VGMaps
General Boards => Map Gab => Topic started by: Raccoon Sam on July 18, 2007, 02:12:09 pm
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This game is an extraordinary gem I found today. It is visually very appealing, and it has a special built-in chip that adds four extra sound channels to the normal 4, thus creating an incredible audio pleasure. The game is about a green dude who walks around in a some kind of a dream-world and kills stuff with stars. Simple concept and wonderful design. Nonetheless, I present you the first level of Gimmick! (Warning, 2048 x 760 pixels)
http://xs217.xs.to/xs217/07293/Gimmick.png
I am going to do an animated GIF of the whole level with its background animations just because they're so damn awesome. Allow me to elaborate with a 4-frame animation of only one screen:
http://i126.photobucket.com/albums/p82/Raccoon_Sam/Snap.gif
^Now that's what I call a SMOOTH animation!
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If you're interested on hacking Donkey Kong Country, contact me via AIM. My screen name is "Raccoon Sam C"
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Wow, I've never even heard of this game. Looks interesting, and definitely something I want in my collection. Thanks for bringing it to our attention, and I'm looking foward to more maps of it :)
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"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard
B*tch, meet reality. Reality, meet b*tch. - Me
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I hadn't heard of it either. Thank goodness for Wikipedia!
http://en.wikipedia.org/wiki/Gimmick%21
It was released in Japan in 1992, and then later in Europe as Mr. Gimmick! It's apparently really challenging. And it sounds cool, as NES platformers go.
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I think I've actually played that game very long ago, a neighbour of mine had it. Don't remember much of it, but I know it was pretty cool.
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Sad that this didn't get released in North America. 1992 was only the year after the North American debut of the Super NES, so there were still a few NES games that came out. Some NES games came out even as late as 1994, I think.
With rare exceptions like Kirby's Adventure, most of the late NES games really sucked, but from the looks of it, (Mr.) Gimmick! is a solid game that should've come out here.
Whole animated .GIF maps sound pretty cool. They also sound pretty big. These will certainly be interesting.
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I think I may have heard of a "Mr Gimmick!", but then I'm probably thinking of something like "It's Mr Pants" or whatever heh.
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I know this thread is old, but seeing as I've been playing this game all evening, are you still planing on mapping this game Raccoon Sam?
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"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard
Current projects: Mega Man V (GB), Mega Man Zero (GBA), Battletoads (NES), Sonic CD (Sega CD)
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Nah.
Go nuts if you want to map it yourself, I have no interest on the project anymore.
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Well, I wasn't going to honestly. I was just curious to see animated maps for whole stages. But since you're not interested anymore, I went ahead and mapped it :P It's a short but fun and very challenging game. Your only weapon, the star, is though to use and its use as transportation to reach many of the special treasures is awkward at best. You usually have to jump and throw the star at a wall and hope you either land directly on it or can jump on top while it comes back toward you; doing that while trying to jump in seemingly impossible-to-reach passages is not exactly fun and can take quite a while.
Anyway, I love the music as well as the colorful graphics which both remind me a lot of Treasure Master, another interesting yet neglected game. Oh, I should also mention the catch that Level 7 is only accessible if you've collected the special treasure from each of the first six stages, which can be both easy and hard depending on the level.
Concerning the maps, they're not animated of course, since I hate making animated GIFs (it was a long and tedious process doing small animated maps for Battletoads, and several programs actually messed up some graphics when "optimizing" the files), but the levels are all done. I even had to improvise a bit because the game font I wanted to use only covered the numbers 1, 2 and 9 (I checked in the PPU viewer for the rest and they don't exist), so I had to edit/draw the remaining numbers because they were all needed for the map names and the present year. I like to think I did a passable job of it.
Stage 1:

Stage 2:

Stage 3:

Stage 4:

Stage 5:

Stage 6:

Stage 7:

I'll submit them tomorrow to JonLeung unless he takes them from this thread before then.
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"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard
Current projects: Sonic CD (Sega CD), Mega Man V (GB), Mega Man Zero (GBA), Battletoads (NES)
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I'll grab them from this topic...
Above-average-looking NES platformers FTW!
EDIT: And they're up!
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Thanks JonLeung. I was *way* too tired last night to send them by mail. Funny, I don't think I've ever mapped a whole game this quickly before (under a week).
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"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard
Current projects: Sonic CD (Sega CD), Mega Man V (GB), Mega Man Zero (GBA), Battletoads (NES)
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Excellent job!
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Somebody's working on an editor for this game.
The reason I bring this up is because there's a discrepancy between J)-Level2.png(TerraEsperZ's map of Level 2 and the map generated by the editor It looks as if there is a secret area accessible from the top of the map.
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"its a good day to do what has to be done by me and help my brother to defeat the enemys" - John Freeman
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I actually found out about that on Friday, but I was gone all weekend so I couldn't try out if that room is accessible in-game. I'll have a look tomorrow and correct my map if necessary.
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Current projects: Bucky O'Hare (NES), Metal Storm (NES), Clock Tower (SNES), Ristar-The Shooting Star (Gen), Sonic The Hedgehog (Gen), Sonic CD (Sega CD), Mega Man Zero (GBA), Battletoads (NES)
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Hey JonLeung! Updated maps waiting for you in your inbox you know! Stop giving Mega Man all the attention :)
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Current projects: Bucky O'Hare (NES), Metal Storm (NES), Clock Tower (SNES), Ristar-The Shooting Star (Gen), Sonic The Hedgehog (Gen), Sonic CD (Sega CD), Mega Man Zero (GBA), Battletoads (NES)
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Sorry, I forgot to mention that I put the corrected maps up yesterday (before Mega Man II, in fact). At least I think I did...
I didn't mention it on the news page because isn't this just some kind of correction? The updates would be ballooned if I included every correction... Revned's Mega Man game revisions seem to be a massive overhaul, so we decided that was worth a front page mention...
If you really want it mentioned again on the front page I could do that for you...if you really want it.
(Just don't expect me to do this every time someone forgets an item or an enemy or their name on a map!)
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Naw, I really just wanted to know if you had seen this thread since you seemed really interested in the game. Incidentally, I've been checking the thread on the Acmlm board for more map pictures that might show areas I've missed.
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Current projects: Bucky O'Hare (NES), Metal Storm (NES), Clock Tower (SNES), Ristar-The Shooting Star (Gen), Sonic The Hedgehog (Gen), Sonic CD (Sega CD), Mega Man Zero (GBA), Battletoads (NES)
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Link
The editor has been released and it's almost fully functional. I took a look at it and it seems that you're not missing anything in the maps. In any case, this will be a big help to anybody who wants to make animated maps.
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"its a good day to do what has to be done by me and help my brother to defeat the enemys" - John Freeman