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General Boards => Maps Of The Month => Topic started by: JonLeung on March 31, 2007, 05:05:10 pm

Title: 2007/04: Super Kid Icarus (Super NES) - JonLeung
Post by: JonLeung on March 31, 2007, 05:05:10 pm
User posted image
Super Kid Icarus

For this month's "Maps of the Month" featurette, I wish to draw your attention to JonLeung's Super Kid Icarus (Super NES) maps.



More of a remake than an actual sequel, Pit is (once again) up against the forces of Medusa.  Medusa has taken over the Palace in the Sky, with Palutena as her prisoner.  Pit must use his trusty bow and magical arrows to reclaim the Three Sacred Treasures which will enable him to match Medusa's power and possibly save Angel Land.



Much like the original game, this is one of the most challenging games ever released by Nintendo.  Difficult climbs, long treks, and maze-like dungeons have defeated many.  The maps here will increase the chance of survival for anyone who attempts to take down Medusa, whether in an elaborate maze or even the straightforward but deadly climbs.  Don't be foolish - use these maps to your advantage!



So to recognize the effort put into making these handy maps, JonLeung's Super Kid Icarus maps will be known as VGMaps.com's Maps of the Month for April 2007.
Title: RE: 2007/04: Super Kid Icarus (Super NES) - JonLeung
Post by: Grizzly on April 01, 2007, 05:11:01 am
This is a very great remake of a very addicting game. Too bad that it never made its way to Europe, but I read about it in old magazines and am very glad that maps for it finally are available.
Title: RE: 2007/04: Super Kid Icarus (Super NES) - JonLeung
Post by: Zeric on April 01, 2007, 05:26:36 am
Maybe this game will finally reach Europe now with the virtual console on the Wii. Wonder how many points it is gonna cost. Well we can always hope.



Title: RE: 2007/04: Super Kid Icarus (Super NES) - JonLeung
Post by: Captain Drake on April 01, 2007, 06:47:25 am
Yay for Super Kid Icarus.
Title: RE: 2007/04: Super Kid Icarus (Super NES) - JonLeung
Post by: RT 55J on April 01, 2007, 12:44:02 pm
I've never really liked Kid Icarus. It's one of the worst examples of a reverse difficulty curve ever. I find it hard to believe you even got past the first level.

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Dot? Dot. Dot!
Title: RE: 2007/04: Super Kid Icarus (Super NES) - JonLeung
Post by: snesmaster on April 01, 2007, 12:50:22 pm
Kid Icarus is definitely one of the all time NES classics.  I know this game was never released in the US for the SNES.  Did it come out in some other country, or is this a hack someone put together?  Is this game playable?  Are there any monsters, or can you only scroll to see what the levels look like?
Title: RE: 2007/04: Super Kid Icarus (Super NES) - JonLeung
Post by: RT 55J on April 01, 2007, 01:21:20 pm
I think this game came out for the BS-X satalitview thingy in Japan. I think JonLueng just gave it a snazzy Americanized title to garner more attention. I might be wrong. :P

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Dot? Dot. Dot!
Title: RE: 2007/04: Super Kid Icarus (Super NES) - JonLeung
Post by: ReyVGM on April 01, 2007, 04:22:48 pm
Damn it Jon, you almost had me with those Super Kid icarus maps :P

 

I was just about to email you saying you've been had with those maps because SKI doesn't exist and then I remembered it's april 1st!

Title: RE: 2007/04: Super Kid Icarus (Super NES) - JonLeung
Post by: TerraEsperZ on April 02, 2007, 06:29:23 am
At first they looked somewhat authentic despite me knowing about the gag. And then I started recognizing the backgrounds more and more as I went through them :) Good work JonLeung.



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"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



B*tch, meet reality. Reality, meet b*tch. - Me
Title: RE: 2007/04: Super Kid Icarus (Super NES) - JonLeung
Post by: JonLeung on April 02, 2007, 12:11:17 pm
Thanks, Terra!



How many of you guys who posted above were actually fooled, or were you playing along?  ;)  Some of you I know for sure were, thanks for that.



And to think, it took me every day (from the day we decided to postpone the other project) up to March 31 to make it.  I was working on Medusa herself that morning.  (Good thing Terra didn't drop out any later!  :P  It's all good, I think it turned out pretty well despite being rushed, and it would've been better than rushing the one we were working on.)



I'm still considering some kind of more detailed Projects page with the further details of the techniques used and extended credits.  Because I couldn't have made these without Bergles's and Rick Bruns's maps, and of course, Revned's lovely tile slicer/splicer program which did most of the work.  Because of the nature of the tiles and the look I wanted to achieve, there was still a lot of manual tweaking-type work on my part, which is why it took the whole month to put together.



I'm at work, but when I get home maybe I'll upload and show you some of the interesting work files...like how a rejected Medusa looked like, a superfied Pit himself, and how the title was created (though I think some of you have an idea).



I was going to spend the time making a sort of game of identifying tiles and backgrounds, but I couldn't figure out how to set that up in time.  And some people already recognized some backgrounds (I edited Captain Drake's post, heh...I wanted the joke to last a little longer...)



So, just for the fun of it (no prizes, sorry), you might want to see how many tiles and backgrounds you can identify.  Sure, some were modified, but I believe some of the tiles and backgrounds are fairly recognizeable.  The majority of them come from Super NES and GBA games, though some came from Genesis games and I think there were some TurboGrafx 16 ones in there too.  (Oh, I think there were a couple from the Neo-Geo, as well.)  Of course, considering the size of the Super NES and GBA sections, that may not be so easy...
Title: RE: 2007/04: Super Kid Icarus (Super NES) - JonLeung
Post by: Captain Drake on April 02, 2007, 02:05:26 pm
1-1: Bushes are from Secret of Mana, I think?

1-2: Background is from Super Mario All-Stars (SMB2), icy platforms from Super Adventure Island II.

1-3: Background is from Super Adventure Island II, as are the roots nearer to the top. Small orange blocks are from Mario vs. Donkey Kong (I think).

1-4: Background is from SMA (SMB2), as are the bricks. Checkered floor is from SMA (SMB3). Statues from A Link to the Past



2-1: The plants are from SMA (SMB2) again, I think.

2-2: Background from Super Adventure Island II, snowy platforms from SMA (SMB2).

2-3: Can't identify anything here, sorry.

2-4: Background from Super Adventure Island II, ice blocks from SMA (SMB3).



3-1: Background from Super Metroid.

3-2: Gray platformers higher up are from Super Mario World.

3-3: Can't identify anything new here either.

3-4: Brown platforms from Super Mario World, I'm pretty sure.



4: Pillars with orbs are from ActRaiser.



That's all I know.
Title: RE: 2007/04: Super Kid Icarus (Super NES) - JonLeung
Post by: RT 55J on April 02, 2007, 04:48:31 pm
4: Background is from Chrono Trigger.

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Dot? Dot. Dot!
Title: RE: 2007/04: Super Kid Icarus (Super NES) - JonLeung
Post by: JonLeung on April 02, 2007, 10:00:11 pm
Oops!  I didn't get around to posting the stuff I mentioned.



The bushes are not from Secret Of Mana.  They're from a Super NES game by Natsume that has way too many sequels.  Those tree-ish things that are topped off with them, their viny trunks are from a map here on the site that happens to be an animated .GIF.



There are a few things NOT from maps that are currently available on the site, which makes things lots harder.  One of the backgrounds is from a PlayStation game, but that is kind of on the site...just in the forums, anyway.  Like THAT doesn't give it away...  >_>



I guess this April Fool's joke doesn't stick on the Wikipedia article about April Fool's because they say not to add pranks by people/groups that do not have a Wikipedia article.  Anyone want to start a Wikipedia article about VGMaps.com?  >_>  (EDIT: Well, I submitted one, but as an unregistered user, so it might be a while before it gets approved (if it does) and then put up.  I feel like it might sound a little self-promotional, though...  >_<)
Title: RE: 2007/04: Super Kid Icarus (Super NES) - JonLeung
Post by: JonLeung on April 04, 2007, 05:47:08 pm
Ouch.  A couple people didn't like this one.  Can't win them all, I guess.
Title: RE: 2007/04: Super Kid Icarus (Super NES) - JonLeung
Post by: RT 55J on April 04, 2007, 09:56:36 pm
Like I said earlier in the thread, "I never really liked Kid Icarus."

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Dot? Dot. Dot!
Title: RE: 2007/04: Super Kid Icarus (Super NES) - JonLeung
Post by: JonLeung on April 05, 2007, 12:14:39 pm
Oh.  If you had voted that you "weren't fooled and didn't like it", I had taken that to mean that you didn't like the maps themselves, rather than that you might not have liked the game had it existed.



Maybe I should have a poll as to which joke was best.  I liked this one the most, but I would wager that other people liked Link's Awakening Advance the most.
Title: RE: 2007/04: Super Kid Icarus (Super NES) - JonLeung
Post by: JonLeung on April 07, 2007, 03:56:33 pm
Well, here we go.  Time to explain the processes...



This is the mock-up image of a possible "Kid Icarus DS" that started this idea:

User posted image

It's from KENNETHFEJER.COM, where I stumbled upon more than once, lastly when I was looking for sprite artists to create the bosses for our "other" project.



This is Pit, and Pit "superfied":

User posted image

A keen eye might note that the colours of the "Super Pit" are the same as those used in the Pit from Kenneth Fejer's "Kid Icarus DS".  Though I never did end up using Pit in this...



This is how Medusa looked like on March 30, 2007...I simply looked up "Medusa sprite" on Google and got a screenshot of Medusa from one of the PS2 Castlevania games:

User posted image

Not that it matters much, but the colours on Medusa didn't push the image over 256 colours.  But I decided that it didn't look right (too many unique "tiles", etc.) that I had to do something else.  I considered pasting Snake Man stage tiles (from the Genesis version of Mega Man III in Mega Man: The Wily Wars) overtop of that image, but that didn't work at all.  On the last day, I settled on giving the NES Medusa a "makeover" which was really just an enhanced palette.  The eye was originally Vitreous from The Legend Of Zelda: A Link To The Past, but that was changed to look more like the original eye.  However, the colour of the pupil is the same as that of Vitreous.



This is Medusa, and Medusa "superfied":

User posted imageUser posted image



This is how the title came to be:

User posted image + User posted image = User posted image

And the the colours were tweaked a little more and skewed to give us the final title:

User posted image

The title was the second-last thing I worked on (the last being Medusa), so I didn't have much time to try to create something from scratch.



And finally, there were a number of phases for each map:



1. Bergles's or Rick Bruns's original map

Though I had hoped to have some time to make all-new stages, time constraints meant I could only make a remake.  I started with the maps of Kid Icarus that are already available.



2. The corrected Bergles map or the enemy-purged Rick Bruns map

Bergles's maps aren't all properly aligned, and there were other anomalies.  Rick Bruns's maps were more accurate, but he left the enemies on them.  Maps from both of them were used, and Revned's Tile Slicer/Splicer was really instrumental in correcting all of the tiles.



3. The tile-replaced map

The trickiest part of this project was finding the right tiles.  I used graphics from any console game, so long as it was technically superior to the NES.  This meant many Super NES and GBA tiles, but also Genesis and Neo-Geo tiles.  What I ended up with here was something that looked more like a Super NES game (but with a bright pink background).



4. The manually fixed/tweaked map

There were some fixes that had to be done; in many, you'll see that corners were rounded.  I also found some oddities that I missed in the previous steps, and these were cleaned up, too.  World 2 seemed to be cursed, I kept going back there to fix things.



5. The complete "Super Kid Icarus" map, with background

I was down to the final week by the time I was selecting backgrounds.  I kept thinking that we needed more Super NES and Genesis games, particularly platformers, mapped out.



6. The final map, with header, footer, and border

Using a similar format as our Super Mario Bros. 3 maps, there are coloured borders per world, a single-pixel wide black border around the map, and a header and a footer.  That's pretty much it.



And now Kid Icarus is the most-mapped series here on VGMaps.com...150% of its series (3 out of 2 games) has been mapped!  Kind of...  >_>
Title: RE: 2007/04: Super Kid Icarus (Super NES) - JonLeung
Post by: marioman on April 08, 2007, 07:40:04 pm
What games were the backgrounds from?
Title: RE: 2007/04: Super Kid Icarus (Super NES) - JonLeung
Post by: ReyVGM on April 12, 2007, 01:17:45 am
God damn... those Kid Icarus DS mockups look REALLY nice.



Title: Re: 2007/04: Super Kid Icarus (Super NES) - JonLeung
Post by: JonLeung on January 04, 2012, 09:32:29 pm
Hmmm...

Looks like I'm going to have to have a talk with someone about this:
Super Kid Icarus by Flip Industries (http://home.comcast.net/~superkidicarus/about.html)

Looks an awful lot like mine...

EDIT: Yup, someone just got an angry letter.  Why don't fan-game makers realize the joy in creating a game is in the actual creation of the game?  Ripping off someone else's work - most especially without permission - defeats the purpose of that.

Irony?  At least I mentioned Nintendo, not like Flip Industries's lack of mention of VGMaps.com.

Granted, the level design is the same as the original game - it's just a tile replacement - and the splicing was handled nicely by Revned's Slicer/Splicer (see, I give credit where it's due) - but there was still effort in making the custom sprites.  It wouldn't've hurt them to mention me or VGMaps.com in the first place, and now we have a big mess.
Title: Re: 2007/04: Super Kid Icarus (Super NES) - JonLeung
Post by: Trop on January 05, 2012, 09:33:30 am
This is why newgrounds has all kinds of disclaimers.
Title: Re: 2007/04: Super Kid Icarus (Super NES) - JonLeung
Post by: JonLeung on January 05, 2012, 09:04:38 pm
I'm not sure exactly what you mean by that, Trop?

Anyway, no response yet from Flip Industries.  I'm really wondering what they could say.

I just can't get over how they can go ahead and make a game out of those maps, with only a couple tiles changed, and not have ever had it cross their minds to have asked me about it or mentioned VGMaps.  Seriously?

Of all the tiles anyone could have chosen to replace the original NES tiles, the odds of them choosing the same ones as me, well, it's just not realistic to think it was a coincidence.  They lifted mine, pure and simple.  Maybe not maliciously, but again, my point stands, couldn't they have said something?

I haven't edited the first post to fix the thumbnail image in the original post, because even though editing shouldn't change the post date, I don't want anyone to think I edited the contents of it until this all gets cleared up - if it ever does.

On the face of it, most people won't care.  I just hold out hope that there's someone that can say, "hey, good job, too bad someone else couldn't respect your work enough, but whatever, you did good" or for Flip to say "hey, sorry, we messed up, maybe we can work something out".

What do I get instead?  People accusing me of seeking attention and a "troll" when they clearly haven't acknowledged my claims.  I shouldn't care what people like that think, but come on, that's far from necessary.

EDIT: So when I post a comment on Flip Industries's comments page, it gets deleted.  Surprise, surprise.  Real mature...
Title: Re: 2007/04: Super Kid Icarus (Super NES) - JonLeung
Post by: Trop on January 05, 2012, 10:44:17 pm
I meant newgrounds has statements about giving credit when using other peoples work in your work.  They don't discourage it, they just kind of lay out etiquette guidelines before hand.  You want us all to spam the hell out of Flip?

Speaking of stealing, the Castlevania Crypt just up and lifted the Castlevania 4 maps I made from here.  It irked me at first but then I noticed they didn't take the N64 Castlevania models I made since they're apparently too snooty to list the N64 Castlevania games at all.  I figure they're holding their noses are in the air because they've got sticks so far up their asses.
Title: Re: 2007/04: Super Kid Icarus (Super NES) - JonLeung
Post by: JonLeung on January 06, 2012, 08:01:06 am
Speaking of stealing, the Castlevania Crypt just up and lifted the Castlevania 4 maps I made from here.  It irked me at first but then I noticed they didn't take the N64 Castlevania models I made since they're apparently too snooty to list the N64 Castlevania games at all.  I figure they're holding their noses are in the air because they've got sticks so far up their asses.

Unless Revned gave them permission, I noticed they took his Castlevania: Symphony Of The Night maps too.  I guess there's no shortage of emails to write...

I meant newgrounds has statements about giving credit when using other peoples work in your work.  They don't discourage it, they just kind of lay out etiquette guidelines before hand.  You want us all to spam the hell out of Flip?

Well, no, I can't really ask you to "spam the hell out of Flip".  I'm glad if you guys want to defend me, but that sounds malicious the way that's worded.  You can certainly say your take on things to him or wherever their Super Kid Icarus game is mentioned if you want, but that would be on your own initiative.

I do really wish they would respond to my emails, though.  Their silence is pretty damning in itself.  Especially since it's now been a couple days.

I think that this is taking up too much of my time, and in the end I'm as nameless as Flip Industries is, to the average person on the Internet.  It's probably too late to get anything out of it because everyone who's seen the game has already played it and probably moved on.  What I will probably do, as closure, is to rewrite the email I sent to Joystiq as a permanent post or page here on VGMaps.com, but supplement it better with screenshots and links.  What I wrote to Joystiq (who unfortunately still couldn't write against Flip Industries' reputation) was proof of where these maps came from, including:

1. this very thread, confirming the existence of my maps since 2007, and how its age and availability precede Flip Industries's game
2. how the maps are made by tile replacement from other games, which is mathematically improbable that Flip Industries could do the same
3. how I have the work files, further proving #2.

I wouldn't share all my work files, of course, but I could much better develop #3 by saying that I can easily tell you which game each tile came from, something I doubt Flip Industries could do.  Namely, because they didn't choose the tiles themselves, they just took mine, pure and simple.  Of course, I'm not going to spill all the beans at once, but to a trusted news site, I'm sure I could answer a good amount of questions about the tiles, and Flip could be posed the same ones at the same time and inevitably fail.  Hopefully I can improve on #1 (as if it needs more) with web caches that I hope date that far back.

Once I have that all written up, then I could have my peace, and if anyone ever says "hey, check out Super Kid Icarus by Flip Industries", I could just send them one link and be done with it.  Again, most people ultimately don't care, but as long as I have my say, I'll be happy.

It would just be easiest on everyone if Flip could just respond to my email and we could just work something out, but they've decided to be silent about it.  Which makes it easy for me, I guess, as I certainly have lots to say that they can't refute or counter, I just have to organize it now.
Title: Re: 2007/04: Super Kid Icarus (Super NES) - JonLeung
Post by: JonLeung on January 06, 2012, 04:05:50 pm
UPDATE: I was just about done reorganizing my various proofs of the origin of "Super Kid Icarus", when I finally got a response from them.

Sounds like there may be a chance to work something out, in a hopefully civil manner.

You will likely hear about it somewhat soon.
Title: Re: 2007/04: Super Kid Icarus (Super NES) - JonLeung
Post by: Revned on January 06, 2012, 05:53:25 pm
Unless Revned gave them permission, I noticed they took his Castlevania: Symphony Of The Night maps too.  I guess there's no shortage of emails to write...

I honestly don't care. It's not like it belongs to me, and I mapped it mostly for myself.
Title: Re: 2007/04: Super Kid Icarus (Super NES) - JonLeung
Post by: JonLeung on January 06, 2012, 07:57:23 pm
Yeah, I guess in that case, that's not so bad.  It's not like they've edited it or (mis)used it for some other purpose.

I just wonder what happened to, you know, asking first.  The world would be a happier place if everyone at least considered what everyone else thought.
Title: Re: 2007/04: Super Kid Icarus (Super NES) - JonLeung
Post by: JonLeung on January 10, 2012, 06:14:11 pm
Unfortunately, I'm not so sure things can get worked out when Flip Industries doesn't wish to reply again, even when I'm trying to be reasonable and giving them a chance to negotiate finer details.  Things may get ugly real fast here about all this.
Title: Re: 2007/04: Super Kid Icarus (Super NES) - JonLeung
Post by: TerraEsperZ on January 10, 2012, 06:47:52 pm
Let's hope the board doesn't start being invaded in some sort of retaliation. People can be such babies when they get caught red-handed.
Title: Re: 2007/04: Super Kid Icarus (Super NES) - JonLeung
Post by: JonLeung on January 11, 2012, 08:12:59 am
Tell me about it.

A couple of my posts on random sites about this have been followed up by people accusing me of being a "troll" and an "attention-seeker".  And without any justification.  Now I don't want to be presumptuous that these posters are directly related to Flip Industries, but it seems odd to me - extremely odd - that people who say they don't care what I have to say are so vehemently opposed to what I said.  That's a contradiction right there.  And given the silent treatment Flip Industries is currently giving me, the (im)maturity level is consistent with those posters, in any case.  I hate to tell people to "grow up", but really.

When Flip Industries did contact me back the one time they did, they sounded somewhat reasonable back then.  They said they wanted to talk.  They said they weren't doing anything out of malice.  They said they wanted to know what I wanted.  But then after I told them I wanted VGMaps.com to have a mention, they didn't respond after several days.  I had made it clear that if they wanted to discuss and negotiate, we could do that, but they're not saying a thing.  I sent a couple more emails since then, STILL giving them the benefit of the doubt.  (Perhaps Flip Industries is more than one person and the person in charge of the graphics stole mine without anyone else on the team knowing?)  I'm all like, "look, we can do this amicably, just put my name on there, I won't get in your way if you continue to promote it."

Guess what?  I'm only human, so I only have a limited amount of patience.  They could have said, "look, we're looking into it", but they didn't even do that, so they're not stalling, they're blatantly ignoring me.

Sorry, Flip Industries.  You had your chance.  Actually, chances, plural.

Do I really want my name associated with these people?  They're liars, they've stolen my effort and time, and they can't be bothered to send a reply.  I gave them multiple chances, and the benefit of the doubt, and they still want to be jerks about it.  No - pretty sure I don't need my name mixed with them.

As I said to them, I'm not out to specifically damage their brand (me being too nice again, maybe), but if I make further effort to say the truth, I can't guarantee what that would do to Flip Industries' name.  Some sites may have trouble publishing anything against peoples' reputation, but I have no qualms about speaking up for myself when I know that I'm in the right.

So that this doesn't turn into a downward spiral, I'll have to be sure of what I want to say and lay it all out as plainly as I can.  Then I'll have my peace.  Yes, it could soon going to reach the point where I've spent more time fighting them than it took to make the maps of the game, but it's a matter of principle - people shouldn't disrespect others' work.  And if I can make it harder for people to do that without consequences, then I feel I'm making the world a little better, even if it's an iota of difference.