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Ultima VI: The False Prophet (https://vgmaps.com/Atlas/PC/index.htm#UltimaVIFalseProphet)
For this month's "Maps Of The Month" featurette, I wish to draw your attention to FlyingArmor's and Zerker's Ultima VI: The False Prophet (PC) maps.
On a stormy night, a red moongate appears before the hero known as the Avatar. Entering it and expecting to be taken back to Britannia, the Avatar is instead captured and bound to be sacrificed by demon-like creatures. Rescued at the last moment by his friends, Dupre, Shamino and Iolo, they escape to Lord British's throne room, where the Avatar learns of attacks from the Gargoyles, who have captured the shrines of Virtue. Though initially setting out on a quest to stop the invaders, might there be another side to this story?
Building on and improving on previous Ultima adventures, the whole world is now set to the same scale, with no "zooming-in" on towns, and no more first-person perspective in dungeons, providing a seamless, continuous journey across this open world. While Zerker provided the original 15-megabyte, 16384 x 16384 map of Britannia (he'd also mapped out Ultima VII), FlyingArmor has taken a deep dive by taking on all of the dungeons - and a whole other world beyond Britannia. But what is even more impressive than putting up all of these beautiful, colourful VGA pixels is marking every single item in the game! There are literally thousands of objects - and whether they're out in the open, or within containers - FlyingArmor has put it all out there for your perusal, so you should have no problem finding anything you want or need. (Though remember, a person who abides by the Virtues shouldn't steal...) Such detail is appreciated in any set of maps, but much more so in a huge, open world like Britannia, where there are just so many things to take and use!
So to recognize the effort put into thoroughly mapping this open-world classic, FlyingArmor's and Zerker's Ultima VI: The False Prophet (PC) maps will be known as VGMaps.com's Maps Of The Month for June 2021.