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Messages - feos

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46
Mapping Tips/Guides / Rewind tool
« on: June 13, 2011, 01:04:28 am »
Let's imagine, you're ripping stuff & have missed something during the gameplay.
You don't need to play from the begining, or even from the savestate, you can REWIND & catch what you need.

There are 2 ways for it. One is more complicated & requires using the LUA script, that allows rewind. And another is rather simple, it is about using the inbuilt TAS Edit tool of FCEUX. You either record a movie, load it for playback & the open TAS Edit, or you play in TAS Edit from the beginning, easily rewinding & playing around with layers.

To play in TAS Edit itself, you load your ROM, go to Tools - TAS Edit, pless Q button (it allows you to record with you keyboard or gamepad) making movie Read+Write, & switching TAS Edit to Recording mode. Then you shall unpause emulation. Pless || button in TAS Edit, or use the Pause hotkey (can be configured though Config - Map Hotkeys). If your input doesn't take any effect while the game is running, uncheck Attach four-score in Config - Input. The rewind itself may be done by double-clicking on the frame number, that sends emulation to this frame, or by pressing < button (frame by frame).

Video demo of how to use TAS Edit
http://www.youtube.com/watch?v=sAlV7dVtE_8

PS: use the latest build of FCEUX to have all necessary functions.

47
Maps In Progress / James Bond Jr.
« on: April 30, 2011, 02:36:51 pm »
Objectless maps

48
Maps In Progress / Re: The levels.
« on: April 06, 2011, 12:11:14 pm »
Fifth Level.

49
Maps In Progress / Re: The levels.
« on: April 06, 2011, 12:07:54 pm »
Third Level & Train.

50
Maps In Progress / Re: The levels.
« on: April 06, 2011, 12:06:22 pm »
Second Level and 5-1.

51
Maps In Progress / The levels.
« on: April 06, 2011, 12:04:39 pm »
First Level.

52
Maps In Progress / Re: Gargoyles (Genesis)
« on: April 06, 2011, 12:02:41 pm »
Now with the new feature of coloring the canvas purple instead of black in Gens Rerecording, I emproved my maps with adding the parallax layer. As the B layer has lots of black & near-black places, purple made it trivial to cut all the empty places out & put the A layer picture instead.
But the placement isn't optimal sometimes.

Sprites will follow later.

53
Mapping Tips/Guides / Re: Gens KMod modifications for mapping
« on: April 03, 2011, 04:20:39 am »
Oh man!
I got help on russian forum.

Now we really can change the canvas color just by running this LUA script in Gens11b or Gens11svn296
Code: [Select]
gens.registerbefore(function(address,size)  
  local p,t=vdp.readpalette(1,1);
  local c=pal.getcolor(t[1],1);
  c.A=255;
  c.B=255;
  c.G=0;
  c.R=255;
  pal.setcolor(t[1],1,c);
  vdp.writepalette(1,t[1]);
end)
As you can see, it turns it from black to purple.
You can select any color though.

I think this brilliant fact shall be spreaded around VGMaps community.
that's my post on TASVideos:
http://tasvideos.org/forum/viewtopic.php?p=267800#267800

54
Mapping Tips/Guides / Re: Ripping from LOSSLESS video
« on: March 28, 2011, 12:53:07 pm »
BTW, Autotstitcher used for Gargoyles (Gen) worked better with video than with every frame snaps with the same settings.

55
Mapping Tips/Guides / Re: Ripping from LOSSLESS video
« on: March 28, 2011, 10:00:38 am »
DarkWolf
Rerecording emulator for Arcade/Neo-Geo allows not only frame advance, but layers switching too!
When one gets accustomed to use poor tools, it's not the reason to refuse better ones  ;)

56
Mapping Tips/Guides / Re: Ripping from LOSSLESS video
« on: March 28, 2011, 08:15:09 am »
Quote
you need to buy Camstudio to use it legally.
Nope, the codec is absolutely free & downloadable.
http://camstudio.org/blog/camstudio-lossless-codec-v14-released

The only issue with it is that the video can't be exported from VirtualDub using the GZIP method, only LZO. But importing to VD is better after GZIP usage, because it allows to seek faster & doesn't require any noticable time to decode.
Also on Level 9 it compresses TWICE better than Lagarith.

The only problem with this I would have, other then setting up a lossless recording system, is that I micro manage my screenshots.  Sometimes I leave sprites and certain bg levels on in one part of a map and subtract them in another.  I usually never know what I need to add or subtract until I get to that area of the map.

AVI dumping with lossless codec is quite simple.
Though it can be read on TASVideos link (there they really kick ass with perfect video encoding), you pause the emulator, start movie playback, turn off unnecessary layers, start AVI recording, configure the installed codec (for Cam Studio codec it is GZIP on Level 5 or higher) and then UNPAUSE the emulator. You will get the video of PERFECT quality & not so big size.
After you dumped backgroung video, there's no problem to dump the video with sprites only. then you just snap necessary sprites from VirtualDub & set them onto your ALMOST-READY map.

57
Maps In Progress / Gargoyles (Genesis)
« on: March 27, 2011, 12:20:02 pm »
Just wanted to share my WIP.

The used mapping method was described here:
https://www.vgmaps.com/forums/index.php?topic=1368

58
Mapping Tips/Guides / Re: Gens KMod modifications for mapping
« on: March 27, 2011, 03:04:54 am »
I suggest you ask the gens-rerecording people to add the feature, and point them at this thread for the code changes. I don't have the time :(

Thanks for reply, I've already created there a topic on that.
http://tasvideos.org/forum/viewtopic.php?t=10949

The only question now - is it possible with simple recompiling of 2 sources, or the coding itself required?

59
Mapping Tips/Guides / Re: Gens KMod modifications for mapping
« on: March 27, 2011, 01:01:58 am »
Is it possible to recompile the current version of Gens rerecording 11 - which allows working with layers & a huge number of other stuff, handy for taking snaps & videos - to allow it switch the Color key as well?

See this post, why I need that.

60
Mapping Tips/Guides / Re: Gens KMod modifications for mapping
« on: March 26, 2011, 03:09:56 pm »
Men, I absolutely couldn't get, HOW to handle with layers in that mode?
Neither Graphics menu, nor Readme show that option.
Please, help!

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