VGMaps

General Boards => Maps In Progress => Topic started by: TerraEsperZ on March 07, 2008, 10:39:58 pm

Title: Sonic The Hedgehog (Genesis)
Post by: TerraEsperZ on March 07, 2008, 10:39:58 pm
Here's a little diversion from my Sonic CD maps. I fully intend to map this game too given enough time, but for the time being, I've only mapped the Special Zones. There are two backgrounds which succeed one another, the first with green birds and clouds, and the second with blue fishes and bubbles. I initially wanted to alternate the backgrounds from one map to another, but the green of the birds makes it too difficult to make out the stages so I used the fishes only.



Enjoy!



Special Zone 1 - Blue Emerald:

User posted image



Special Zone 2 - Yellow Emerald:

User posted image



Special Zone 3 - Purple Emerald:

User posted image



Special Zone 4 - Green Emerald:

User posted image



Special Zone 5 - Red Emerald:

User posted image



Special Zone 6 - Grey Emerald:

User posted image



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



Current projects: Sonic CD (Sega CD), Mega Man V (GB), Mega Man Zero (GBA), Battletoads (NES)
Title: RE: Sonic The Hedgehog (Genesis)
Post by: RT 55J on March 07, 2008, 11:19:52 pm
Impressive, but that background is hideously distracting.

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Dot? Dot. Dot!
Title: RE: Sonic The Hedgehog (Genesis)
Post by: TerraEsperZ on March 07, 2008, 11:29:08 pm
I know, but I included it anyway for authenticity.  In any case, distracting backgrounds have convinced me of doing all my Sonic maps both with the real background and with a 'plain' one using its predominant colour. I'll see about posting them tomorrow.



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



Current projects: Sonic CD (Sega CD), Mega Man V (GB), Mega Man Zero (GBA), Battletoads (NES)
Title: RE: Sonic The Hedgehog (Genesis)
Post by: marioman on March 08, 2008, 07:33:59 am
Nice.  I really like those special stages.  Unfortunately, after this game Sega got stuck on variants of running-through-tube special stages and has never returned.  (Except in Sonic CD where they came up with some awesome special stages.)
Title: RE: Sonic The Hedgehog (Genesis)
Post by: DarkWolf on March 08, 2008, 12:52:15 pm
I didn't really think the Sonic 3 special stages were similar to the ones in Sonic 2.  Sonic 3d Blast and Sonic R, (from that I remember) did have similar special stages to Sonic 2, but those games were made by Traveler's Tales.



Anyway as much as I like to use backgrounds myself, it is somewhat distracting.  And it's a shame because the fish and bird are two of my favorite backgrounds from a game.  Did you try the plain squares that appear for a second between the transition of the fish and bird?  That might be a good compromise.
Title: RE: Sonic The Hedgehog (Genesis)
Post by: TerraEsperZ on March 08, 2008, 01:19:19 pm
I tried it, but the square pattern made it too confusing what with all the blocks. Anyway, like I said, many of the backgrounds for the Genesis Sonic games make the map itself difficult to read. I'm more and more convinced to make two versions for each maps, one with a background and one without. I don't know which one JonLeung will want on VGMaps, but I'll make both available one way or another.



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



Current projects: Sonic CD (Sega CD), Mega Man V (GB), Mega Man Zero (GBA), Battletoads (NES)
Title: RE: Sonic The Hedgehog (Genesis)
Post by: marioman on March 08, 2008, 05:04:24 pm
Sonic 3d Blast and Sonic R, (from that I remember) did have similar special stages to Sonic 2




Sonic R didn't have special stages.  Them emeralds were accessible in the courses.



n any case, distracting backgrounds have convinced me of doing all my Sonic maps both with the real background and with a 'plain' one using its predominant colour.




I can  possibly see that one the special stages, but why do that for the normal stages?  The backgrounds for the normal stages are awesome.
Title: RE: Sonic The Hedgehog (Genesis)
Post by: TerraEsperZ on March 08, 2008, 05:55:17 pm
I'm still not sure of what I'll do. I will do all the maps with a full background, but I'm a guy who  prefers consistency. It must sounds weird, but I just can't see myself doing only a few selected maps with a plain colour in the back. It's all or nothing.



Incidentally, my compulsion for authenticity means that the back layer takes me as much time if not more than the stage itself thanks to some having many parts scrolling at different speeds and some being larger than others (and sometimes being so large that I can't capture it all despite going through the entire stage).



Unless someone manages to capture the full backgrounds using SonEd 1 for Sonic 1, CD, 3 and Knuckles (it works fine for 2 but crashes for all the others) I'll always feel like my backgrounds are not authentic or complete. Maybe I'll just give up and limit the incomplete sections to something like 512 or 1024 pixels despite there being more; I doubt anyone would notice anyway.



Anyway, I might put off the back layer for a while to concentrate on mapping the actual stages for a while. This way, I'd actually feel like I'm making real progress.



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



Current projects: Sonic CD (Sega CD), Mega Man V (GB), Mega Man Zero (GBA), Battletoads (NES)
Title: RE: Sonic The Hedgehog (Genesis)
Post by: TerraEsperZ on March 08, 2008, 11:52:57 pm
*First post updated with Green Hill Zone Act 1 (updated) and Act 2 (new)*



Sorry for constantly changing my mind, I guess the lack of sleep has made me a bit unstable today. In any case, I've changed my opening post a third time to reflect my new decision: all maps will include the original background, and the Special Zones will also get plain ones for visibility.



I'm also happy to report that I've finally found a pattern in Green Hill Zone's background. After 3840 pixels horizontally, I had noticed in the past that it started repeating itself for 512 pixels but would start a new pattern right after, angering me greatly. Well I just realized a few minutes ago that the new pattern isn't really one; it just starts repeating the same block over and over again as if it was out of idea!



Okay, yeah, I know it's not interesting stuff for most of you, but to me it's important because I redid the background for Green Hill Zones Act 1 (and 2, new map) and am now totally happy with them since there's no "fudging" involved :)



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



Current projects: Sonic CD (Sega CD), Mega Man V (GB), Mega Man Zero (GBA), Battletoads (NES)
Title: RE: Sonic The Hedgehog (Genesis)
Post by: marioman on March 09, 2008, 04:48:27 am
Just out of curiosity, what's with the item box on the bridge at the beginning of Act 2?
Title: RE: Sonic The Hedgehog (Genesis)
Post by: TerraEsperZ on March 09, 2008, 09:17:18 am
Apparently, a little something left from Debug mode. Oups.



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



Current projects: Sonic CD (Sega CD), Mega Man V (GB), Mega Man Zero (GBA), Battletoads (NES)
Title: RE: Sonic The Hedgehog (Genesis)
Post by: DarkWolf on March 09, 2008, 02:49:29 pm
I thought there was something in Sonic R that resembled the Sonic 2 special stage.  It's been so long since I've played that game and I can't remember.  I just did a google image search, I guess it was getting it confused with one of the later levels.



Backgrounds can be a pain sometimes.  But I'd rather you "fudge" than not include one.  I had to get really creative on Decapattack to fill in voids.  The guys who did Decapattack just did the math and only made the background as large as it needed to be to scroll fully from one side of the level to the other.  So getting it to repeat was tricky.
Title: RE: Sonic The Hedgehog (Genesis)
Post by: TerraEsperZ on March 10, 2008, 11:57:22 pm
*First post updated with Green Hill Zone Act 1 (updated), Act 2 (updated) and Act 3 (new)*



In addition to the last Green Hill Zone map, I updated the first two Acts a tiny bit; since the waterfalls in the foreground and in the background use the same colour cycling, I made sure I was using the same frame for both, which wasn't the case before since I had captured both separately.



As always, if you spot a problem or error, feel free to tell me :)



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



Current projects: Sonic CD (Sega CD), Mega Man V (GB), Mega Man Zero (GBA), Battletoads (NES)
Title: RE: Sonic The Hedgehog (Genesis)
Post by: TerraEsperZ on March 12, 2008, 06:21:32 pm
*First post updated with Marble Zone Act 1*



This one was surprisingly easy to map, including the background, but it's also much smaller than the other two acts.



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



Current projects: Sonic CD (Sega CD), Mega Man V (GB), Mega Man Zero (GBA), Battletoads (NES)
Title: RE: Sonic The Hedgehog (Genesis)
Post by: Rew on March 13, 2008, 08:43:01 am
Looking good, Terra! And I have to say, I'm glad it looks like you've decided to go with maps that have the backgrounds in them. =0)



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"So this is what it's like..."

- Spark Mandrill
Title: RE: Sonic The Hedgehog (Genesis)
Post by: TerraEsperZ on March 13, 2008, 09:17:43 am
Oh, it was never a question of not including the backgrounds. I was merely juggling with the idea of waiting a bit to do them since they used to take me a lot of time to do. Maybe I'm just lucky or maybe I've gotten better at noticing patterns, but the last few have been a lot easier to do than expected so there's no reason to deprive anyone of their beauty :)



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



Current projects: Sonic CD (Sega CD), Mega Man V (GB), Mega Man Zero (GBA), Battletoads (NES)
Title: RE: Sonic The Hedgehog (Genesis)
Post by: TerraEsperZ on March 14, 2008, 07:22:47 pm
Oh that's it, I'm finally giving up on making those backgrounds fully accurate. I thought the parallax backgrounds had a set length and would start either repeating themselves entirely or start repeating the same blocks, but I just realized that the backgrounds, like the stages themselves, are made up of 256 x 256 pixels blocks. So when I thought I had found a repetition pattern, it was just because the first block was being used again. Anyway, I've decided to limit myself to the maximum number of blocks I can capture completely, and then repeat the whole sequence. I'll be removing blocks that might be new but incomplete, but I'm sure that nobody except me would have cared about such pointless details for so long anyway.



God, even when I'm ranting, I sound *so* nerdy...



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



Current projects: Sonic CD (Sega CD), Mega Man V (GB), Mega Man Zero (GBA), Battletoads (NES)
Title: RE: Sonic The Hedgehog (Genesis)
Post by: Maxim on March 15, 2008, 02:16:57 am
I think what might be the issue is that some of the backgrounds have multi-level parallax, so unless you consider each "slice" of parallax (which could be as small as 1 row of pixels) individually, you'll never get a nice repeating pattern. The answer is to find some way to turn off the parallax and grab the tiles cleanly.



For example, here's a Master System game doing something similar, except of course with only one background layer:

http://www.smspower.org/meka/gallery/meka072-sagaia.png

On the right is a special window showing the background as fixed, with a white box showing how the screen is derived from skewed "slices" of it.



Figuring out how to make Gens do something useful with this is another question entirely...
Title: RE: Sonic The Hedgehog (Genesis)
Post by: TerraEsperZ on March 15, 2008, 05:19:25 am
Oh, I know about the multi-level parallax. The water in Green Hill Zone is entirely made of "slices" a single pixel in height for example. I actually tried separating those and assembling them and found out the water had a 512 pixels wide pattern repeating itself, as did the clouds.



But the waterfalls and mountains form a much longer pattern. After capturing as much as I could, separating the slices, assembling them separately and then pasting one over the other, I managed to make out 7 different blocks 256 pixels wide that are assembled in a pattern that doesn't seem to repeat itself. The block sequence goes: 1, 2, 3, 4, 5, 6, 7, 1, 3, 5, 2, 6, 1, 7, 7, 1, 2, 3, 4, 2. That's what I mean by pattern; there doesn't seem to be a set sequence that repeats itself even when not taking multi-level parallax in account.



It's the same for Marble Zone. While the top section with mountains, clouds and trees is made of 3 different blocks, they also don't repeat themselves in a pattern: 1, 2, 3, 2, 1, 3, 3, 2, 1, 3, 2, 1, 3, 2.



And after capturing as much of the bottom inner ruins part, it also doesn't repeat itself after a fashion even though it's made of the same 9 256 x 256 blocks. So like I said, I now capture as many blocks of it as I can, and then repeat the separate sections. That's a lot of time wasted over silly little details, but I'm glad that I now understand how the game manages the stages better.



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



Current projects: Sonic CD (Sega CD), Mega Man V (GB), Mega Man Zero (GBA), Battletoads (NES)
Title: RE: Sonic The Hedgehog (Genesis)
Post by: Maxim on March 16, 2008, 10:50:37 am
Ah, that makes sense. Sorry for getting the wrong end of the stick.
Title: RE: Sonic The Hedgehog (Genesis)
Post by: TerraEsperZ on March 16, 2008, 07:25:44 pm
*Updated first post with Marble Zone Act 2 (new) and all the other previous maps (updated backgrounds)*



Since I'm obsessive like that, I redid all the previous backgrounds (though nobody would ever suspect it) to make them a bit more accurate. The most important change is the background of the Special Zones which is uglier but more functional than before, thus removing the need for separate maps with no background.



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



Current projects: Sonic CD (Sega CD), Mega Man V (GB), Mega Man Zero (GBA), Battletoads (NES)
Title: RE: Sonic The Hedgehog (Genesis)
Post by: marioman on March 17, 2008, 05:43:18 am
Eh, I don't know.  I liked the deep blue Special Stage background better.  But that's just me.



Maybe if you removed the fish from the other background and left only the bubbles?
Title: RE: Sonic The Hedgehog (Genesis)
Post by: TerraEsperZ on March 17, 2008, 06:29:16 am
Sorry, I've finally made up my mind; the background I ended up using might not be as pretty as the others, but it's 100% authentic (even though it only appears for a split second right when you enter the stage and when it transitions between the birds and the fishes. The colors are a  bit loud, but I feel it's better than an amputated or plain one.



Mind you, I still appreciate the input, but I change my mind enough as it is so I have to make a stand at some point :)



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



Current projects: Sonic CD (Sega CD), Mega Man V (GB), Mega Man Zero (GBA), Battletoads (NES)
Title: RE: Sonic The Hedgehog (Genesis)
Post by: marioman on March 17, 2008, 03:44:56 pm
No problem.  It was just a reaction/suggestion.
Title: RE: Sonic The Hedgehog (Genesis)
Post by: TerraEsperZ on March 18, 2008, 08:31:09 pm
*Updated first post with Marble Zone Act 3*



Woohoo! Two zones down, four more to go!



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



Current projects: Sonic CD (Sega CD), Mega Man V (GB), Mega Man Zero (GBA), Battletoads (NES)
Title: RE: Sonic The Hedgehog (Genesis)
Post by: TerraEsperZ on March 24, 2008, 04:40:57 pm
*First post updated with Spring Yard Zone Act 1*



Incidentally, even though I first played this game

over a decade ago, I just now understood why this stage is called "Spring" Yard zone; until now, I could not figure out what the season of Spring had to do with a yard of any kind... Talk about dense :D



I also just found out that editing a post with a link to an image that isn't valid anymore (thank *you* ImageShack) always ends up failing after making me wait for several minutes. Grr...



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



Current projects: Sonic CD (Sega CD), Mega Man V (GB), Mega Man Zero (GBA), Battletoads (NES)
Title: RE: Sonic The Hedgehog (Genesis)
Post by: marioman on March 24, 2008, 05:49:09 pm
Nice.  I still don't really understand the significance of the neon signs in the background.  I mean, there is no point in trying to go "UP" at the sign.  What CPU and COPE have to do in this context is a mystery to me too.
Title: RE: Sonic The Hedgehog (Genesis)
Post by: TerraEsperZ on March 24, 2008, 06:16:14 pm
Sonic's planet (officially Earth, but it can be Mobius too if you prefer that) is a really weird place, full of talking animals, gravity-defying ramps and loops (both natural and artificial), floating golden rings and an almost endless series of giant pinball/casino areas with bumpers, plungers and stuff. Floating neon signs are actually pretty normal considering :)



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



Current projects: Sonic CD (Sega CD), Mega Man V (GB), Mega Man Zero (GBA), Battletoads (NES)
Title: RE: Sonic The Hedgehog (Genesis)
Post by: JonLeung on March 25, 2008, 06:15:10 am
I thought Mobius was the planet featured in the classic 2D games, whereas Earth was featured in the recent games.



I'm probably wrong, though...



(And then from what I can remember from the first episode of the Sonic X anime there are two distinct worlds, though I realize cartoons based on games are never canonical...)
Title: RE: Sonic The Hedgehog (Genesis)
Post by: TerraEsperZ on March 25, 2008, 09:43:24 am
Actually, from what I remember reading in a detailed storyline thread on a Sonic board, the Japanese game manuals never really mention the name of Sonic's planet, but it is heavily inferred to be Earth, which it is anyway in Adventure and afterward.



Chalk it up to how wacky translations used to be back then, and how little anyone seemed to care about back story and such. I mean, the manual for Super C is literally one huge acid trip into insanity.



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



Current projects: Sonic CD (Sega CD), Mega Man V (GB), Mega Man Zero (GBA), Battletoads (NES)
Title: RE: Sonic The Hedgehog (Genesis)
Post by: JonLeung on March 25, 2008, 10:39:59 am
Now that I recall, I heard it said that the name "Mobius" was a mistranslation.  Someone involved with the Sonic games (Yuji Naka?) was referring to the loops that Sonic runs on, somehow that was mistranslated as being a Mobius loop, which then led to the planet as a whole being known as Mobius, at least in the English versions of the game.



Odd.  I could see how it could happen, but you'd think translators could be more careful.  Or maybe they really just thought "Mobius" sounds cool.  And it kind of does.



EDIT: I suppose we could just read the Wikipedia article on Mobius...
Title: RE: Sonic The Hedgehog (Genesis)
Post by: DarkWolf on March 25, 2008, 05:31:48 pm
When I was younger I unfortunately bought into the licensed comics and such that they made.  But now that I look back, the simplicity of the first Sonic game is awesome.

Title: RE: Sonic The Hedgehog (Genesis)
Post by: marioman on March 25, 2008, 07:07:22 pm
DarkWolf Said:

the simplicity of the first Sonic game is awesome.




That is what has been dogging Sega since Sonic Adventure 2.  (Arguably SA1, but definitely SA2.)  Too much storyline, too many new characters, and not enough emphasis gameplay.  I hope that this new 2.5D Sonic Unleashed game will be a step in the right direction, but I am not holding my breath.



Oh and by the way, humans in a Sonic game ALWAYS mean bad news.  Look at Sonic 2006...
Title: Re: Sonic The Hedgehog (Genesis)
Post by: Maxim on February 07, 2011, 08:23:00 am
Necro-post for the actual posted maps :)

Why does Marble Zone Act 3 have an extra white-outlined are on the right?

Does the game limit scrolling to the visible portions, or were they chosen arbitrarily? I'd expected rectangular maps.
Title: Re: Sonic The Hedgehog (Genesis)
Post by: TerraEsperZ on February 07, 2011, 11:45:56 am
Ah crap, how come I didn't notice that? I was trying to get them all out by the end of January in order to avoid changing the map header, and in my haste to resize the maps to put it on the left something went wrong. I'll submit a corrected version tonight if time permits.

As for why the maps aren't rectangular, well I was trying to be as accurate to the game as possible. I'm not always consistent on this point depending on the game so I understand the confusion. In Sonic the Hedgehog's case, I decided to outline the maps based both on what the scrolling allows you to see and what's actually there.

Since the maps are actually made of 256 x 256 pixels blocks, it's obvious with the Green Hill Zone maps at least that there are areas that I've cut off to conform to what's visible in game, even doing everything I could to get every tile that's even partially visible without the auto-scrolling activating. I actually debated showing everything that's on the map by using a map extractor but in some cases that would have looked wrong. For example, there are many pits with spikes pointing up from them while playing, but the actual map keeps going down a bit further and showing that would result in pits with spikes hanging in mid-air. So I decided that for aesthetic reason, I wouldn't show what's not visible because of the scrolling.

As for Marble Zone, the forced scrolling can be defeated in Debug Mode to visit the whole rectangular area of the map, except that the areas I removed on my maps are completely empty. Under the lava and the visible blocks, there's empty space with the background showing and I preferred to simply removed them instead of filling it with something that's not there to begin with. Sonic the Hedgehog CD was much easier in this respect since almost all the stages with very few exceptions are perfectly rectangular.

Any other comment would be appreciated about anything, *except* the Special Stage headers :P. I wasn't able to come up with an iconic image that was small enough to fit my template and gave a good idea of what they're about, so I just resized a shot of the chaos emerald for each. Not happy with that, but it'll do.
Title: Re: Sonic The Hedgehog (Genesis)
Post by: Maxim on February 08, 2011, 02:25:25 am
Well, for my 8-bit maps I took the rectangle but also did some "editorialising" of the parts you can never see to make them more coherent - filling in the sudden blanks and extending ridges to the edge, for example. In my more recent maps I tend to try to align everything to the game grid - 256x256 in this case - which often means extrapolating beyond what's visible by finding the matching block elsewhere on the map. (I wrote a tool to do that...) So I'd end up with maps that had width/height exact multiples of 256px.
Title: Re: Sonic The Hedgehog (Genesis)
Post by: TerraEsperZ on February 08, 2011, 11:08:39 am
That's usually what I try to do too, but having an easily-accessed Debug Mode makes me uncomfortable adding anything to these maps. Completing areas that no one can ever access is one thing, but filling in parts that are known by many people to be empty makes me uncomfortable.

Anyway, I pretty much submitted these "as is" except for adding a map header since they've been considered finished for over a year so I'm probably going to revise them a bit. It's why I prefer to only submit completed projects, as I sometimes find things later on that make me change earlier maps.

*EDIT*

Just tried simply making every 256 x 256 pixels block fully visible and half the spikes in Green Hill Zone ended up floating 16 or 32 pixels away from the bottom of the screen! So for now, I'm keeping it to the area accessible without auto-scrolling kicking in.
Title: Re: Sonic The Hedgehog (Genesis)
Post by: Maxim on March 09, 2011, 09:57:45 am
I just realised that the title screen grabs in your maps - and the game logo in the maps list - are from an emulator with sprite limiting turned off, so Sonic's belly shows in front of the banner.

Good: (http://static.tvtropes.org/pmwiki/pub/images/sonic_the_hedgehog_title_screen.png) Bad: (http://archive.kontek.net/sonic.planets.gamespy.com/1991_sonic_the_hedgehog/sonic1titlescreen.gif) (lazy hotlinked images might not work)
Title: Re: Sonic The Hedgehog (Genesis)
Post by: TerraEsperZ on March 09, 2011, 10:43:53 am
Weird, I never noticed that. But then again, I never suspected that sprite limiting might be intentionally used for effects like that. Damn it, now I'll have to correct every single map *and* force JonLeung to upload them all again...

Also, is it just me or am I the only one who messes up on his maps this much? Cause sometimes I can't seem to submit something that's completely free of mistakes or errors...
Title: Re: Sonic The Hedgehog (Genesis)
Post by: Peardian on March 09, 2011, 06:27:40 pm
Don't worry, I seem to make a mistake in almost every map I make, only to correct it less than a day later. :P
Title: Re: Sonic The Hedgehog (Genesis)
Post by: Maxim on March 10, 2011, 12:54:44 am
The more well-known the game is, the more chance you'll get caught...
Title: Re: Sonic The Hedgehog (Genesis)
Post by: JonLeung on March 10, 2011, 07:52:25 am
When you guys are doing Mario and Sonic games, of course someone's going to notice.  And because you guys are perfectionists, of course you're going to send in better versions of your maps.

Some weekends I'm almost putting up as many corrections as new submissions.  You two aren't the only ones who strive for perfection.