VGMaps

General Boards => Maps In Progress => Topic started by: Troy Lundin on February 20, 2012, 01:56:09 am

Title: (GBA) Final Fantasy: Dawn of Souls
Post by: Troy Lundin on February 20, 2012, 01:56:09 am

Progress: 600 of 600 (100.0%)
     FF1: 212 of 212 (100.0%)
     FF2: 388 of 388 (100.0%)

All FF2 scenes are captured. I just need to add final touches to them. Currently working on FF1. Should be done within a day or two.

Update (22 FEB): Finished capturing the scenes. Going to start polishing them tomorrow. Should take no longer than two days barring any unforeseen complications.

Update (02 MAY): Here are the scenes, complete with sprites. If someone is willing to compile them into coherent maps, let me know. :D
                 [Scenes] Final Fantasy - Dawn of Souls (http://www.mediafire.com/download.php?v0hwrof9es7po80)
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: JonLeung on February 20, 2012, 07:53:49 am
Hey, good stuff!  Lately it seems like we've been getting more RPGs tackled, and you know I love those!

It always annoyed me that here on VGMaps, we've only had maps of FF II for Final Fantasy I & II: Dawn Of Souls (https://www.vgmaps.com/Atlas/GBA/index.htm#FinalFantasyIIIDawnOfSouls) on the GBA, but only the Overworld and Hellfire Chasm for the first FF.  (Similarly, Dragon Warrior I & II (https://www.vgmaps.com/Atlas/GB-GBC/index.htm#DragonWarriorIII) on the GBC only has the first game mapped.)  Feels like it's only half-done.

On a side note, if it were up to me, I think Square-Enix should have included FF III on there.  Get the whole Famicom (NES) trilogy on one cart.  Things are better in threes.  Heck, put FF I-III on a single cartridge on the GBA (the NES trilogy), FF IV-VI on the DS (the Super NES trilogy), and FF VII-IX on the Wii (the PSX trilogy).  In each case, the number of face buttons is the same (plus, the GBA gains shoulder buttons over the NES, the DS gains a touch/second screen over the Super NES) though such a Wii compilation would require the Classic Controller, but no big deal.

Then if you were using a DS or DS Lite which still have the GBA slot, and you had the NES trilogy in the GBA slot, the Super NES trilogy in the DS slot, and wirelessly connected to the Wii with the PSX trilogy in it, and you had all nine games completed, you could unlock something...yeah, wouldn't that be something?  I could actually see FF fans going nuts for something like that, and some would actually play through all of those games, even if the reward for playing all nine was minor, though for 9 x dozens of hours each, you'd hope it wasn't something small.  Technically, such a setup would probably have to have the DS read off the GBA cart first before connecting to the Wii, but it's certainly more technically possible than any other combination of three different machines by the same company.  And when all three were still viable platforms, there was a rare window of opportunity there, because how often are there three at once?

But even without the connection I still think that would have been a better idea to package their trilogies this way than the strange re-release "pattern" that Square-Enix has going on...

Anyway, wow, I digress.  Talk about a tangent.  :P

When you do complete these FF I & II maps, I'll be excited, as I always am with fully-mapped big-name RPGs.
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Trop on February 20, 2012, 09:12:59 am
Aww damn it!  I knew I was taking too long.  Other then the index this is the most viewed page on my site:
http://www.vgmapper.com/SysGBA/F/FinalFantasy1and2DawnofSouls.html
Since people seemed to like it so much I'd been working on a project to fully map both games.  But I got distracted with so many other projects.  Oh well.  My big thing here was making my custom sprite and background maps and at least I've never seen anybody else try anything like that.
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Troy Lundin on February 20, 2012, 11:28:11 am
Don't worry, I am only capturing scenes. You can still compile and mark them if you want. :D

Also, I noticed that the World Map on the site you linked (along with the one on this site) is incorrect. The actual one is 4096x4096 pixels and the positioning is different. I guess you could only know this if you were using the in-game co-ordinates. Here is a pixel-perfect version of the World Map.

(http://dc262.4shared.com/img/zaPi1JBS/0000.png) (http://www.4shared.com/photo/zaPi1JBS/0000.html)
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Troy Lundin on February 21, 2012, 02:08:29 am
Up to 116 scenes captured. Slow day and the game isn't making it easy for me. :(
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Troy Lundin on February 21, 2012, 12:38:41 pm
Found a nice, easy way to capture the (not so) random scenes in the Soul of Chaos.

There is a spot in memory that hold all the information for the Soul of Chaos when you enter one of the areas. It holds all the areas you will visit as well as the treasure in those areas. The process was simple. I saved a state right next to a set of stairs in the Soul of Chaos. This allows me to quickly reset my position. I then change the ID of the next area that I would visit. Now, when I enter the stairs, the game loads the area of the ID I input. Some of the areas aren't working this way.

In most games I can simply freeze the area ID then enter a door and the game will load the area I chose. This game does that but it also freezes the screen so I can't capture the new area. The above method is the only shortcut I have found.

Up to 136 scenes captured.
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Troy Lundin on February 22, 2012, 10:46:25 pm
Finished capturing all the scenes in FF1. Now, I just need to polish them and they will be finished.

I would like to give some insight into the Soul of Chaos.

Let's say you enter Earthgift Shrine, the smallest of the four dungeons. The game will pick four of the possible Earthgift Shrine areas and give them to you in a random order. The fifth floor is always the boss. Now, this sort of randomness could drive any sane cartographer insane in a short amount of time. But, that's not all.

Each area you enter can have up to ten chests. Not all areas are capable of yielding ten chests. Now comes the fun part. The game will randomly choose which chests show up. So, not only do you have to deal with a randomly picked area but you also have to cope with randomly chosen chests. This is downright rude.

But, there is a way to make this super easy. Use your everyday memory manipulation skills to force the game to give you the area you want as well as any chests you choose! As I explained in my previous post, there is a byte in memory that holds the ID of the next area you will get. There are two bytes that hold which chests will be shown. Set that to 0xFFFF and your set. Every chest that can possibly show will now be shown. Without this method I don't see how you could possibly capture these areas in any reasonable amount of time.

Edit: Update to show that chest maximum was ten instead of eight. I had to go back over all the Soul of Chaos maps to capture any treasures that may have been missed.
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Troy Lundin on April 30, 2012, 11:21:10 pm
New discoveries have me going back over all the FF2 scenes to add sprites. Shouldn't take more than a day or two. :D
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Troy Lundin on May 02, 2012, 08:28:48 pm
Finished all the scenes. Link in the original post.

Would be great if someone could compile them into coherent maps. :D
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Trop on May 02, 2012, 10:49:52 pm
Hmmm.  I suppose if I was full on cheating, LV99, no random battles, it wouldn't take too long.  What the hell I'll look into it.
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Troy Lundin on May 02, 2012, 11:04:47 pm
Thanks, Trop. I included a list of names for each set of scenes. I just used the names on the status screen. Any names in parentheses are my own. Some may be from other places, I can't be sure.

Also, the memory location for the map IDs is 020029C4. It's 16-bits.
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Trop on May 17, 2012, 05:31:43 pm
OK I just now starter on this.  What took me so long?  Grandia!  After ages I finally got everything I need to rip the soundtrack to Grandia.  It's going well and I'm getting about 10 songs a day, along with voice rips, but since it will be my top priority for a while progress on this project will be slow.

I had intended to do this somewhat like Mystic Ark but I thought I'd ask what you prefer.  I could link all doors/passages with letters or I could just place rooms near each other if they are connected.  Treasure boxes will be marked with original game text.  As for the world map all I'm planning now is to label towns and dungeons.  So now's a good time for requests and such.
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Troy Lundin on May 20, 2012, 10:18:17 am
Using letters would be fine. It doesn't matter much to me. All I wanted to do was rip the scenes, which I did. I just need someone to compile them into a format compatible with this website. I have tried to compile scenes into a proper map, but my OCD does not allow me to be happy with the result. So, I ask to wonderfully talented community to do it for me. :D

So, in a roundabout way, I am saying just use your best judgement. Compile it as you would if you had ripped the scenes. Enjoy. :D
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Trop on May 21, 2012, 11:41:54 am
This is how they'll look then.  What do you think?
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Troy Lundin on May 21, 2012, 11:54:06 am
This is how they'll look then.  What do you think?
http://www.vgmapper.com/Tank/semitt%20falls.bmp

Holy bitmap load time!

Looks fine to me. It was fun capturing all the monster trap rooms. :D
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Trop on May 21, 2012, 08:34:13 pm
Great.  I'll post them to VGMapper as I finish them so you can check them one at a time, then when were all done I'll send them to Jon.

Altair:
http://www.vgmapper.com/SysGBA/F/FinalFantasy1and2DawnofSoulsAltair_02.png
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Troy Lundin on May 22, 2012, 01:32:06 am
Ok, I guess I should step in before you get too much done.

Would it be possible to make the background color a dark gray or something? Pure white is terribly ugly. Also, there are separate scenes for Altair after it's destroyed. They are 012F, 0130, 0131, 0143, 0144. The normal ones are 00FD to 0101. They are different so maybe make a separate map for each version of the towns?

I know the scenes seem out of order in the list, but that is how they are ordered in the game code. Enjoy. :D
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Trop on May 22, 2012, 12:29:46 pm
And that's why were doing them one at a time.  Ok I switched it to black how's that?  You want no white on all maps?  Did I get them all?
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Troy Lundin on May 22, 2012, 01:50:33 pm
Looks good.

I not trying to be unreasonable, I just feel they should be accurate. Would be silly to think the doors in the destroyed town lead to the non-destroyed shops. :D

Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Trop on May 22, 2012, 03:08:50 pm
That will be the format then, and don't be afraid to tell me if I got something wrong.

Gatrea:
http://www.vgmapper.com/SysGBA/F/FinalFantasy1and2DawnofSoulsGatrea_02.png
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Trop on May 22, 2012, 07:02:32 pm
Paloom:
http://www.vgmapper.com/SysGBA/F/FinalFantasy1and2DawnofSoulsPaloom_02.png
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Trop on May 22, 2012, 10:58:54 pm
Poft:
http://www.vgmapper.com/SysGBA/F/FinalFantasy1and2DawnofSoulsPoft_02.png

Your initial rips of the bombed out pub and inn were bad here.
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Trop on May 23, 2012, 09:33:17 am
Bafsk:
http://www.vgmapper.com/SysGBA/F/FinalFantasy1and2DawnofSoulsBafsk_02.png
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Trop on May 23, 2012, 10:12:14 am
Salamand:
http://www.vgmapper.com/SysGBA/F/FinalFantasy1and2DawnofSoulsSalamand_02.png
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Paco on May 23, 2012, 10:20:27 am
Can i ask you to add Shoplist on the Maps?

other than that: I like it. *drool*
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: JonLeung on May 23, 2012, 11:00:14 am
Lovin' em!

One thing though...probably should've said something earlier, though I can understand if you just take this as my opinion and nothing more, but I don't think the Comic font really fits.

Personally, the Comic font doesn't fit much except for comics and lighter fare.  I had a co-worker who liked to work with professional-looking Excel forms but she seemed to really liked to use the Comic font which drove me up the wall because I thought of it as the equivalent of filling forms out in crayon.  Not that comics are juvenile, but I still don't think it looks right on forms, and similarly I'm not fond of it on these maps.  Maybe it wouldn't be so bad if this font was on maps of something lighter-hearted than Final Fantasy...

But again, just my opinion.  :P  Even if you totally disregard that, and/or wholly disagree with me, I would still be more than ecstatic to host these maps once they are complete.  The font is far from any make-it-or-break-it point - not that detailed, quality maps such as these ever would have any reason to be rejected.  :)
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Trop on May 23, 2012, 11:41:02 am
First of all, Semitt Falls:
http://www.vgmapper.com/SysGBA/F/FinalFantasy1and2DawnofSoulsSemittFalls_02.png

Now about shop lists or other extras; if I wasn't knee deep in Grandia I might, but I am so no.  I've been ripping 10 songs a day from Grandia and I'm up to 90 even though I'm not even half way through the game.  At this point I think I might just pass the 250 mark before I finish.  It's going to be quite a soundtrack.

Now about Comic Sans.  This is the oldest map I ever made:
http://www.vgmapper.com/SysSNES/S/SecretofEvermoreEbonKeepSewers_02.png
Ignore the date, that's just an update, this thing was made in 03.  Back then for some reason I chose Comic as it's title.  Since they were my first I was really proud of the ensuing Evermore maps I made and so that title became my like my signature.  On all following maps my stamp became a screenshot game title followed by a Comic 22 bold area name and a Comic 12 normal "made by".

Over the years I did drift away from my stamp from time to time but then I stumbled on a web comic rant against Comic Sans.  It was so full of hate and venom, and for no reason at all.  These people talked like the font itself had actually done something to hurt them.  I was furious, It had served me so well and supported me so much.  It was like they were attacking an old friend.  As I only found more hate for it all around the net I decided to make it a my permanent stamp giving all the haters the finger and to support what had supported me.  So no, I will not part with this particular font.
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Trop on May 23, 2012, 01:44:41 pm
Snow Cavern:
http://www.vgmapper.com/SysGBA/F/FinalFantasy1and2DawnofSoulsSnowCavern_02.png
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Trop on May 24, 2012, 09:43:19 am
Kashuan Keep
http://www.vgmapper.com/SysGBA/F/FinalFantasy1and2DawnofSoulsKashuanKeep_02.png
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Troy Lundin on May 24, 2012, 01:53:30 pm
Looking good. :D
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Trop on May 24, 2012, 08:03:59 pm
Glad you like them so far.  The Dreadnought:
http://www.vgmapper.com/SysGBA/F/FinalFantasy1and2DawnofSoulsDreadnought_02.png
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Troy Lundin on May 24, 2012, 09:11:43 pm
I just noticed the first floor of the Dreadnaught doesn't have any NPCs on it. Looks like I overlooked something. :D

I'll look into it.
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: JonLeung on May 25, 2012, 07:55:19 am
Now about Comic Sans.  This is the oldest map I ever made:
http://www.vgmapper.com/SysSNES/S/SecretofEvermoreEbonKeepSewers_02.png
Ignore the date, that's just an update, this thing was made in 03.  Back then for some reason I chose Comic as it's title.  Since they were my first I was really proud of the ensuing Evermore maps I made and so that title became my like my signature.  On all following maps my stamp became a screenshot game title followed by a Comic 22 bold area name and a Comic 12 normal "made by".

Over the years I did drift away from my stamp from time to time but then I stumbled on a web comic rant against Comic Sans.  It was so full of hate and venom, and for no reason at all.  These people talked like the font itself had actually done something to hurt them.  I was furious, It had served me so well and supported me so much.  It was like they were attacking an old friend.  As I only found more hate for it all around the net I decided to make it a my permanent stamp giving all the haters the finger and to support what had supported me.  So no, I will not part with this particular font.

Wow.  I guess I'm glad that I'm not the only one has an opinion about it, one way or another, but at the same time, as it is your personal "stamp", I guess I understand your connection to it.  I suppose you could say the same about how I insist on using Paint Shop Pro 3.11 for most of the basic graphics editing work I do, which is ancient in computer terms, as it is the first version of PSP to accept longer-than-eight-letter filenames.  We're talking "when Windows 95 was new", which probably means 1995.  :P  And I'm sure graphics editing has come a long way since then, a whopping...holy crap, 17 years ago.  I guess some of us cling to some thing.

Doesn't change my opinion on the Comic font, but I'm glad you're considerably more articulate about it, than, like I said, my former co-worker, who I have nothing against, but her insistence in using that font on forms that should have been professional-looking was never clear to me.  Must everyone explain their actions?  Maybe not.  But it still drove me up the wall.

Anyway, enough about that.

I was debating whether or not to mention in my "retrospective" what I would like to see in the next ten years, especially since I was surprised they haven't been covered in the first ten years.  If I hadn't mentioned it elsewhere already, one of those series is Final Fantasy.  Not many game series get up to XIV (or 14) not to mention several spin-offs, which makes it all the more surprising that we don't have more maps, certainly of the first six (and their rereleases), and VII-IX should be mappable, too.  Not to disavow all the hard work done so far on the games that HAVE been mapped, but for what is one of the biggest names in RPGs, and of gaming as a whole, I would have expected more interest in the series.  Thus, I applaud this effort.
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Trop on May 25, 2012, 08:30:48 pm
You know it's funny how that happens.  You always expect big names to go first but then that's not how it happens.  No new map today, got locked out of the house for 6 hours, walked out without my keys, very embarrassing, still working on Grandia in fact.
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Trop on May 26, 2012, 05:16:50 pm
Castle Deist:
http://www.vgmapper.com/SysGBA/F/FinalFantasy1and2DawnofSoulsCastleDeist_02.png
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Trop on May 27, 2012, 12:07:48 pm
Deist Cavern:
http://www.vgmapper.com/SysGBA/F/FinalFantasy1and2DawnofSoulsDeistCavern_02.png
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Trop on May 27, 2012, 09:08:25 pm
Coliseum:
http://www.vgmapper.com/SysGBA/F/FinalFantasy1and2DawnofSoulsColiseum_02.png
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Trop on May 28, 2012, 03:44:49 pm
Fynn Castle:
http://www.vgmapper.com/SysGBA/F/FinalFantasy1and2DawnofSoulsFynnCastle_02.png
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: ozzy88 on May 29, 2012, 12:03:59 pm
I haven't played this one, but the maps look really good!

Also, seems like you're updating at a nice and steady pace. So it must be going smooth =)
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Trop on May 29, 2012, 03:34:52 pm
Yep, this is not hard.
Tropical Island:
http://www.vgmapper.com/SysGBA/F/FinalFantasy1and2DawnofSoulsTropicalIsland_02.png
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Troy Lundin on May 29, 2012, 07:17:34 pm
I believe the most time consuming part for most mappers is the capturing process. I believe the opposite is true for me. I can capture an entire game in a day or two if I don't take any breaks. With everything captured, the rest goes together pretty painlessly.
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Trop on May 30, 2012, 11:30:09 am
Mysidia:
http://www.vgmapper.com/SysGBA/F/FinalFantasy1and2DawnofSoulsMysidia_02.png
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: TerraEsperZ on May 30, 2012, 01:23:30 pm
With me, both capturing and assembling/polishing the maps take a lot of time. I'm just too obsessed with the most unimportant of details.
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Trop on May 31, 2012, 09:23:26 am
Cave of Mysidia:
http://www.vgmapper.com/SysGBA/F/FinalFantasy1and2DawnofSoulsCaveofMysidia_02.png
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Trop on May 31, 2012, 06:47:54 pm
Leviathan:
http://www.vgmapper.com/SysGBA/F/FinalFantasy1and2DawnofSoulsLeviathan_02.png
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Trop on June 01, 2012, 11:29:13 am
Mysidian Tower:
http://www.vgmapper.com/SysGBA/F/FinalFantasy1and2DawnofSoulsMysidianTower_02.png
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Trop on June 01, 2012, 05:35:47 pm
Fynn:
http://www.vgmapper.com/SysGBA/F/FinalFantasy1and2DawnofSoulsFynn_02.png
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Trop on June 02, 2012, 01:45:51 pm
Cyclone:
http://www.vgmapper.com/SysGBA/F/FinalFantasy1and2DawnofSoulsCyclone_02.png
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Trop on June 03, 2012, 12:31:34 pm
Castle Palamecia:
http://www.vgmapper.com/SysGBA/F/FinalFantasy1and2DawnofSoulsCastlePalamecia_02.png
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Trop on June 04, 2012, 11:53:32 am
Jade Passage:
http://www.vgmapper.com/SysGBA/F/FinalFantasy1and2DawnofSoulsJadePassage_02.png
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Trop on June 05, 2012, 10:07:02 am
Near the end now so stepping on the gas.
Pandemonium:
http://www.vgmapper.com/SysGBA/F/FinalFantasy1and2DawnofSoulsPandemonium_02.png
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Trop on June 05, 2012, 01:20:37 pm
Unknown Cave:
http://www.vgmapper.com/SysGBA/F/FinalFantasy1and2DawnofSoulsUnknownCave_02.png
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Troy Lundin on June 05, 2012, 03:04:41 pm
I swear the monster rooms were the worst scenes to capture. It was like, "Oh, look. It's a room that looks exactly like the others! I could just copy and paste or hit the capture button twice." Truly annoying. :D
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Trop on June 05, 2012, 05:21:51 pm
They ironed out a lot of D&D design flaws as Final Fantasy progressed.
Machanon:
http://www.vgmapper.com/SysGBA/F/FinalFantasy1and2DawnofSoulsMachanon_02.png
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Trop on June 05, 2012, 06:33:38 pm
Unknown Palace:
http://www.vgmapper.com/SysGBA/F/FinalFantasy1and2DawnofSoulsUnknownPalace_02.png
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Trop on June 05, 2012, 07:51:36 pm
Here's the last of it.
Misc:
http://www.vgmapper.com/SysGBA/F/FinalFantasy1and2DawnofSoulsMisc_02.png

And here's the world map without it's title.  Normally I'd make a huge deal over the world map like I always do but still too busy:
http://www.vgmapper.com/Tank/extra5.png

Tell me if there's any changes you want to anything.
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Troy Lundin on June 05, 2012, 11:55:43 pm
The "single tree" scene, as I call it, just seems to be a placeholder for IDs that aren't used. Some games would freeze or just display black (or another solid color) for unused IDs. The other unknown scene (forest) may be from an in-game cut-scene of some sort. I haven't played through the game in years so I'm not quite sure.
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Trop on June 06, 2012, 09:18:56 am
You want me to take them out?
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Troy Lundin on June 06, 2012, 10:58:20 am
You want me to take them out?

No, I was just commenting on them. :D

Do you happen to know where the forest scene may come into play?
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Trop on June 06, 2012, 01:48:17 pm
No I do not.  Anyway here's the world map and I'll send everything to Jon.
http://www.vgmapper.com/SysGBA/F/FinalFantasy1and2DawnofSoulsWorldMap2_02.png
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Paco on June 07, 2012, 05:00:40 am
On NES there are many hidden Passage through the Wall. See for example Arena or Mysidia Cave. It's be the same on GBA too. Can you mark them too? with different Color for example?
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Trop on June 07, 2012, 05:00:13 pm
They're still there in this game.  But I only discovered them half way through so I didn't mark them.  There's also hidden shops in the dungeons and some other things but like I said before I can't spend that much time on these maps right now.  There's a good chance I'll go back later and revamp them though since these are some of the most popular maps on VGMapper.
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: JonLeung on June 07, 2012, 09:09:37 pm
If it hasn't been mentioned before, "any" (that's the username) has already contributed maps here for this game, and I see some things interesting:

Differences:
-there are a number of name differences between any's maps and yours:
Altair/Altea, Arena/Coliseum, Bafsk/Bofsk, Black Mask Cave/Tropical Island, Castle Palamecia/Castle Paramecia, Castle Pandemonium/Pandemonium, Cave Of Mysidia/Mysidian Cave, Cyclone/Whirlwind, Dreadnaught/The Dreadnought, Fynn/Phin, Fynn Castle/Phin Castle, Gatea/Gatrea, Kashuan Keep/Kashuon Keep, Palm/Paloom, Semite Falls/Semitt Falls, Snow Cave/Snow Cavern
-you've also mapped Machanon, Miscellaneous, Salamand, Unknown Cave and Unknown Palace, and all the dead-end rooms in every map
-any's got shop information

Similarities:
-you both happen to like the Comic font (>_>)

And again I run into the issue of whose maps to feature.  While I do like that you've mapped more areas, and included all the little rooms too, I do like the shop information that any has...
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Trop on June 07, 2012, 10:12:53 pm
How the hell did I miss the fact that somebody already did this!?  I'm just not paying attention lately.  Look, don't sacrifice anybody else's stuff to post mine.  Just add the areas he missed and I'll, I dunno, work on making what I have better.
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Troy Lundin on June 08, 2012, 12:19:56 am
Wow, I didn't know someone else did maps for this, either. How unprofessional of me. :(

On a side note, all the names I provided in my text file were taken directly from the status menu of the game.
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: JonLeung on June 08, 2012, 07:57:03 am
There was a text file...?  All I got was a link to the bitmaps instead of pngs...  Apparently I'm missing something here?

So the name differences...is it perhaps a translation difference?  Was any was using names that were translated from the Japanese version?  I get that impression with Palamecia/Paramecia (L and R indifference) as well as Semite Falls/Semitt Falls (tendency to have more vowels in Japanese).  On that note, are any's names of items in his shop listings correct?

I'm still contemplating what to do.

If it hasn't been mentioned, did you have plans to add shop listings, and do you have plans to map Final Fantasy (I) as well?
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Troy Lundin on June 08, 2012, 09:34:01 am
The text file was added to the zip of the raw scenes so that they could be sorted easier. I'll attach it to this post for easier viewing. the differences are most likely lost in translation issues. :D

I already have all the FF1 scenes captured. I'll put them together and show you. :D
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Trop on June 08, 2012, 11:51:58 am
Any was using his own translations, I only used what I found in the game.
Yes I will upgrade these maps to include shop lists, flags, monster lists, and everything else just not right now.  I want to finish the Grandia project first and that probably won't happen until mid August.
I'm not going to do FF1 with screenshot maps but Troy already has so he can throw those together like he said.
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: JonLeung on June 09, 2012, 05:51:10 pm
The maps are now up, I hope to see the full info versions one day.

In the meantime, you could probably send me a preferred order since the alphabetical listing is probably not the best...and I'm too lazy to check GameFAQs right now...  >_>
Title: Re: (GBA) Final Fantasy: Dawn of Souls
Post by: Paco on June 10, 2012, 04:35:24 am
In the meantime, you could probably send me a preferred order since the alphabetical listing is probably not the best...and I'm too lazy to check GameFAQs right now...  >_>

For that check this Thread. He posted the Maps in order from first to last.