VGMaps

General Boards => Maps In Progress => Topic started by: Maxim on May 31, 2007, 01:03:47 am

Title: Ghouls'n Ghosts (SMS)
Post by: Maxim on May 31, 2007, 01:03:47 am
I'd forgotten about this one...



http://img407.imageshack.us/img407/5329/ghoulsnghosts11zz5.th.png

http://img407.imageshack.us/img407/5329/ghoulsnghosts11zz5.png

http://img176.imageshack.us/img176/3429/ghoulsnghosts12sh5.th.png

http://img176.imageshack.us/img176/3429/ghoulsnghosts12sh5.png
Title: RE: Ghouls'n Ghosts (SMS)
Post by: Will on August 17, 2008, 04:57:50 am
This G&G Fantasy game seems to have been forgotten for a while, I can't imagine how long it will be to join the rest of the collection. If it's okay with you Maxim, I'd like to finish it off, whilst you submit these two (if they're finished) In simple words you started n' I'll finish. If not I'll find something else to play n' map. Are you good with this "n'" slang?
Title: RE: Ghouls'n Ghosts (SMS)
Post by: TerraEsperZ on August 17, 2008, 05:08:31 pm
I've always liked the first three games, but the controls are just so hard (like the rest of the games) that I never found it appealing to even try and map them thanks to how difficult it would have been. Hopefully, Ghouls'n Ghost (GEN) and Super Ghouls'n Ghosts (SNES) will be fully mapped someday; better yet, it would rock so hard for the original arcade GnG to be mapped since the graphics are superior to the Genesis' version.



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Current projects: Ristar-The Shooting Star (Gen), Sonic The Hedgehog (Gen), Sonic CD (Sega CD), Mega Man Zero (GBA), Battletoads (NES), Bucky O'Hare (NES)
Title: RE: Ghouls'n Ghosts (SMS)
Post by: Maxim on August 18, 2008, 06:34:47 am
Will, you are welcome to continue. Here's a fresh copy of everything I did (not much...)



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Title: RE: Ghouls'n Ghosts (SMS)
Post by: Will on August 19, 2008, 01:32:00 pm
Already today I have finished all six stages making a total of eleven maps. Thanks to your past work Maxim, I managed to complete the rest in short time. Would you like your name to be amongst mine in the first few maps considering that was your work, while I did the finishing touches by adding treasure chest? At least thats one task off your schedule. Enjoy "Lucky Dime Caper".
Title: RE: Ghouls'n Ghosts (SMS)
Post by: vorpal86 on August 19, 2008, 06:18:49 pm
This is cool. I played the TG16 SGX version the game too. I think that one looks even better than the GENS version. If I recall correctly. It's weird how many ports of this game there were. I guess Capcom manages to do it quite well. Maybe soon I can try and finish up Super Ghouls Stage 2 for snes. That game has a bunch of ever changing terrain in the levels. Grr.
Title: RE: Ghouls'n Ghosts (SMS)
Post by: Maxim on August 20, 2008, 07:30:41 am
I guess Will doesn't have to spend as much time working as I do :( Adding treasure chests might be tricky, I seem to remember there's lots of hidden ones.
Title: RE: Ghouls'n Ghosts (SMS)
Post by: JonLeung on August 20, 2008, 04:31:53 pm
I would wager that Will doesn't have a full-time job...



Last I checked Will has created over 1/8th of all of the maps on VGMaps.com.  o_0
Title: RE: Ghouls'n Ghosts (SMS)
Post by: vorpal86 on August 20, 2008, 05:08:08 pm
HEH. Go will! He probably has some neat game graphics viewers and that makes things a lot easier. But if not, he still kicks butt! Go Will Goo! :p