VGMaps

General Boards => Maps In Progress => Topic started by: Maxim on October 28, 2009, 03:02:12 pm

Title: Desert Strike (SMS)
Post by: Maxim on October 28, 2009, 03:02:12 pm
Open world = easy to map; lots of bullets = hard to map...
Title: Re: Desert Strike (SMS)
Post by: DarkWolf on October 28, 2009, 06:38:58 pm
I had actually thought about doing this game once, but doing the Genesis version was enough "fun."
Title: Re: Desert Strike (SMS)
Post by: Maxim on October 29, 2009, 04:07:42 pm
Another day, another map...

The SMS version seems not to have the palette changes of other versions, probably because it only has 64 possible colours so it really needs to stay in high-contrast daylight instead of fading to dusk.
Title: Re: Desert Strike (SMS)
Post by: Maxim on October 29, 2009, 05:13:39 pm
Now I look at them, they do have different palettes.

Anyway, I have to be up early tomorrow so I shouldn't have done this:
Title: Re: Desert Strike (SMS)
Post by: Maxim on October 30, 2009, 02:20:17 am
(Note to self: the helicopter's missing from the third map.)
Title: Re: Desert Strike (SMS)
Post by: Maxim on October 30, 2009, 01:26:28 pm
Finished, maps here:

http://www.smspower.org/maxim/Maps/DesertStrike

The Game Gear version looks totally different, but will be more hard to map as the stages are almost as big (3kx2k) but the screen's so much smaller.