VGMaps

General Boards => Map Gab => Topic started by: The Ultimate Koopa on June 11, 2008, 05:06:00 pm

Title: Donkey Kong Country GBA World Maps
Post by: The Ultimate Koopa on June 11, 2008, 05:06:00 pm
I tried to have a go at mapping the entire map of the first world (Kongo Jungle), using the "Map Viewer" on VisualBoy Advance ... which unfortunately jumbles the map around, meaning I have to select bits, and move it to the bottom, since a bit of the bottom is at the top, and a bit of the left is at the right, etc. ... here's a little bit of what it's done, however it's no where near complete because I'm having a bit of trouble with the assembling part -- also, note that it's got bits of garbage which I don't understand somewhere in the picture as well...



http://h1.ripway.com/ukmidis/map3.PNG



as you can see, in the actual map part, down in the bottom-left corner, you can see it doesn't seem to "match" at all ... if I was to provide the un-assembled sections? Would it be possible for another more experienced mapper to not do, but just finish this? If that's not possible then, that's bad <_<



Title: RE: Donkey Kong Country GBA World Maps
Post by: The Ultimate Koopa on June 12, 2008, 05:03:48 pm
Anyone here????
Title: RE: Donkey Kong Country GBA World Maps
Post by: RT 55J on June 12, 2008, 05:53:46 pm
Why's the canvas so large?

---

"its a good day to do what has to be done by me and help my brother to defeat the enemys" - John Freeman
Title: RE: Donkey Kong Country GBA World Maps
Post by: osrevad on June 12, 2008, 10:38:02 pm
Because he's still working one it.



Because of what he said in his post.



Because the SNES version's overworlds are completely different.
Title: RE: Donkey Kong Country GBA World Maps
Post by: The Ultimate Koopa on June 13, 2008, 03:20:08 am
Has any one actually looked in the map archive? Try looking in the Donkey Kong Country section, you'll find the answer to RT 55J's 3rd question "Why aren't you mapping the SNES version?"
Title: RE: Donkey Kong Country GBA World Maps
Post by: The Ultimate Koopa on June 13, 2008, 04:00:53 am
Just to clarify, when I said "there's lots of garbage which I don't understand", I don't mean I don't understand what they're doing them, I just mean I don't understand them.



And for the first paragraph in my post above -- I assumed that RT 55J meant all the overworlds -- I have actually mapped all the main maps bar one, for the SNES version, and have been in the archives since 2005... however, the one that I haven't done was ... <_< Kongo Jungle.
Title: RE: Donkey Kong Country GBA World Maps
Post by: The Ultimate Koopa on June 14, 2008, 05:28:10 pm
If anyone (including me), manages to complete this map, or other GBA-exclusive maps, since they're all different in the GBA versions of DKC 1 & 2, compared to the SNES versions, shouldn't you, Jon, or whoever, change the link in the GBA section, so that it does not say 'Remake of SNES version', and then links to the SNES version?
Title: RE: Donkey Kong Country GBA World Maps
Post by: TerraEsperZ on June 16, 2008, 09:39:35 am
Technically, I'd like to help, but I'd need to actually play the game itself because I have to way to being sure you got every part of the map (unless you have all the raw parts unassembled in which case you should post it here).



However, I'm already caught up with other games I'm mapping at the moment (as well as being pretty occupied in real life) and I don't want to start feeling obligated to map this game because you're getting overenthusiastic (I'm referring to the Donkey Kong Land 2 thread). But I'm willing to help in my few spare time; just bear with me, as it won't happen overnight.



The best thing, as I said, would be to post all the unassembled map segments and I'll see what we can do about it.



---

"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." [...] The first time any man's freedom is trodden on, we're all damaged. - Captain Jean-Luc Picard



Current projects: Ristar-The Shooting Star (Gen), Sonic The Hedgehog (Gen), Sonic CD (Sega CD), Mega Man Zero (GBA), Battletoads (NES), Bucky O'Hare (NES)
Title: RE: Donkey Kong Country GBA World Maps
Post by: The Ultimate Koopa on June 16, 2008, 02:31:12 pm
Ok. Hold on. Also, note that some if not all parts may appear more than once, maybe as much as 5 - 10 times, as I'm simply using the "Map Viewer" on VisualBoy Advance.
Title: RE: Donkey Kong Country GBA World Maps
Post by: RT 55J on June 16, 2008, 05:02:54 pm
Kongo Jungle & Monkey Mines

---

"its a good day to do what has to be done by me and help my brother to defeat the enemys" - John Freeman
Title: RE: Donkey Kong Country GBA World Maps
Post by: The Ultimate Koopa on June 16, 2008, 05:32:25 pm
Cool... except I missed a bit at the bottom of Monkey Mines <_<



Can I ask, what's the easiest way of assembling unassembled screenshots? (What's the best program to use?) At the moment I only have Paint, but you can't open multiple pictures in the same window, so it gets messy... should I try PhotoShop or PaintShopPro?
Title: RE: Donkey Kong Country GBA World Maps
Post by: TerraEsperZ on June 16, 2008, 05:35:41 pm
Good work RT_55J, that saves me a bit of trouble :).  The only nitpick I'll make is that the last 8 pixels wide column at the far right of Monkey Mines should be moved to the far left of the map.



Otherwise, the annoying thing is that, yet again, there's no way to see the whole map unless we figure a way to hack the coordinates of the player's sprite in memory. There are always empty areas.



---

Current projects: Ristar-The Shooting Star (Gen), Sonic The Hedgehog (Gen), Sonic CD (Sega CD), Mega Man Zero (GBA), Battletoads (NES), Bucky O'Hare (NES)
Title: RE: Donkey Kong Country GBA World Maps
Post by: The Ultimate Koopa on June 16, 2008, 06:06:13 pm
Just so I'm clear, would you or anyone be able to assemble the 45 screenshots for the WL2 level? <_< And, if I used PhotoShop or whatever, would I be able to actually assemble screenshots (can you stretch the 'canvas' to extremely wide areas needed for such things), or is Paint really the best program for the actual assembling?
Title: RE: Donkey Kong Country GBA World Maps
Post by: RT 55J on June 16, 2008, 07:49:39 pm
If the size of the canvas is the thing that's preventing you from splicing the screenshots, then I figure that I should let you know that the size of the canvas can be changed if you go to Image > Attributes. You can also select the entire image by left clicking. Honestly, it shouldn't be that hard.

---

"its a good day to do what has to be done by me and help my brother to defeat the enemys" - John Freeman
Title: RE: Donkey Kong Country GBA World Maps
Post by: The Ultimate Koopa on June 17, 2008, 06:56:23 am
It's not so much the canvas, it's the actual assembling, or cutting parts out and moving them around... it's hard to do it with Paint, since when you 'select' and area, IT selects about a centimetre of extra around the edge, which is possibly what happened with you assembly of the Monkey Mines map.
Title: RE: Donkey Kong Country GBA World Maps
Post by: Maxim on June 17, 2008, 10:54:49 am
Using Paint to make your images is like using Notepad to write a novel, or using calc.exe to manage your finances: it will work, but better tools exist.
Title: RE: Donkey Kong Country GBA World Maps
Post by: RT 55J on June 17, 2008, 11:04:25 am
There's a reason the zoom function exists.



Also, the problem with the Monkey Mines map was the result of that column of pixels being in the same image as the right side of the map.

---

"its a good day to do what has to be done by me and help my brother to defeat the enemys" - John Freeman
Title: RE: Donkey Kong Country GBA World Maps
Post by: TerraEsperZ on June 17, 2008, 11:19:36 am
I have to disagree; when you're as keyboard oriented as I am, having a resource-light program like Paint with simple keyboard shortcuts works wonder for most maps.



I do use other tools for specific functions like removing specific colors in large quantity, transparencies, etc, but I always complete things in Paint. Now that I actually have a computer capable of running a more sophisticated program, I could try one, but I don't know which would be good enough for me, and I'm not willing to spend a couple hundred dollars only to go back to using Paint at the end.



There's Photoshop obviously, which might work if a  budget version without the more advanced and professional filter functions exists. I've used Paint Shop Pro in the past, and it wasn't bad, but doing the same thing as in Paint took twice as long and more mouse and keyboard manipulations.



It all comes down to keyboard shortcuts and simplicity to me. When I paste something, I expect the selected background color to disappear and the pasted area to appear at the top-left corner of the visible canvas. When I select an area and press DEL, I expect it to be replaced by the background color. That sort of thing.



To me, using Paint is like using a simple 5$ metal corkscrew to open a bottle rather than the aluminum-cast electric corkscrew that plays music and cost you 150$. Personal opinion of course :)



---

Current projects: Ristar-The Shooting Star (Gen), Sonic The Hedgehog (Gen), Sonic CD (Sega CD), Mega Man Zero (GBA), Battletoads (NES), Bucky O'Hare (NES)
Title: RE: Donkey Kong Country GBA World Maps
Post by: The Ultimate Koopa on June 17, 2008, 01:21:23 pm
<_<.... and relating to the actual "collection of screenshots" of Wario Land 2 levels, to make the maps, how exactly do you go around taking screenshots of the level, using the simple "screen capture" method, without accidentally collecting coins etc? Are there any codes (Action Replay, Gameshark etc), that makes it so that Wario can not even collect coins? There's such thing as Invincible, i.e. not being able to get hit by enemies, etc. Also, what about hard to reach areas? How are they done? (And has Captain Drake been here lately? Since he'll probably know more than me, since he's already done the first 3 maps of Chapter 1, and all 5 of "Chapter 6" (well, I call it Chapter 6))
Title: RE: Donkey Kong Country GBA World Maps
Post by: RT 55J on June 17, 2008, 01:38:32 pm
If you accidentally collect coins you should be able to add them in later. Coins that you accidentally collected can be added in later. Hard to reach areas can be done by guesswork or by using codes that alter the character's position or mobility (eg Moon Jump codes). The vast majority of 2D games are tile based, which makes this kind of stuff much easier.



Now my biggest problems are long repetitive corridors. I am never sure exactly how long the are. :P

---

"its a good day to do what has to be done by me and help my brother to defeat the enemys" - John Freeman
Title: RE: Donkey Kong Country GBA World Maps
Post by: The Ultimate Koopa on June 17, 2008, 01:40:57 pm
You mean from the tilesets I gave of the level, about the corridors? The only way to actually explain that would be to actually play the level. Since I can't provide the ROM for obvious reasons, unless you have the game, there's really no way to explain.
Title: RE: Donkey Kong Country GBA World Maps
Post by: The Ultimate Koopa on June 17, 2008, 01:50:30 pm
Also, I tried using the "Wario Height in Air modifier" code, but it doesn't work. It says to use it in the "color" version, I need version 2.1 or higher of the cheat device. I'm using VisualBoyAdvance CE
Title: RE: Donkey Kong Country GBA World Maps
Post by: The Ultimate Koopa on June 17, 2008, 02:23:07 pm
Well it turns out Drake hasn't been here since January 31/February 1 -- but anyway, does any one know of any moon jump codes or codes that ACTUALLY WORK, that would help with reaching hard to reach areas?
Title: RE: Donkey Kong Country GBA World Maps
Post by: RT 55J on June 17, 2008, 02:27:12 pm
I'd bet that you'd have more luck with a moon jump code.



Also, seriously try doing this yourself for once and post the results for us to critique.

---

"its a good day to do what has to be done by me and help my brother to defeat the enemys" - John Freeman
Title: RE: Donkey Kong Country GBA World Maps
Post by: The Ultimate Koopa on June 17, 2008, 02:40:39 pm
OK, I'll try assembling the screens from what I have got.. then.
Title: RE: Donkey Kong Country GBA World Maps
Post by: Revned on June 17, 2008, 05:28:24 pm
Advice: Use the edit button instead of triple posting.
Title: RE: Donkey Kong Country GBA World Maps
Post by: The Ultimate Koopa on June 17, 2008, 06:02:16 pm
I knew that, Revned.
Title: RE: Donkey Kong Country GBA World Maps
Post by: The Ultimate Koopa on June 18, 2008, 12:34:21 pm
I'm probably only going to do that particular Wario Land 2 -- I've made a thread in Maps in Progress with what I've done so far <_<