VGMaps

General Boards => Map Gab => Topic started by: Romulus on December 29, 2006, 03:59:39 am

Title: Super C (NES)
Post by: Romulus on December 29, 2006, 03:59:39 am
Super c maps would sound ace to contra fans
Title: RE: Super C (NES)
Post by: TerraEsperZ on December 30, 2006, 10:34:28 pm
Seriously, I'm actually surprised nobody has bothered to map more than the first Contra game, and even that one is incomplete. Weird for such a classic series.



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"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Super C (NES)
Post by: RT 55J on December 30, 2006, 10:53:33 pm
I think you're mixing up the original with Contra Force.

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Dot? Dot. Dot!
Title: RE: Super C (NES)
Post by: TerraEsperZ on December 30, 2006, 11:52:20 pm
I don't actually count Contra Force as being part of the Contra series, seeing as it was originally an unrelated game which wasn't released in Japan and was instead attached to the Contra franchise using the name alone. Notice that it has nothing in common with the setting or plot of the Contra games which almost all take place in the 27th century.



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"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Super C (NES)
Post by: JonLeung on December 31, 2006, 08:50:22 am
So, what we've gone from having a Castlevania bug to a Contra bug now?
Title: RE: Super C (NES)
Post by: Dan on December 31, 2006, 01:05:37 pm
TerraEsperZ Said:
Seriously, I'm actually surprised nobody has bothered to map more than the first Contra game, and even that one is incomplete. Weird for such a classic series.



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me

Which parts are missing?
Title: RE: Super C (NES)
Post by: TerraEsperZ on December 31, 2006, 01:12:53 pm
Dan Said:
TerraEsperZ Said:
Seriously, I'm actually surprised nobody has bothered to map more than the first Contra game, and even that one is incomplete. Weird for such a classic series.



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me

Which parts are missing?

Sorry about that Dan, I had forgotten that you'd mapped the whole game recently. I was thinking back to when there were only 3 stages mapped I think, and by someone else... So I happily stand corrected, and yes, your maps look great :)



So, are you planning on doing Super C anytime soon? It would be cool to get more maps, and it would help to build your reputation as a Contra mapping god :D



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Super C (NES)
Post by: TerraEsperZ on December 31, 2006, 02:15:43 pm
So, what we've gone from having a Castlevania bug to a Contra bug now?




Not really. Contra: Hard Corps is the only one I'm really fixated on, though I still enjoyed all the others that I've played. Castlevania remains my favorite of the two series still ;)



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Super C (NES)
Post by: Dan on December 31, 2006, 02:43:34 pm
I might do Super C eventually, but right now I'm too busy trying to get settled into an apartment, and then I'll need to get a computer and all that fun stuff.  Right now, though, the maps I would most want to see/make are Earthworm Jim maps...
Title: RE: Super C (NES)
Post by: RT 55J on January 02, 2008, 08:20:30 pm
Dibs.



Note: Sky isn't done.

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Dot? Dot. Dot!
Title: RE: Super C (NES)
Post by: RT 55J on January 03, 2008, 10:04:42 am
I just finished the first area. Comments are welcome.



I've decided to include stationary enemies on the maps. The stage names will not be on the maps because they're too long and too corny (such as Stage 6 - Jagger Froid's Fruit-of-the-Doom Defense).

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Dot? Dot. Dot!
Title: RE: Super C (NES)
Post by: marioman on January 03, 2008, 10:28:22 am
Are those names official?  If so, it sounds like they had some wild parties at Konami when Super C  was being made.
Title: RE: Super C (NES)
Post by: TerraEsperZ on January 03, 2008, 11:11:11 am
Good works, and including the stationary enemies works well. I'm looking foward to more.



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



Current projects: Mega Man Zero (GBA), Battletoads (NES), Sonic CD (Sega CD)
Title: RE: Super C (NES)
Post by: RT 55J on January 03, 2008, 03:58:24 pm
Area 2 mapped. Don't expect any updates soon.



I think you guys might find this excerpt from the manual amusing. It also explains the name of the stage (Fort Fire Storm's Warped Mind Command Center).



[Don't Fire Until You See The Red Of Their Eyes]



        Sipping cold lemonade with a couple of native lovelies, Mad Dog and Scorpion (Guerilla Warriors Extrordinare) relax on a Rio beach and boast of how they destroyed the vile alien war monger, Red Falcon.  Little do they know that Red Falcon didn't flee with his pointed tail between his legs.  Instead, he tactically retreated to round-up ruffians of the universe, friends from all walks of war, to mount a second assault on planet Earth.

        One of these new recruits is Jagger Froid, a demented alien from the Black Hole Galaxy, who dishes out punishment with a laser sharp tongue.  Red Falcon has also shuttled in The Babalu Destructoid Mechanism, a giant alien attack tank, which was the primary weapon used to disintegrate the innocent solar system of Tralala.

        But the genius behind the Red Falcon's Earth conquering concept is his plan to have thousands of intergalactic warriors seep into the the brains of the U.S. Army. It's a mind contamination trick which has already taken command of U.S. Forces at Fort Fire Storm.

        How do we know that all out soldiers have been brain trashed?  You can see it in their eyes.

        Now, if Mad Dog and Scorpion fail to recuperate from their months on the beach in time to destroy Red Falcon's G.I. fortified Hate Nest, his sinister scheme will permeate the world's mightiest power (nuclear missile silos included).

        And if that happens, we'll all be pushing up daisies.


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Dot? Dot. Dot!
Title: RE: Super C (NES)
Post by: snesmaster on January 03, 2008, 04:05:40 pm
You did a great job on the first level.  I'm looking forward to seeing more.
Title: RE: Super C (NES)
Post by: RT 55J on January 04, 2008, 11:57:34 am
Area 3 and Area 4 done.



On another note, I really need to start on that History report I have that's due on Monday. >.<

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Dot? Dot. Dot!
Title: RE: Super C (NES)
Post by: marioman on January 04, 2008, 04:04:37 pm
Man, you are burning through those maps.  They look good.



I have never actually played Super C, but for some reason it seems a little inferior to the original.  At least it looks that way to me.
Title: RE: Super C (NES)
Post by: RT 55J on January 04, 2008, 04:30:59 pm
For some reason, I've always felt that way about this game too, despite the fact that it is technically superior. Maybe it's the fact that it doesn't have "Contra" in its title, or perhaps the face that first 3 stages are pretty flat.



Also, the reason I managed to make these maps so quickly is because I feel motivated. Now only if I could say that about my research project that's due on Monday. >.<

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Dot? Dot. Dot!
Title: RE: Super C (NES)
Post by: salahmander on January 05, 2008, 10:23:24 am
Wow, those maps are indeed impressive, im sure the last 4 r gonna be awesome, keep up the good work RT55J
Title: RE: Super C (NES)
Post by: RT 55J on January 11, 2008, 10:54:14 pm
Area 5 done.



I found the coloring cycling to be much easier to deal with when compared to Area 4.

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Dot? Dot. Dot!
Title: RE: Super C (NES)
Post by: JonLeung on January 12, 2008, 04:34:07 pm
RT 55J Said:
Maybe it's the fact that it doesn't have "Contra" in its title...


If I'm remembering what the Contra 4 museum had to say about that, I believe "Contra" was left out of the name to avoid a reference to the Iran-Contra conflict or something (excuse my ignorance of history).  The original arcade game is still called "Super Contra", and considering the original Contra was such a hit, just about everyone would know what the stylized C stood for anyway...



Back in the NES days, before I became such a Nintendo fanboy, my meager game collection was actually not mostly Nintendo-developed games.  Though considering I hadn't heard of the arcade game Contra, and I didn't play it at a friend's or anything, I don't know what compelled us to buy the NES version...but I certainly don't regret it.  So comparing Contra and Super C, Contra certainly wins with nostalgia on its side, though I do remember a good time of playing Super C at my brother's friend's house, and they had what seemed like a really big TV at the time.
Title: RE: Super C (NES)
Post by: RT 55J on January 28, 2008, 10:32:48 pm
Area 6 - Radioactive Lava Fields

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Dot? Dot. Dot!
Title: RE: Super C (NES)
Post by: JonLeung on January 29, 2008, 08:16:39 am
You didn't just make up that name?  o_0
Title: RE: Super C (NES)
Post by: RT 55J on January 29, 2008, 12:36:41 pm
It is the official name according to the NES version's manual. NES-era Konami was known for its very facetious manuals.

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Dot? Dot. Dot!
Title: RE: Super C (NES)
Post by: marioman on January 29, 2008, 04:22:10 pm
Interestingly enough, Konami also made Snake's Revenge in 1990 and its manual is just as bad.  It included puns, things not relating to the game, etc.    I have no clue what was going on with their manual writers at the time, but they obviously had a good time.
Title: RE: Super C (NES)
Post by: RT 55J on January 29, 2008, 05:56:16 pm
Area 7 done.



Just one more to go.

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Dot? Dot. Dot!
Title: RE: Super C (NES)
Post by: RT 55J on March 01, 2008, 01:09:55 pm
No, this project isn't dead:



Stage 8 WIP



Most of the stage is essentially done. I just need to deal with the game's frustrating diagonal scrolling and the annoying mouths. Most of the trouble with this stage involved a 1 pixel error that increased length the stage, which was pretty much like a needle in a haystack that turned out to be in plain sight. >_<

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Dot? Dot. Dot!
Title: RE: Super C (NES)
Post by: TerraEsperZ on March 01, 2008, 02:28:14 pm
RT 55J Said:
No, this project isn't dead:



Stage 8 WIP



Most of the stage is essentially done. I just need to deal with the game's frustrating diagonal scrolling and the annoying mouths. Most of the trouble with this stage involved a 1 pixel error that increased length the stage, which was pretty much like a needle in a haystack that turned out to be in plain sight. >_<

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Dot? Dot. Dot!

He he, I remember that when I started mapping several years ago, I wouldn't zoom in when pasting screenshots and I used to make a ton of 1 pixel errors that were really frustrating to track down, especially since I was mapping a GBA game with tons of similar colors.



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"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



Current projects: Mega Man V (GB), Mega Man Zero (GBA), Battletoads (NES), Sonic CD (Sega CD)
Title: RE: Super C (NES)
Post by: RT 55J on March 01, 2008, 04:15:04 pm
Done.



If there are no complaints, I'll submit these maps.

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Dot? Dot. Dot!
Title: RE: Super C (NES)
Post by: salahmander on March 01, 2008, 05:15:37 pm
Wow, i am very impressed with the last level map, its looking very promising
Title: RE: Super C (NES)
Post by: marioman on March 02, 2008, 12:13:45 pm
Great job RT-55J.  As of now, I believe that Contra Force, Contra Hard Corps, and Contra 4 are the only 2D Contra games that aren't mapped.
Title: RE: Super C (NES)
Post by: salahmander on March 02, 2008, 01:05:50 pm
Are you also going to map the arcade contras as well
Title: RE: Super C (NES)
Post by: RT 55J on March 02, 2008, 02:23:32 pm
Possibly. I've never played them and I've heard they're less enjoyable, but I've also heard that they're shorter. I'll look into it.

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Dot? Dot. Dot!
Title: RE: Super C (NES)
Post by: TerraEsperZ on March 02, 2008, 02:25:17 pm
I'd really like to start mapping Contra: Hard Corps again one day, provided that I can finish one major project before someone else does it instead of me.



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



Current projects: Sonic CD (Sega CD), Mega Man V (GB), Mega Man Zero (GBA), Battletoads (NES)