VGMaps

General Boards => Maps In Progress => Topic started by: YelseyKing on February 14, 2014, 12:37:19 am

Title: YK's random map progress thread
Post by: YelseyKing on February 14, 2014, 12:37:19 am
Tactics Ogre has always been one of my favorite games, but I've never actually seen any full maps for it anywhere. Thanks to a map modifier code a friend made for me, I went and ripped every map from the game, including a number from otherwise unplayable cutscenes. I've always liked this site, and wanted to submit these maps, but I'm not sure how to go about doing so, as I couldn't find any submission guidelines. Do I just submit a big zip file with the maps properly named? I'm not sure, and I don't want to create unnecessary extra work for the one updating the site.

As of now, I only have the base maps finished. I'm working on versions that display where hidden items can be found, as well as secret exits and other points of interest, but that'll take a bit more time.
Title: Re: Tactics Ogre (SNES)
Post by: Trop on February 14, 2014, 12:09:49 pm
This sounds fantastic.  To get these up you can email these to Jon in your big zip file or post the zip somewhere else and post the link to it here.
Title: Re: Tactics Ogre (SNES)
Post by: YelseyKing on February 14, 2014, 02:01:25 pm
All right, I uploaded a zip file of all the maps, sorted and properly labelled:

http://snesmusic.jukor.net/maps/to-maps.zip

Hopefully everything should be in order.

I should point out that I wasn't able to rip every small cutscene map, as many are apparently in a different format that is incompatible with battle maps. I'll try to get those at a later date if I figure something out, but no guarantees.

Like I said, maps showing locations of hidden items will also come later.
Title: Re: Tactics Ogre (SNES)
Post by: JonLeung on February 14, 2014, 09:52:14 pm
Received.

Though next time please send it via email to be sure I see it.  There's a "Contribute" button on the left side of the main page.  Though really it just composes an email to my vgmaps.com address which in turn forwards it to my hotmail.com address...

What email address should I credit this to?
Should each set be listed one after the other?  Is this really the preferred order?
In Set 2, you have a Chapter 2 Battle AFTER a Chapter 3 Battle...this can't be right, can it?
What's with these CBattle and LBattle things?  Should I list it as "CBattle", "C Battle", "C. Battle"?
Are you're sure you're going to revisit these maps and indicate items?  (If so, I should probably tack "Unmarked" to the ends of all the filenames of these...)

Message or email me with this info, thanks.
Title: Re: Tactics Ogre (SNES)
Post by: YelseyKing on February 14, 2014, 10:31:17 pm
Received.

Though next time please send it via email to be sure I see it.  There's a "Contribute" button on the left side of the main page.  Though really it just composes an email to my vgmaps.com address which in turn forwards it to my hotmail.com address...

Will do. Sorry, I wasn't sure how to do it, and the reply I got earlier seemed to suggest I could contribute by uploading/linking to something on the forums. I love making maps, and certainly plan to do so again in the future.

What email address should I credit this to?

My e-mail address is "yelseyking (at) gmail (dot) com". You can credit them to either YelseyKing or YK. I go by the latter more often, but it's usually too short to use on message boards, so I just go with the "extended" version.

Should each set be listed one after the other?  Is this really the preferred order?

Well, Tactics Ogre has multiple paths that take you through different maps in different orders (and in some cases, some paths may feature maps not seen at all in other routes), and as such, there's no actual "perfect" in-game order. I sorted them by type because it felt like the most logical choice, though the "sets" and their respective numbers don't matter a whole lot and don't need to be mentioned on the site. If you'd rather have an in-game order, I can give that a try, but know that it won't be exact due to the aforementioned branching nature of the game.

In Set 2, you have a Chapter 2 Battle AFTER a Chapter 3 Battle...this can't be right, can it?

It's not actually necessarily a sorting error, because the last map in that set is just for a cutscene, and isn't playable. Figured I'd shuffle it to the end of that set as a result, but you can move it up if you'd like. If you do so, put it after the two Chapter 2 Battle maps, since that's where it appears in-game. Likewise, the three Baramus cutscene maps in set 3 would go before the two Chapter 2 battle maps, since that scene takes place at the end of Chapter 1.

What's with these CBattle and LBattle things?  Should I list it as "CBattle", "C Battle", "C. Battle"?
Message or email me with this info, thanks.

The L and C things stand for "Lawful" and "Chaotic", two of the game's routes, so you'd probably want to list them as "Chapter 2 Battle (Lawful Route)" or "Chapter 2 Lawful Battle" or somesuch. I should have been more clear on those. "Training Map" means that it's the map of that particular area the game allows you to train at to raise your levels safely.

Hopefully that should answer any questions. I apologize again for not being fully clear.
Title: Re: Tactics Ogre (SNES)
Post by: JonLeung on February 15, 2014, 08:25:42 am
Thanks!  Very helpful!  I have a busy weekend here, but I'll do my best to get them up!

I did ask one last question above that I was editing in while you were probably responding and didn't see it...

Are you're sure you're going to revisit these maps and indicate items?  (If so, I should probably tack "Unmarked" to the ends of all the filenames of these...)
Title: Re: Tactics Ogre (SNES)
Post by: YelseyKing on February 15, 2014, 12:23:36 pm
Are you're sure you're going to revisit these maps and indicate items?  (If so, I should probably tack "Unmarked" to the ends of all the filenames of these...)

Yes, eventually. Probably once I finish playing through the game again; give me a couple weeks at most. Before labeling maps as "Unmarked", though, I should point out that not every map actually *has* items. None of the interior maps (castles and temples) do, for instance, nor (obviously) do any cutscene-only maps. The Chapter 1 Griate map also, as far as I know, lacks items (that "battle" is so short that you'd have no time to *find* any anyhow), as do the last few "basement" floors of Eden (the non-numbered floors). Hell Gate's maps *do* have items, but not the last floor, or the small featureless generic floor. That should be everything.
Title: Re: Tactics Ogre (SNES)
Post by: Trop on February 16, 2014, 07:42:46 pm
So I looked at some of your other stuff and wow, is this "Frontiers Genesis" really entirely your creation?  It's gorgeous.
Title: Re: Tactics Ogre (SNES)
Post by: YelseyKing on February 16, 2014, 09:33:49 pm
So I looked at some of your other stuff and wow, is this "Frontiers Genesis" really entirely your creation?  It's gorgeous.

Well, the graphics are primarily ripped from other games (FF6, Lufia 2, Seiken Densetsu 3, Star Ocean, and Rudra no Hihou, to name a few), since I'm no artist, but the map design is mine. I've been working with RPGMaker 2000 for more than a decade, and have gotten pretty good with it. Alas, it doesn't work all too well on Windows 7, so I haven't been able to do much with the game for about a year. But thanks for the compliments. :)
Title: Re: Tactics Ogre (SNES)
Post by: JonLeung on February 16, 2014, 09:56:39 pm
The Tactics Ogre maps (https://www.vgmaps.com/Atlas/SuperNES/index.htm#TacticsOgreLetUsClingTogether) are now up.  Let me know if there are any issues with them.  Looking forward to the rest of 'em...  Thanks again!
Title: Re: Tactics Ogre (SNES)
Post by: Trop on February 16, 2014, 10:33:58 pm
Oh I recognize the graphics now.  I tried RPG Maker ages ago but never got anywhere.  Also we now have three full Ogre Battle games mapped here.  The two SNES ones and the N64 one.
Title: Re: Tactics Ogre (SNES)
Post by: YelseyKing on February 16, 2014, 10:50:14 pm
The Tactics Ogre maps (https://www.vgmaps.com/Atlas/SuperNES/index.htm#TacticsOgreLetUsClingTogether) are now up.  Let me know if there are any issues with them.  Looking forward to the rest of 'em...  Thanks again!

Looks good! The only things to note are that the first town is "Griate", not "Girate", and being that they're just effectively glorified cutscene maps, the job demo and tutorial maps have no items and therefore don't need to be listed as "unmarked". Should've made that clear. Other than that... perfect! I'll get those marked versions soon, hopefully.

As an aside, Tactics Ogre saw a port on the Playstation, and the game is completely identical (that's where I actually first played the game, though ripping maps from the SNES original was significantly easier), barring some tweaks to the save system and some slightly re-worked music. Graphics, map design, and everything else is the same. There's also a PSP remake, but not having played it, I don't know if it's the same; I very much doubt it, from what I've heard.
Title: Re: Tactics Ogre (SNES)
Post by: YelseyKing on February 25, 2014, 02:51:47 am
Just a heads up on my progress... I'm very close to finishing up the "hidden item" maps. Just have to finish the latter half of Hell Gate, which should be tomorrow or the next day at the absolute latest, and I should have everything.

Much to my surprise, I discovered that one of the cutscene maps (the one from Rime) actually has items on it. Quite *why*, since you never actually *fight* on it, I don't know. But they're there. I guess a battle was planned for that map at some point, and it was set up accordingly, but it never ended up happening.

I'm 99% certain that none of the other cutscene-only maps has anything hidden, but I suppose I could be wrong. I'll check them one day, I guess, but given their sheer size, it probably won't be for a while.
Title: Re: Tactics Ogre (SNES)
Post by: YelseyKing on February 26, 2014, 02:55:08 am
And... after much work... I'm finished:

http://snesmusic.jukor.net/maps/TO-ItemMaps.zip

Every map that *has* items hidden on it has been included. Turns out that Hell Gate B1 and B2 have nothing of note hidden on them, so they've been omitted. B3 has no items, but does have a notable secret exit (which is necessary to reach floors below it), so I included that.

Also included in the zip are the following:
-A chart to go along with the maps. Since hidden items are grouped by "sets", as opposed to being fixed items, I figured one big "master" chart would be easier and more efficient than trying to squeeze that info into each and every map.
-The Valeria Island overworld map (both marked and unmarked). It wasn't hard, and I just kinda overlooked it last time, so... why not?
-A very, very minor update (we're talking a single pixel) to the non-item Rime cutscene map. Virtually unnoticeable, but it bugged me all the same.

Anyhow, I guess I'm finished with this project, unless I eventually find a way to rip the various small cutscene maps... but they're stored differently, and I'm not entirely sure *how* just yet.
Title: Re: Tactics Ogre (SNES)
Post by: JonLeung on February 26, 2014, 08:43:42 am
Received, renamed, recompressed.  Will try and get up tonight.

Should be easy (especially now that the renaming is done), as for the most part it's just a matter of copying and pasting the existing table, removing the "(Unmarked)" tags, updating the file sizes (and the very few maps that have different image sizes) - and resorting the table.

(It's not always going to be this easy, so let's not expect me to always have super-quick weekday updates.  :P)
Title: Re: YK's random map progress thread
Post by: YelseyKing on March 12, 2014, 10:57:03 pm
Since everyone else seems to have one of these progress threads, I figured I may as well, too, to avoid cluttering the forum. Moving my other recent post here:

SaGa Frontier is another of my personal favorite games. Very underrated. And I'd like to map it out.

I actually have a little experience mapping this game, having mapped out various unused areas for the Cutting Room Floor back when I was active there. It's not much harder than an SNES game, by and large, and I have map modifier and walk through walls GameShark codes that can help.

I'm not sure how feasible mapping out the *whole* game will be, since I'm not sure how I'd disable sprites (since I need to use cheats, I'm pretty much limited to ePSXe, the only emulator I'm aware of that supports them), but I'll do what I can.

Another game I'd like to take on is Wild Arms. The area select debug menu would make getting around to each map easily enough, but without a walk through walls code, there's no way I'd be able to get everything. Especially those elusive inaccessible islands on the Elw Dimension overworld map.
Title: Re: YK's random map progress thread
Post by: Trop on March 13, 2014, 07:16:36 pm
You could request a WTW at gamehacking.org.
Title: Re: YK's random map progress thread
Post by: YelseyKing on March 17, 2014, 11:38:48 pm
You could request a WTW at gamehacking.org.

I could... but I'm kind of an...awkward person, and it just doesn't feel right to register at a forum just to start making requests. I've also been part of communities where requests will get you ripped in half, so I'm understandably a bit hesitant...
Title: Re: YK's random map progress thread
Post by: Trop on March 18, 2014, 02:39:48 pm
Hah, no I meant they have a request system.  Here I posted it for you:
http://gamehacking.org/requests&p=10

When the request disappears that means it's been filled and you can just check that's games page for the code.
Title: Re: YK's random map progress thread
Post by: YelseyKing on March 18, 2014, 03:47:31 pm
Hah, no I meant they have a request system.  Here I posted it for you:
http://gamehacking.org/requests&p=10

When the request disappears that means it's been filled and you can just check that's games page for the code.

Ooooh. Heh, that's pretty neat. I had no idea that existed. Thanks. :)
Title: Re: YK's random map progress thread
Post by: YelseyKing on June 11, 2015, 06:55:49 pm
Whoa. I've returned after... like, more than a year. :P

With this: http://snesmusic.jukor.net/maps/CastlequestMap.png

I have a bit of a love/hate relationship with Castlequest. I've never managed to beat this game, and it's very, very annoying and confusing. But it fascinates me so, for some reason I can't quite explain.

Anyhow, I noticed there was a map for the Japanese MSX version, but I didn't see one for the NES version, so I figured I'd put one together. Fortunately, the mechanics of the game (each time you enter a room, the game pauses and allows you to look around it) made ripping it easy enough.
Title: Re: YK's random map progress thread
Post by: YelseyKing on July 04, 2015, 12:21:08 am
Just out of curiosity, and... not to be rude or anything, but... is there some reason my Castlequest map hasn't been added yet? Is there a part of the submission process I'm missing? I know it's been...quite a while since my last submission, so I admit I may have forgotten...
Title: Re: YK's random map progress thread
Post by: JonLeung on July 04, 2015, 03:29:51 pm
Sorry, YelseyKing!  I can't be always be expected to see submissions within the forums...  This is why I've said before that submissions should always be emailed, or at least to notify me - and even if you had, it wouldn't surprise me if I missed it this year, being busy with the Edmonton screening of Nintendo Quest and a lot of other real world stuff lately...

I'll try and get this up soon; this is kind of a busy weekend, I just happen to be here now...

EDIT: Up now. (https://www.vgmaps.com/Atlas/NES/index.htm#Castlequest)
Title: Re: YK's random map progress thread
Post by: YelseyKing on August 15, 2016, 06:16:44 pm
I... suddenly reappear again.

Is anyone doing Cosmo Police Galivan for NES? There are... a lot of active threads, and going through them all would take a while, so... just asking here first. I decided to give the game a try, and it seems pretty interesting and easy enough to rip. If someone's already taking this game on, no big. I just want to know so I don't duplicate anyone's efforts. :P
Title: Re: YK's random map progress thread
Post by: FlyingArmor on August 15, 2016, 07:20:58 pm
I don't recall anyone calling dibs on that game, and doing a search for it just brings up your post, so I'd say you should be okay. :)
Title: Re: YK's random map progress thread
Post by: YelseyKing on August 15, 2016, 10:54:40 pm
Excellent. I've finished ripping the map of the first area. Not quite sure how long this game is, and the rooms don't always *quite* connect properly (some rooms will have little gaps in them on my maps... this is just how it's done in-game), but it's going well so far. Neat little Metroidvania-style game, too.
Title: Re: YK's random map progress thread
Post by: YelseyKing on August 20, 2016, 11:05:49 pm
Cosmo Police Galivan is basically finished, but before I can submit it, I have to go back and fix a dumb mistake I made... I forgot to take a screenshot of the boss of the fourth area. I literally remembered this *right after* defeating it, and since the game auto-saves, I basically have to replay up to that point to fight it again. Joy. Fortunately, the longest part of the game was in mapping it out, so it shouldn't take more than a day or so to get that and declare the maps finished.

As an aside, I was surprised to see that Shadowgate (NES) wasn't on the site. I might take that one on, since I've always enjoyed it; maybe do one of those little "walkthrough" maps. Something like that. We'll see.
Title: Re: YK's random map progress thread
Post by: JonLeung on August 21, 2016, 08:18:34 am
Yes, Shadowgate would be really neat.  Really, any of the three MacVenture games, Déjà Vu and Uninvited being the other two, but I'm pretty sure Shadowgate was the first and most well-known of them.  I like each of them for different reasons.  (I never played Sword Of Hope on the Game Boy, I think it's very similar too but with RPG battle elements.)

My first issue of Nintendo Power, Volume 20/Jan. 1991 with Mega Man III on the cover, featured a poster of Bart Vs. The Space Mutants, and the backside of it had a large map of Déjà Vu.  I thought (and still think) it's pretty neat, with the lines all over the place...if I recall correctly, anyway.  It was kind of like a flowchart, not just a map.  I'd always hoped to see someone take that on.
Title: Re: YK's random map progress thread
Post by: YelseyKing on August 21, 2016, 02:21:28 pm
I've never actually played Uninvited or Deja Vu, just Shadowgate. If that one works out, maybe I'll give the others a shot. Not sure on when I'll get started, though. After an intense week of mapping, a short break is in order. I do have a rough idea of how I'll handle it, but we'll see once I get to it if it *works*.

At any rate, I'm finished with Cosmo Police Galivan. Pretty interesting game, not *too* hard to map. I included all the secret passages, areas that change for one reason or another, and locations of items and bosses. I didn't include normal enemies, because I really had no practical way of doing so. Should be good enough, though. I'm also submitting them via e-mail just to make sure this time, since I've been bad about that in the past. But until they make the site, here they are:

http://snesmusic.jukor.net/maps/CPG-Area1.png
http://snesmusic.jukor.net/maps/CPG-Area2.png
http://snesmusic.jukor.net/maps/CPG-Area3.png
http://snesmusic.jukor.net/maps/CPG-Area4.png
http://snesmusic.jukor.net/maps/CPG-Area5.png
http://snesmusic.jukor.net/maps/CPG-Area6.png

Important Edit: I just noticed and corrected a rather big labeling error on Area 6's map. I had the wrong room marked as the place where you get the Cosmo Blade upgraded. If anyone downloaded the map, refresh the URL above and re-download the updated map!
Title: Re: YK's random map progress thread
Post by: YelseyKing on October 31, 2016, 01:32:19 am
Just finished a playthrough of Terranigma, and I noticed that there are actually a few maps missing from the site, most notably the Castle of Dragoon and Beruga's Tower (not to be confused with his lab). Maybe a few other things, too. So, I'm gonna go ahead and assemble maps of them... maybe do some additional mapping, as well. Interestingly, there seems to be quite a lot of the Castle of Dragoon you can't see unless you use a walk through walls code. I've always been fascinated by things like that, so...