VGMaps

General Boards => Map Requests => Topic started by: SKARD on December 24, 2008, 01:53:44 am

Title: A Nightmare on Elm Street by Monarch
Post by: SKARD on December 24, 2008, 01:53:44 am
This game came out in 1989 for Commodore 64 and DOS PCs. As far as I know no one has made a map of the levels or even written a guide for it. Does anyone have this game and is willing to put the time into it, or know of a way to read the data directly from the files?
Title: RE: A Nightmare on Elm Street by Monarch
Post by: Tropicon on December 24, 2008, 12:15:29 pm
I'll do it.  How big is this game?  Any particular area you want mapped?
Title: RE: A Nightmare on Elm Street by Monarch
Post by: RT 55J on December 24, 2008, 12:49:08 pm
Is this game different than the NES version?

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"its a good day to do what has to be done by me and help my brother to defeat the enemys" - John Freeman
Title: RE: A Nightmare on Elm Street by Monarch
Post by: Tropicon on December 25, 2008, 10:40:43 am
From what I can tell it's completely different.  This game plays like a cheap version of Ultima.  Mapping so far is a pain due to a status screen that takes up most of the right hand side of the screen.
Title: RE: A Nightmare on Elm Street by Monarch
Post by: Maxim on December 25, 2008, 12:18:40 pm
Irfanview can do batch cropping.
Title: RE: A Nightmare on Elm Street by Monarch
Post by: SKARD on December 25, 2008, 07:09:24 pm
It is very different from the NES game.



Particular parts:

- In the first few levels you can tunnel through walls, I've been curious if there are any outlying areas to tunnel to.

- In the second level there's a switch that usually says you broke it. Occasionally it will open an area to a few items. Are there conditions for this switch?

- on the grated level there are buttons that need to be up or down in a combination to proceed. The combinations should be noted.

- On one ice level the squares teleport you around based on the direction you approach from. A path through this area would be helpful.
Title: RE: A Nightmare on Elm Street by Monarch
Post by: Tropicon on December 25, 2008, 08:22:39 pm
Irfan view can do Batch cropping? How?  I've been using it for years and I never knew about that.



OK you're further along in the game then I am.  How do you dig in the walls?  I just past the broken switch, should it open the little room with the grenade and the axe?  Cheat Engine does not like this game so far.
Title: RE: A Nightmare on Elm Street by Monarch
Post by: TerraEsperZ on December 25, 2008, 08:56:23 pm
For batch cropping, simply press B to go to the Batch Conversion screen. First you choose which file to add to the batch job, but for the cropping you have to go the Batch Conversion Settings, check "Use Advanced Options" and then press the "Set Advanced Options".



You'll be presented with a bunch of different transformations to choose from, the first of which is the Crop options.



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Current projects: Bucky O'Hare (NES), Metal Storm (NES), Clock Tower (SNES), Ristar-The Shooting Star (Gen), Sonic The Hedgehog (Gen), Sonic CD (Sega CD), Mega Man Zero (GBA), Battletoads (NES)
Title: RE: A Nightmare on Elm Street by Monarch
Post by: SKARD on December 25, 2008, 11:04:05 pm
Tropicon, I finished the game years ago. I'm going from memory.



Kincaid can punch through walls as his ability. There are also pickaxes available in later levels.



There's a map you can collect but I don't think I could backtrack after I found it.



The room with the grenade and axe sounds correct. I got it to open once, I just don't know how.



I'm not familiar with Cheat Engine. I'm currently going through my DOS games and getting them to work in DOSBox.
Title: RE: A Nightmare on Elm Street by Monarch
Post by: Tropicon on December 26, 2008, 10:48:18 am
OK got the batch working.  That will save time thank you.  Cheat Engine is a nifty little program that lets you hack codes when there are no built in hacking tools.  I knew I should have played as Kincaid.  The only thing I've got mapped out so far is the town and the first floor.  Does the rest of the game take place in Freddy's house?
Title: RE: A Nightmare on Elm Street by Monarch
Post by: TerraEsperZ on December 26, 2008, 12:22:03 pm
I'm curious to see those maps. I remember downloading that game way back in college when I was still mostly using DOS on my old computer but I never really even played until I got into Freddy's house. But anyway, maps of evil/haunted houses are always cool :)



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Current projects: Bucky O'Hare (NES), Metal Storm (NES), Clock Tower (SNES), Ristar-The Shooting Star (Gen), Sonic The Hedgehog (Gen), Sonic CD (Sega CD), Mega Man Zero (GBA), Battletoads (NES)
Title: RE: A Nightmare on Elm Street by Monarch
Post by: Tropicon on December 26, 2008, 06:29:36 pm
I'll post the street map in a minute.  I have to go back with Kincade for more floors of the house.  I swear this game is like a slimed down version of Ultima 6.
Title: RE: A Nightmare on Elm Street by Monarch
Post by: SKARD on December 26, 2008, 06:53:12 pm
The location of Freddy's house is random.



The rest of the game is in the house but it looks less like a house as you progress. The walls and floor become slime. The floor is grating with no walls, just a black pit between them. And there are ice areas like within a cave.



One of the last levels is a clock with trails of fire as the hands.
Title: RE: A Nightmare on Elm Street by Monarch
Post by: Tropicon on December 26, 2008, 07:41:26 pm
That's what I thought.  In that case I'll post the floors in blocks of 10 or something.



Street map:

http://www.vgmapper.com/SysPC/N/NightmareOnElmStreet.html
Title: RE: A Nightmare on Elm Street by Monarch
Post by: SKARD on December 28, 2008, 05:20:16 pm
I scanned a map I drew with pen and paper years ago.

This is the level later in the game that teleports you around. I don't recall how accurate this is.



http://img166.imageshack.us/img166/664/freddyhm3.png
Title: RE: A Nightmare on Elm Street by Monarch
Post by: Tropicon on December 28, 2008, 05:43:35 pm
That may come in handy.  I'm only running around the first slime level now but I found the "magic map" and it will speed things up.  If you like this kind of game format (running around, throwing crap, and teleporting everywhere) I highly recommend Ultima Runes of Virtue 2 for SNES.  It's just like this game only bigger.
Title: RE: A Nightmare on Elm Street by Monarch
Post by: Tropicon on January 01, 2009, 10:58:35 am
Ouch.  I gotta quit.  The incomplete elements of what I managed to map are up at my site but they wont' be there forever so get em now.
Title: RE: A Nightmare on Elm Street by Monarch
Post by: SKARD on January 01, 2009, 07:17:35 pm
Okay. Looks good. I was thinking of replaying it and drawing the general shape of the levels myself. With these I have quite a bit to go from. Thanks.
Title: RE: A Nightmare on Elm Street by Monarch
Post by: SKARD on February 24, 2009, 06:12:04 pm
Could you post that again? The hard drive I saved it to died this past weekend.
Title: RE: A Nightmare on Elm Street by Monarch
Post by: Tropicon on February 25, 2009, 06:22:33 pm
!! I can't it's gone.  I thought you had them so I erased them on my end.
Title: RE: A Nightmare on Elm Street by Monarch
Post by: SKARD on February 26, 2009, 04:33:28 am
I thought I had it too until my hard drive decided otherwise. I lost everything I worked on over the past 3 months.
Title: RE: A Nightmare on Elm Street by Monarch
Post by: TerraEsperZ on February 26, 2009, 10:04:37 am
Losing work like that is always extremely frustrating. Hopefully you'll backup your data on DVDs from now on; I never trust a hard drive to be reliable for that purpose.



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Current projects: Bucky O'Hare (NES), Metal Storm (NES), Clock Tower (SNES), Ristar-The Shooting Star (Gen), Sonic The Hedgehog (Gen), Sonic CD (Sega CD), Mega Man Zero (GBA), Battletoads (NES)
Title: RE: A Nightmare on Elm Street by Monarch
Post by: Revned on February 26, 2009, 12:42:41 pm
CDs and DVDs don't last forever either. On multiple occasions I've picked up old discs I burned and the shiny part just flaked off. I just use multiple hard drives with scheduled backups.
Title: RE: A Nightmare on Elm Street by Monarch
Post by: Peardian on February 26, 2009, 12:53:23 pm
Funny thing is, I'm in a class that deals with just this kind of stuff, but in a business setting. The professor suggests backing up on multiple places, including an external harddrive, hard medium, and a remote server. A harddrive crash or a natural disaster can kill a business in the media industry.

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YTT (34%) - WL4 (64%) - PM (39%) - YI (11%) - SMRPG (30%)
Title: RE: A Nightmare on Elm Street by Monarch
Post by: TerraEsperZ on February 26, 2009, 02:31:05 pm
Well, obviously I didn't mean that DVDs would last forever, but I trust them more than a hard drive for short-term backups. Discs will degrade over time, but a hard drive can crash anytime it feels like it. And depending on the brand, your chances of recovering your data can vary quite a bit (for example, at work we'll sometimes save one by switching the electronics with an identical drive).



But Peardian is right that multiple backups on different medias is best. I use DVDs and USB sticks myself.



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Current projects: Bucky O'Hare (NES), Metal Storm (NES), Clock Tower (SNES), Ristar-The Shooting Star (Gen), Sonic The Hedgehog (Gen), Sonic CD (Sega CD), Mega Man Zero (GBA), Battletoads (NES)
Title: RE: A Nightmare on Elm Street by Monarch
Post by: SKARD on February 26, 2009, 03:05:33 pm
It was a drive I used for backups. The thing is I did some cleaning and organized my files so that I didn't have the originals when this one failed. Since I'm not a business I can't afford a lot of places to store data.
Title: RE: A Nightmare on Elm Street by Monarch
Post by: DarkWolf on February 26, 2009, 03:36:31 pm
I keep all my important stuff on a RAID 1 array and archive things to CD/DVD.  CD/DVD doesn't last forever, but if you take care of it and don't buy the cheapest media, it should last longer than a hard drive or magnetic media (tape, zip, etc).  Solid state isn't immune to failure either (especially the cheap USB sticks), but it's always good for a backup copy.



I buy the slim plastic cases so each CD/DVD has a home.  It's a good investment.
Title: Re: A Nightmare on Elm Street by Monarch
Post by: SKARD on November 26, 2009, 11:21:30 am
Back to the original subject, I've gone through and replayed it myself. I now have maps of levels 1-10. However, before I consider them complete there are still some areas that trouble me. On level 6 there is a cross shaped platform. On level 7 there's a room with 2 ladders in it.

My suspicion is that these had some significance in an earlier version and are just inaccessible in version 2.0. Support for this theory is that when approaching the ladder on level 8 to reach an area on level 2 I get sent there immediately. Where as if I were allowed to reach the ladder normally it might first send me to level 7, then level 6, before getting to level 2.

Also on level 9 there's a room in the fire trial that I can't reach the edges of due to teleporting. Plus on level 5 I can't see all of the walkway around the starting position.

If anyone has details about these areas it would be appreciated.
Title: Re: A Nightmare on Elm Street by Monarch
Post by: SKARD on December 13, 2009, 03:24:59 pm
Since it seems no one knows how to access these remaining areas I filled them in with the primary tiles.

You can find them here:
http://www.mediafire.com/?km1ecwjmdmz
There's are also some extra maps I made of level 9 and I included a walkthrough that I found online.