on August 20, 2016, 11:05:49 pm
Cosmo Police Galivan is basically finished, but before I can submit it, I have to go back and fix a dumb mistake I made... I forgot to take a screenshot of the boss of the fourth area. I literally remembered this *right after* defeating it, and since the game auto-saves, I basically have to replay up to that point to fight it again. Joy. Fortunately, the longest part of the game was in mapping it out, so it shouldn't take more than a day or so to get that and declare the maps finished.

As an aside, I was surprised to see that Shadowgate (NES) wasn't on the site. I might take that one on, since I've always enjoyed it; maybe do one of those little "walkthrough" maps. Something like that. We'll see.
Title: Re: YK's random map progress thread
Post by: JonLeung on August 21, 2016, 08:18:34 am
Yes, Shadowgate would be really neat.  Really, any of the three MacVenture games, Déjà Vu and Uninvited being the other two, but I'm pretty sure Shadowgate was the first and most well-known of them.  I like each of them for different reasons.  (I never played Sword Of Hope on the Game Boy, I think it's very similar too but with RPG battle elements.)

My first issue of Nintendo Power, Volume 20/Jan. 1991 with Mega Man III on the cover, featured a poster of Bart Vs. The Space Mutants, and the backside of it had a large map of Déjà Vu.  I thought (and still think) it's pretty neat, with the lines all over the place...if I recall correctly, anyway.  It was kind of like a flowchart, not just a map.  I'd always hoped to see someone take that on.
Title: Re: YK's random map progress thread
Post by: YelseyKing on August 21, 2016, 02:21:28 pm
I've never actually played Uninvited or Deja Vu, just Shadowgate. If that one works out, maybe I'll give the others a shot. Not sure on when I'll get started, though. After an intense week of mapping, a short break is in order. I do have a rough idea of how I'll handle it, but we'll see once I get to it if it *works*.

At any rate, I'm finished with Cosmo Police Galivan. Pretty interesting game, not *too* hard to map. I included all the secret passages, areas that change for one reason or another, and locations of items and bosses. I didn't include normal enemies, because I really had no practical way of doing so. Should be good enough, though. I'm also submitting them via e-mail just to make sure this time, since I've been bad about that in the past. But until they make the site, here they are:

http://snesmusic.jukor.net/maps/CPG-Area1.png
http://snesmusic.jukor.net/maps/CPG-Area2.png
http://snesmusic.jukor.net/maps/CPG-Area3.png
http://snesmusic.jukor.net/maps/CPG-Area4.png
http://snesmusic.jukor.net/maps/CPG-Area5.png
http://snesmusic.jukor.net/maps/CPG-Area6.png

Important Edit: I just noticed and corrected a rather big labeling error on Area 6's map. I had the wrong room marked as the place where you get the Cosmo Blade upgraded. If anyone downloaded the map, refresh the URL above and re-download the updated map!
Title: Re: YK's random map progress thread
Post by: YelseyKing on October 31, 2016, 01:32:19 am
Just finished a playthrough of Terranigma, and I noticed that there are actually a few maps missing from the site, most notably the Castle of Dragoon and Beruga's Tower (not to be confused with his lab). Maybe a few other things, too. So, I'm gonna go ahead and assemble maps of them... maybe do some additional mapping, as well. Interestingly, there seems to be quite a lot of the Castle of Dragoon you can't see unless you use a walk through walls code. I've always been fascinated by things like that, so...
Title: Re: YK's random map progress thread
Post by: YelseyKing on October 26, 2024, 07:10:47 pm
Oh hey. I'm bumping a thread that I haven't posted in since... jeez, 2016? It's been *that* long?

Well... obviously I never got around to doing the various things I mentioned here, and for that, I apologize, but... I've decided to take on a new project. Dungeons & Dragons: Warriors of the Eternal Sun, for Genesis. A game I played a long time ago, as a kid, but never actually *finished*. It's kind of like... I dunno, "Ultima 6 meets Eye of the Beholder", I guess? A few large, sprawling overworld maps with turn-based battles, and first-person dungeons with action-based fighting. The overworld maps would be ripped directly, of course, whereas I'd map out the dungeons manually.

It's been ages since I played this game, so I'm definitely looking forward to this project. It's gonna be a bit of a hassle, since the Genesis emulator I'm using isn't *quite* as feature-friendly as the NES and SNES ones I've ripped maps with in the past, but it's very much doable.
Title: Re: YK's random map progress thread
Post by: YelseyKing on October 27, 2024, 08:09:53 pm
Got started on it properly last night. The dungeon maps are going smoothly, and won't be a problem, but the overworld maps may be an issue... I don't know if it's my antique image editor (Paint Shop Pro 5... yay for turn of the millennium software!) or just my aging PC in general, but I don't think I can do a *full* overworld (if an image's dimensions are too large, I get an "out of memory" error when I try to save). I've seen huge maps here before (e.g. FlyingArmor's massive 16k*16k Ultima 6 overworld maps), so I was wondering... I can rip smaller chunks of the map, and if I did, could someone else here with the means combine them into one large one? Thanks!
Title: Re: YK's random map progress thread
Post by: Cyartog959 on October 27, 2024, 09:37:09 pm
Good to see you're back on the forums. Much has changed since you were last online here. That is to say, so many maps have been uploaded, and VGMaps grew greatly.

I presume your PC's hardware's not capable of seeing and/or making larger maps because of how your present configuration is. Others have done some upkeep on it time to time. But, there's still loads of games out there yet to be mapped, and lots more to come.

To be on the safe side, and to keep what you have without disposing your work, programs, and so on, in my safe and wise perspective, I think you might need an additional PC, should you save enough for it, that is, with stronger hardware, more memory, etc., if you want to take on doing larger/longer maps for your work, while keeping and preserving your PC, and backup everything you have in your separate, external drives.

There's also, of course, specific programs that help streamline such processes, such as Tiled, not that you've heard of it before. It's a very good map editing program, once you get the hang of it.

Nice to hear that you're back on your mapping progress, though! Hope you can still keep it up.

I feel that, to be honest, long-absent mappers that weren't here in long should be a bit more communicative now and then, just to keep getting acquainted. We should try to communicate a bit more often.
Title: Re: YK's random map progress thread
Post by: YelseyKing on November 03, 2024, 06:32:03 pm
Just popping back in to say that I am hard at work on this, and I should be able to get it done without any assistance. It's slow going, but I'm making steady progress. Mostly, it's the main overworld map that's taking forever to assemble, but it'll get there eventually.
Title: Re: YK's random map progress thread
Post by: FlyingArmor on November 04, 2024, 09:51:17 am
Hey Yelseyking!  8)

I've decided to take on a new project. Dungeons & Dragons: Warriors of the Eternal Sun, for Genesis. A game I played a long time ago, as a kid, but never actually *finished*. It's kind of like... I dunno, "Ultima 6 meets Eye of the Beholder", I guess? A few large, sprawling overworld maps with turn-based battles, and first-person dungeons with action-based fighting. The overworld maps would be ripped directly, of course, whereas I'd map out the dungeons manually.

That game looks really cool! I especially like the military projection that's reminiscent of Ultima VI and VIII. When I first encountered it playing Ultima VI for the first time, I found it to be really strange, but it grew on me over time. It's also a really smart way of showing all sides of a building while still sticking to a tile grid system for graphics.

Got started on it properly last night. The dungeon maps are going smoothly, and won't be a problem, but the overworld maps may be an issue... I don't know if it's my antique image editor (Paint Shop Pro 5... yay for turn of the millennium software!) or just my aging PC in general, but I don't think I can do a *full* overworld (if an image's dimensions are too large, I get an "out of memory" error when I try to save). I've seen huge maps here before (e.g. FlyingArmor's massive 16k*16k Ultima 6 overworld maps), so I was wondering... I can rip smaller chunks of the map, and if I did, could someone else here with the means combine them into one large one? Thanks!

When I worked on the Ultima VI overworld map you spoke of, I had to break it up into four quadrants when building it up, because my PC was otherwise severely underpowered for such a gigantic image. When bringing them all together, I think I had to export them as separate image files because having the current quadrant plus the gigantic target file open at the same time would've been impossible. I even had to ask someone else to optimize the PNG because my machine didn't want to coöperate with such an onerous task, haha.

I wouldn't mind helping you stitch the chunks together into a single image. The PC I have now is far and away much better equipped than the previous one (having 16x more RAM certainly helps), so whenever you're ready, you can send them to zanazac( at )protonmail.com and I'll put them together for ya! :D
Title: Re: YK's random map progress thread
Post by: YelseyKing on November 04, 2024, 01:26:32 pm
I wouldn't mind helping you stitch the chunks together into a single image. The PC I have now is far and away much better equipped than the previous one (having 16x more RAM certainly helps), so whenever you're ready, you can send them to zanazac( at )protonmail.com and I'll put them together for ya! :D

Heh, thanks for the offer, but as it turns out, the overall map size is quite a bit smaller than I thought. I've narrowed the dimensions down to 6144x6144, which, while not exactly *tiny*, is still a good bit smaller than, say, that Ultima 6 map. I'm pretty sure my PC can handle it. But if not, I'll keep you in mind. :D

I actually finished one of the other two overworld maps (the swamp), which was much smaller and more easily done, and I suspect the third one (the jungle) won't be a huge deal, either. I'd say I'm probably about 70% finished with the main overworld, and most of the work after that will be in the dungeons, of which I've still only explored a few so far.

And yeah, it's a neat game. It's not the *greatest*, but it's honestly aged surprisingly well. My childhood memories of it were that it was a lot jankier than it ended up actually *being*. I'm enjoying it, at any rate, and look forward to showing off my work when it's done, and hopefully increasing awareness of this unsung little gem.
Title: Re: YK's random map progress thread
Post by: FlyingArmor on November 05, 2024, 06:55:12 pm
Okay, no worries! That's good to hear it didn't turn out to be nearly as massive as you first thought.

Looking forward to see how they all turn out! :D
Title: Re: YK's random map progress thread
Post by: YelseyKing on November 08, 2024, 02:49:27 am
Making some very good progress. I've mapped out most of the main world, all of the swamp, and am working on the jungle... and I made a discovery that makes my job a lot easier. Seems the overworld maps are made up of 192x192 chunks, and that quite a few of these, especially in the swamp and jungle, are just infinitely repeating beyond a certain point. Also helped me to determine the main overworld's proper alignment. I might have this done in another week. Maybe two. Depending on how fast I work. :P

I've also taken period breaks from the overworld maps to do dungeon maps. I have most of the small side caves (there's one I've yet to find; might be in the one region I can't yet reach, for all I know), but some of the later ones are gigantic, so those will be a good time, heh.
Title: Re: YK's random map progress thread
Post by: YelseyKing on November 12, 2024, 02:23:26 am
Another quick update. I've finished all the overworld mapping! The jungle was confusing and boring. So many trees. So little *else*. :P

All I have left are a few dungeon, so I should have this project wrapped up and submitted by the end of the week, barring anything weird happening.
Title: Re: YK's random map progress thread
Post by: YelseyKing on November 15, 2024, 02:24:02 am
Finished and submitted.

Let me tell you... that final dungeon was a gigantic pain to map out... and you'll all see *why* when it appears on the site. Good gourds. :P

Anyway. This was a fun project overall. Gave me a chance to revisit a game I liked from my childhood, and hopefully give this forgotten gem some much needed exposure!
Title: Re: YK's random map progress thread
Post by: Cyartog959 on November 16, 2024, 02:31:42 am
Dropped by to say I'm astounded you tackled such a forgotten Dungeons and Dragons game as Warriors of the Eternal Sun, and you were quite the explorer in mapping out each and every single area there and withstood every dangerous trap and defeated all those ferocious monsters down below the dungeons, not to mention discovering so much treasure, too.

I also saw the map and understood why that last Dungeon, Schattenalfen Elven Realms, was a pain to map through because of how complex that is, but, that effort's worth it, anyway. That'll really help out those that had trouble getting through it with newfound confidence.

*sigh* Nothing like a good ol'-fashioned Tactical RPG adventure to get you going.

Brief question, but, thought of doing "Order of the Griffon" next? It's one of TurboGrafx's games not yet mapped. If you're doing a different game, fine. Thought it'd be a good recommendation.