VGMaps

General Boards => Maps In Progress => Topic started by: FirebrandX on June 11, 2009, 11:37:03 pm

Title: Picking up the torch on Phantasy Star II maps:
Post by: FirebrandX on June 11, 2009, 11:37:03 pm
Greetings all,





First a big thanks to Darkwolf for getting the project started. I've always wanted to have pixel accurate maps of the game, so I decided to pick up where Darkwolf left off. I finished the Biosystems Labs map and I attempted to do it with the exact same format as Darkwolf's maps (for consistency's sake). It ended up being a little more tedious than I expected, but the payoff is worth it.



I've uploaded the map on my site here:



http://www.firebrandx.com/downloads/PhantasyStarII-BiosystemsLab.png



If it's okay for me to do so, I'd like to continue mapping the rest of the levels in the game. Thanks for having a look!

Title: RE: Picking up the torch on Phantasy Star II maps:
Post by: JonLeung on June 13, 2009, 08:34:28 am
It's now up.  Looking good.



Did I credit that correctly?  FirebrandX or Firebrand X?
Title: RE: Picking up the torch on Phantasy Star II maps:
Post by: DarkWolf on June 13, 2009, 12:17:51 pm
Cool that someone else is finishing these.  I probably would have never gotten around to it.
Title: RE: Picking up the torch on Phantasy Star II maps:
Post by: FirebrandX on June 13, 2009, 01:02:30 pm
That's great! Thanks a bunch!



BTW, I'm temporarily sidetracked with another mapping project that I will finish shortly. It's a complete "memory" map of Willow for the NES. This map is of the entire game as it resides in memory, which makes use of the special warp code that allows you to jump to any screen in the game using hexadecimal coordinates. I remember trying to draw this map by hand back when the game was new, so it's a long-held idea I had that now will look fantastic with screenshot mapping. I'm also using my custom-made NTSC color palette for the screenshots, which was made by comparing each color to the video-out jack on the front-loader NES hooked up to an RGB converter. I've been told (and I also believe) my palette is the most accurate NTSC NES palette out there.



Anyway, enough babbling. I will shortly be switching back to doing more of these PSII maps. Thanks again!

Title: Re: Picking up the torch on Phantasy Star II maps:
Post by: DarkWolf on December 03, 2010, 11:17:48 am
Recently I've been ripping the sprites from PSII and putting them up on TSR.  In the process of trying to figure out a code to set the attack group, I actually found a way to stop random encounters, which would make mapping a breeze.  I might pick this up again since FirebrandX hasn't worked on it in a while.