The best I can do to connect the Real World maps to the Cyber World maps is to label where each jack port goes. I have now touched up all the Cyber World Maps and I am busily connecting the Real World Maps and adding some details. I do however have a couple of real world connection samples. With the newly bridged Real World maps I shall also provide a new Map List, once again in quasi Chronological order.
EDIT: I have made a bridged map of DenTown, I'm pretty sure that is my best effort in the bridging task. When you see the map, you'll noticed some parts of the streets obscured by the tall buildings, but it doesn't matter very much because these covered corners are not that important in the gameplay. Overall the result is fantastic.
I also have a treat for those of you who want to play Mega Man Battle Network 4.5 in English. Everything you need is at
http://forums.therockmanexezone.com/topic/8810534/1/ and be sure to get Lunar IPS.
UP TO DATE: The entire mapset of Battle Network 1 has been revised and sent. The differences you will notice are that all the cyber world maps have their data crystal labels centralised, the zenny labels have been shorted with a z symbol to reveal more map area and there are also several clues and hints added to some of the maps, such as code numbers in the School Network System and recoloured programs to represent the corrupted ones in the Power Plant Network System. Added to the Real World maps are icons to show where to find the hidden chips. Let me know what you think when the maps arrive and I shall continue to revise the other battle network mapsets.