VGMaps

General Boards => Map Gab => Topic started by: TerraEsperZ on January 13, 2008, 04:43:44 pm

Title: Mega Man V (GB)
Post by: TerraEsperZ on January 13, 2008, 04:43:44 pm
I'm about halfway done with this game, but I'm going to wait until I'm finished to post any full map.



However, I've run into a small problem with Jupiter's stage. Toward the end of the stage, you eventually reach a point where you can either climb a ladder or go to the next screen on the right. Going right leads to a final section and then the boss. Going up leads to a couple of items and a dead end, but when you come back to the intersection, the passage on the right is now closed and a new hole is there in the floor which leads to a special crystal, and then to that same last section and the boss.



I can see two ways to represent that which I'll post below.



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Method #1 - Using arrows to represent how you can move in this area. It is more accurate and shows the intersection (the left-most screen) in both states, and how both paths lead to the same section and then the boss. The downside is that it's cluttered with all the arrows and not easily understandable at first glance.



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Method #2 - Simply show the screens as they are attached to one another. The advantage is that it's a lot easier to understand, and you just have to suspect that there's some way to open that passage down. On the other hand, this method leaves the player to discover by himself that it's going up that will open the passage downward, and the duplicated area with the boss might lead to thinking that there's a real and fake one, like in Mega Man 6 (NES).



All in all, I prefer Method #2 because it just looks better, but maybe some people might prefer the first one, or perhaps someone else has a better idea.



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"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



Current projects: Mega Man V (GB), Mega Man Zero (GBA), Battletoads (NES), Sonic CD (Sega CD)
Title: RE: Mega Man V (GB)
Post by: Rew on January 13, 2008, 07:17:02 pm
I also prefer method #2. It's more aesthetically pleasing, and it's really not misleading. After all, maps are supposed to be maps, not strategy guides. (I find maps that err on the side of being guides somewhat annoying.)



Besides, as you said, method #1 is confusing. I think #2 simplifies it and makes it look better.
Title: RE: Mega Man V (GB)
Post by: JonLeung on January 13, 2008, 07:19:33 pm
My opinion: I think you should have the connected areas (a la Method #2), except there should only be one set of the rooms leading to Jupiter.



So instead of four arrows or no arrows, there would be two (both leading to the end).  And no rooms would be duplicated (neither the crossroads nor the end portion).
Title: RE: Mega Man V (GB)
Post by: TerraEsperZ on January 13, 2008, 08:04:12 pm
I agree, but just for the sake of argument, if the map simply represents the rooms as they are arranged, how can the end portion be the same if they're on two different levels? Does the whole section just decides to follow you underground because Jupiter just really, *really* wants to fight you instead of leaving you trapped into a dead end? Or are there two different but identical sections, and Jupiter simply teleports in the one you happen to reach? I know I'm reaching, but I really don't want to use any arrow unless there's really no direct physical connection between two areas (such as a teleporter or going in a door and appearing falling down a shaft like in Mega Man IV). This might actually be a case where I go against people's opinion and just do what I want.



Self-Confidence gains 500 XP

Level Up!



Or something equally nerdy that actually makes sense in RPG terms...



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



Current projects: Mega Man V (GB), Mega Man Zero (GBA), Battletoads (NES), Sonic CD (Sega CD)
Title: RE: Mega Man V (GB)
Post by: marioman on January 13, 2008, 08:22:27 pm
#2!  Definitely #2.  Sure it may look awkward, but it's not as confusing as #1.
Title: RE: Mega Man V (GB)
Post by: Maxim on January 14, 2008, 02:45:23 am
I had a sort-of-similar issue in SMS Wonder Boy in Monster Land: https://www.vgmaps.com/Atlas/MasterSystem/WonderBoyInMonsterLand-Stage04.png where at the left (the level is right-to-left) you can fall underwater, then walk off to the right and appear back above ground to go to the exit. I made an ugly fade (I liked them at the time) and left it up to the player to ignore it, since it is effectively like an off-screen teleport going on. However, it's a teleport back to a screen you already saw, and from underwater to above ground, so it's not too confusing.



In your case I'd probably choose the lower boss as the "real" one and have a map like Method #2 but with an arrow indicating the "teleportation" effect.



Maybe show both paths open, so a player looking at the map can see that at some point they will have to get it unblocked.
Title: RE: Mega Man V (GB)
Post by: marioman on May 20, 2008, 06:18:03 am
Any word on these maps?  I seem to remember you saying that they were almost finished.
Title: RE: Mega Man V (GB)
Post by: TerraEsperZ on May 20, 2008, 08:17:53 pm
Sorry everyone. I know I kept promising them a while ago, but as it often happens when I'm done mapping, I tend to lose interest when doing the map headers/formatting and things like that and start something else. But I promise to try real hard to finish these in the upcoming days.



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



Current projects: Sonic CD (Sega CD), Mega Man V (GB), Mega Man Zero (GBA), Battletoads (NES)
Title: RE: Mega Man V (GB)
Post by: TerraEsperZ on June 01, 2008, 10:39:26 pm
Finally finished. Now stop bugging me y'all :)!



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---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



Current projects: ?????? (Gen), Sonic The Hedgehog (Gen), Sonic CD (Sega CD), Mega Man V (GB), Mega Man Zero (GBA), Battletoads (NES), Bucky O'Hare (NES)
Title: RE: Mega Man V (GB)
Post by: Rew on June 03, 2008, 08:34:45 am
Yay! *now bugs Terra for MMZ and Sonic 1* ;0)



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"So this is what it's like..."

- Spark Mandrill
Title: RE: Mega Man V (GB)
Post by: TerraEsperZ on June 03, 2008, 10:49:54 am
You should look at my sig :P. First my secret project (which is only secret because I don't want to let anyone down if I don't finish like I intend to), followed by Sonic 1 (and maybe Sonic CD, which is just so huge and long...) and *then* probably Mega Man Zero (if only because it's about 92% finished, even thouh I lost interest in the Zero series about as quickly as I gained it).



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



Current projects: ?????? (Gen), Sonic The Hedgehog (Gen), Sonic CD (Sega CD), Mega Man V (GB), Mega Man Zero (GBA), Battletoads (NES), Bucky O'Hare (NES)
Title: RE: Mega Man V (GB)
Post by: Maxim on June 03, 2008, 11:16:59 am
TerraEsperZ Said:
You should look at my sig :P. First my secret project (which is only secret because I don't want to let anyone down if I don't finish like I intend to), followed by Sonic 1 (and maybe Sonic CD, which is just so huge and long...) and *then* probably Mega Man Zero (if only because it's about 92% finished, even thouh I lost interest in the Zero series about as quickly as I gained it).



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



Current projects: ?????? (Gen), Sonic The Hedgehog (Gen), Sonic CD (Sega CD), Mega Man V (GB), Mega Man Zero (GBA), Battletoads (NES), Bucky O'Hare (NES)

...
Title: RE: Mega Man V (GB)
Post by: Rew on June 03, 2008, 02:49:28 pm
Yeah, but look at how far back MMV is on your list too? ;-) (Anyway, take your time--I'm just messing with you.)



Maxim: What does FTFY mean?



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"So this is what it's like..."

- Spark Mandrill
Title: RE: Mega Man V (GB)
Post by: Maxim on June 03, 2008, 02:59:16 pm
FTFY is "Fixed That For You", normally meaning "I made a slight alteration to the quoted text in a (possibly) humorous fashion".
Title: RE: Mega Man V (GB)
Post by: TerraEsperZ on June 03, 2008, 03:08:12 pm
I deserve that :). In fact, I switch project often enough that I don't even remember to keep my signature up to date.



But as far as my current project is concerned, I've wanting (and trying) to map it for years, and it's only recently that I managed to assemble all the tools and roms needed for me to proceed, so I'm determined more than ever to finish it. So far, I'm progressing quite fast (40% in about three weeks, which is quite fast for me), but I won't announce it officially until I'm nearly done with it.



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



Current projects: ?????? (Gen), Sonic The Hedgehog (Gen), Sonic CD (Sega CD), Mega Man Zero (GBA), Battletoads (NES), Bucky O'Hare (NES)
Title: RE: Mega Man V (GB)
Post by: JonLeung on June 03, 2008, 03:33:14 pm
Probably after all that crap I gave you about Treasure Master, you have reason to keep quiet.  :P  Just hope no one else does it before you.  0_0



I guess we're off-topic anyway, but I'll bug you about Battletoads some other time.  :P
Title: RE: Mega Man V (GB)
Post by: TerraEsperZ on June 03, 2008, 04:20:19 pm
I don't think so. That game is unfortunately a lost treasure and few people know about it. Plus, the only site on the net devoted to it vanished the very same night that I asked for some help on their forum. That's me right there; a normal man with the power to make web sites crash by my mere presence (it's happened more often than you'd think) :(



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



Current projects: ?????? (Gen), Sonic The Hedgehog (Gen), Sonic CD (Sega CD), Mega Man Zero (GBA), Battletoads (NES), Bucky O'Hare (NES)
Title: RE: Mega Man V (GB)
Post by: vorpal86 on August 12, 2008, 07:00:11 pm
These are nicely done Terra. This is prolly one of the only Mega Man Games I haven't finished, other than the last 2 X Games. (X Games.. Heh )



I like the color scheme used in this game's SGB palette. It looks cool, and it's a lot cleaner than the regular dull gray scale GB. :)



I'm sure this game didn't get the praise it deserved. The bossed are actually bosses from previous MM games, with different levels. This one probably was the basis for Mega Man 7's new collect bolts and buy addition. I actually had this game at one time and played it on SNES with the SGB enhancer.



At any rate, i'm sure you folks know about this site (Mega Man home Page) and here is the link to the MMV section.

http://mmhp.net/GameHints/MMV.html



See ya folks, nice work Terra
Title: RE: Mega Man V (GB)
Post by: TerraEsperZ on August 12, 2008, 08:38:52 pm
Sure I know about Mandi Paugh's page! Behold how (more) geeky I used to be back in the MegaGrams from 7-31-1998. Check the next-to-last message by one TerraSPR :)



Although I don't understand why you say the bosses were from previous games (aside from the "Rockman Killers", from the first four GB games) since the Robot Masters were all new for a change, even if I found them a bit unexciting.



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Current projects: Ristar-The Shooting Star (Gen), Sonic The Hedgehog (Gen), Sonic CD (Sega CD), Mega Man Zero (GBA), Battletoads (NES), Bucky O'Hare (NES)