VGMaps

General Boards => Map Gab => Topic started by: Revned on December 21, 2009, 04:19:09 am

Title: Mega Man 9
Post by: Revned on December 21, 2009, 04:19:09 am
As I mentioned in the big Mega Man topic, I was able to fix the bug in Dolphin that was preventing this game from being emulated. Now it works great, and I can finally map it. Enjoy this first map.

More good news is that since Mega Man 10 will almost certainly use the same engine, it should run in Dolphin as well. I'll be mapping it as soon as it comes out :-)

Must... sleep....
Title: Re: Mega Man 9
Post by: TerraEsperZ on December 21, 2009, 10:19:53 am
Man, I had no idea you were actually working on that emulator. That makes you even cooler than before!

(Sorry for the fanboyism, but anyone who helps map a great game like this one turns me into a drooling idiot).

TenguMan did an amazing job considering he wasn't even technically "mapping" the game, but getting an accurate map with sprites and everything? If that doesn't get you a Map Of The Month, well...

OK, it might not but we'll all still be impressed :)
Title: Re: Mega Man 9
Post by: marioman on December 21, 2009, 10:39:25 am
Impressive Revned.  Mega Man 9 has brought some mapping stories.  First we have a person reconstruct maps by hand from the original tiles, and now we have someone fix a bug in an emulator for the sole purpose of mapping Mega Man 9.  By the way, do you plan to tackle all 42 levels in Endless Mode?  That would be another impressive feat.

Nice work!

P.S. There is a missing weapon refill after the bubble section in your Splash Woman map.  Just thought you would like to know.
Title: Re: Mega Man 9
Post by: Revned on December 21, 2009, 02:01:19 pm
The bug fix wasn't *that* impressive. It used to work better in the really old versions of Dolphin, but something broke and no one else seemed to care. I just sifted through revisions until I found the problem. This, along with all the revisions in the meantime, made it work perfectly as far I as I can see.

I plan on mapping Endless Mode, or at least trying.  And thanks for mentioning the mistake, marioman, I'll fix it.
Title: Re: Mega Man 9
Post by: Rew MK-2 on December 22, 2009, 10:55:08 am
Tough call. On the one hand, there's certainly something to be said for fully ripped maps, with sprites, and without that big red border. But on the other hand, I know TenguMan put a lot of work into his maps. Hmmm...

At any rate, I'm definitely looking forward to seeing the Endless Stage maps!
Title: Re: Mega Man 9
Post by: Revned on December 22, 2009, 04:19:16 pm
He did a great job given the difficulty and limited resources he had, but his maps have many errors. I don't think Jon will have any qualms about replacing them. I was just hoping TenguMan wasn't still working on the remaining maps.

I've finished Splash Woman, Jewel Man and Tornado Man's stages.

[EDIT] I just received email from TenguMan wishing me luck with my maps. It seems he can't log into the new boards with his old account.
Title: Re: Mega Man 9
Post by: Revned on December 31, 2009, 01:56:05 am
Done except for Endless Mode. I'm going to check for mistakes and hopefully submit them tomorrow night (today, I guess).
Title: Re: Mega Man 9
Post by: marioman on December 31, 2009, 08:32:37 am
Wow, that was fast.  Can't wait to see the finished maps.
Title: Re: Mega Man 9
Post by: Revned on December 31, 2009, 10:42:14 am
I would have been done by the 26th if not for the holidays and distracting gifts.
Title: Re: Mega Man 9
Post by: Revned on December 31, 2009, 06:01:48 pm
Here (http://dl.dropbox.com/u/2851065/MegaMan9.zip) they are, also emailed to Jon.
Title: Re: Mega Man 9
Post by: JonLeung on December 31, 2009, 11:39:27 pm
Not sure if they'll be up before the end of 2009...  Maybe I shouldn't rush to get them in today because if I do, they'll eventually fall off the front page's listing when I put the 2009 ones away.

I do want to put up your maps, Revned, and I will, I just wonder what I'm supposed to do with TenguMan's.  It might be nice to keep them around somewhere as a testament to what can be done before direct screen captures are available.  If not on VGMaps.com, it'd be nice if they were somewhere.

(I figured a way to fix TenguMan's login but I don't know if he got my message...)

What are the Wily stages properly called in this game?  Are they part of "Dr. Wily's Castle", or "Wily Castle", or what?
Title: Re: Mega Man 9
Post by: Revned on January 01, 2010, 12:00:41 am
Happy New Year everybody! It's 12 sharp here.

Maybe just put TenguMan's on a separate page and post a link here, rather than keep them on the main site.

In the Time Trial screens they are called "Wily Castle".
Title: Re: Mega Man 9
Post by: Rew on January 01, 2010, 06:38:55 pm
I say put them both up. Even though they would look similar, like you said Jon, it would be instructive in that TenguMan's maps would be reconstructions. After all, it's not unusual to see different versions of the same places mapped on this site.

And I look forward to seeing what you've got, Revned! And I'm especially looking forward to the Endless Stage maps too. =0)
Title: Re: Mega Man 9
Post by: Revned on January 01, 2010, 06:52:47 pm
You can see them now if you don't want to wait for Jon. Just look a few posts back.

I'd like to put all the sections of Endless Mode in one image, but we'll have to see how it works out. Once I finish mapping them I'll have to put my Tetris skills to the test. I've finished 7/34 areas so far.
Title: Re: Mega Man 9
Post by: marioman on January 01, 2010, 08:59:20 pm
34 areas?  I assume that you are excluding the boss rooms?
Title: Re: Mega Man 9
Post by: Revned on January 01, 2010, 09:18:38 pm
I was going to say 42 but then I thought someone would ask me "Don't you mean 34?"
Title: Re: Mega Man 9
Post by: Revned on January 17, 2010, 12:24:30 am
Finished! I'll send it to Jon as soon as PNGOUT finishes. It's 4208x4128.
Title: Re: Mega Man 9
Post by: vorpal86 on June 23, 2010, 10:02:23 pm
I'm here again and was curious which build of dolphin fixes MM9? I wanted to try it for mapping something but all the dumped textures are just single images. The emulation is very slow here and I get full fps even playing Blaster Master Overdrive which shouldn't be the case. That one may be a good one to map.

Or, which is the big MM topic? I mostly just want to check out some tilesets and see how it was possible to map the game better.
Title: Re: Mega Man 9
Post by: Revned on June 24, 2010, 12:18:10 am
The most recent SVN versions should work for this and MM10. These games render their graphics by constructing a new texture for each frame, so the dumped textures are essentially snapshots. To get the tilesets you'll have to either manually collect tiles from the images or try to extract them with Tile Molester or similar.

There's some bug that keeps this game from going any faster than about 50%. I've tried all sorts of settings and it never seems to improve.