VGMaps

General Boards => Map Gab => Topic started by: DarkWolf on January 06, 2007, 05:58:10 pm

Title: Haunting (Genesis)
Post by: DarkWolf on January 06, 2007, 05:58:10 pm
I did an experiment to see if the individual rooms would fit together and they did!  So I'm going to map the houses and piece them together.  I may also do a map with each room split and label all the items you can haunt.



House 1
Title: RE: Haunting (Genesis)
Post by: TerraEsperZ on January 06, 2007, 06:49:56 pm
Wow, that looks great! Of course, this one is more of a novelty since a lot of it is being hidden by other rooms, but still, it makes me curious about what kind of game it is.



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"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Haunting (Genesis)
Post by: Revned on January 06, 2007, 07:17:06 pm
I just tried out this game, and it's pretty cool. I'm looking forward to more maps!
Title: RE: Haunting (Genesis)
Post by: JonLeung on January 07, 2007, 08:16:24 am
Interesting.  I may try this game in a little bit.  Is it like Maniac Mansion, Zombies Ate My Neighbors, Geist, or what?
Title: RE: Haunting (Genesis)
Post by: DarkWolf on January 07, 2007, 08:43:44 am
You go around the house haunting objects in order to scare the people out of the house.  The objects do lots of different things like a chair might morph into a monster or the guy on the TV might pop his head out.
Title: RE: Haunting (Genesis)
Post by: TerraEsperZ on January 07, 2007, 12:44:04 pm
Woohoo, another house!



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Haunting (Genesis)
Post by: DarkWolf on January 07, 2007, 02:12:09 pm
Added a detailed version of the first house.
Title: RE: Haunting (Genesis)
Post by: JonLeung on January 07, 2007, 02:14:43 pm
*has suddent urge to play the Sims and/or Geist*
Title: RE: Haunting (Genesis)
Post by: Zeric on January 08, 2007, 01:27:43 am
This game sounds a bit familiar to a game that came out to pc a few years ago. Can't remember the name of it but one of the stages were similar to Evil Dead.



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Current Projects: Akumajo Dracula (X6800) Wai Wai World (NES) Super Mario World (SNES)

Title: RE: Haunting (Genesis)
Post by: JonLeung on January 08, 2007, 07:46:55 am
I suppose the aesthetic map goes well with the poll that I had made for this week (I guess they're weekly now, anyway)...ought maps be for gameplay or are they nice to look at?



I find the aesthetic map more coherent...is that the word I'm looking for?  I can imagine it as a house, even though I can't see many parts of it.  The detailed gameplay map is nice for seeing rooms, but it's harder to see my way around.  This is a case where multiple maps for the same stage are acceptable.



Even so, is there some way to easily show the connections between rooms on the detailed maps?  Maybe lines showing connections between doorways (though technically it's the same doorway)?  Hopefully they wouldn't get too twisted around with each other.  I almost felt that my Maniac Mansion map was nearly too cluttered with lines.
Title: RE: Haunting (Genesis)
Post by: TerraEsperZ on January 08, 2007, 11:09:04 am
Well sometimes lines can't avoid being cluttered. I'm working of maps for the SNES Clock Tower game, and despite my best efforts, there are going to be some major line twisting.



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Haunting (Genesis)
Post by: DarkWolf on January 08, 2007, 05:14:53 pm
I tried to arrange the rooms in the same order as the aesthetic map with enough spacing to not have any walls covering other rooms, but I couldn't get a that looked good.  I dunno, I might try again later.  I'm going to complete the aesthetic maps first.
Title: RE: Haunting (Genesis)
Post by: DarkWolf on January 12, 2007, 02:30:46 pm
*Sigh* The third house doesn't fit together like the first two, and I here I thought the level designers were doing a great job.



Does anyone have any interest in the other houses being mapped in detail or should I just drop this game now?
Title: RE: Haunting (Genesis)
Post by: TerraEsperZ on January 12, 2007, 02:55:58 pm
That's actually surprising. I mean, from playing the first house, you can see in the mini-map that the rooms are supposed to fit together and for the first two, they do. Would you mind posting a picture showing what's wrong with the third one? It would be a shame to drop this game after mapping the first half of it.



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Haunting (Genesis)
Post by: DarkWolf on January 12, 2007, 03:31:29 pm
Example



As you can see, to make the rooms fit, the graphics would need to be majorly re-worked.  I can still do the detail maps, but I know those aren't as interesting as the aesthetic ones.
Title: RE: Haunting (Genesis)
Post by: TerraEsperZ on January 12, 2007, 10:13:02 pm
Well, I'd still do the detail maps if I were you, if only so that the game gets completely mapped. It really does suck that it isn't consistent anymore, and I really hope the fourth house connects well.



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: Haunting (Genesis)
Post by: JonLeung on January 13, 2007, 12:01:32 am
In the aesthetic maps, some areas can't be seen anyway, so you could make some alterations to get them to work since if people were using these for gameplay they'd already be using the detailed maps.



I guess the question is if it's worth the time.  How many problem areas are there?
Title: RE: Haunting (Genesis)
Post by: DarkWolf on January 13, 2007, 11:58:57 am
I think it'd take too much time to align the rooms correctly.  It can be done, but it would take a ton of time; time I could use to do other map sets.  Oh well, I'll cut my losses and finish the detailed maps (fourth house is a horizontal mirror of the third so no aethetic map there either).



I do have all the individual rooms saved without the flashes, so if anyone wants to do anything with them later, they can ask and I can give them the rooms.
Title: RE: Haunting (Genesis)
Post by: DarkWolf on January 20, 2007, 07:04:57 pm
I should have this done by tomorrow I hope.
Title: RE: Haunting (Genesis)
Post by: TerraEsperZ on January 20, 2007, 10:05:54 pm
Hey Darkwolf. I spent a bit of time looking at the third house map, trying to understand why the walls don't match. At first, I thought that only the diagonal walls were a problem, as most of them are a bit angled outward to simulate perspective.



So I tried editing a few of them, making them completely straight vertically and unfortunately, the rooms still don't match. In fact, even doors don't match up together. It's frustrating since it almost seems like the game developers just stopped caring about having an exact map, going for approximations instead. I really thought there might be a relatively painless way to achieve it...



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me