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Messages - vorpal86

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61
Map Gab / Re: NES - Lagrange Point (Eng)
« on: December 24, 2014, 06:13:37 am »
There will be an update shortly. I have all of the Land 1's map all mapped out. There is also several other maps complete. Bare with me...

62
Map Requests / Re: Master System/Game Gear Game Atlas
« on: December 24, 2014, 06:02:42 am »
Thank you Will Mania for Golden Axe Warrior! I noticed for a while only a few levels of the game were mapped. I have a saved game on that up til like dungeon 6 but lost time to play it. This game is really fun but it being a rip-off of Zelda would not be true. It's very fun and action oriented. I like it. So, good stuff! Good to see it complete now.

Axe Battler I started playing a long a while ago and actually started making maps for it up until the first tower of the game but lost the maps. Can't find those maps. So carry on Will!

EDIT: (Keyboard stopped working while posting but worked in notepad... weird)

63
Maps In Progress / Re: Tropicon's map projects
« on: December 13, 2014, 11:15:41 pm »
Good job Trop! Although we'll never have every game map in existence, we still have plenty done. Don't take on too much at once. It'll drive ya crazy!

64
Map Gab / Re: NES - Lagrange Point (Eng)
« on: December 13, 2014, 11:13:22 pm »
I've updated the Land1 Overhead map now. Almost Complete aside from the little area that requires the Hoverplane to access. It looks a lot nicer now.

Check the original link. I've renamed it but updated the link. It should match the minimap quite well.

I'll post the Minimap for Land1
https://www.dropbox.com/s/186vj52ud2o5fhe/00_LagrangePoint-Land1-OutterArea1-minimap%28J%29.png?dl=0


It's break time.....

65
Map Gab / Re: NES - Lagrange Point (Eng)
« on: December 13, 2014, 12:52:02 pm »
I wasn't even paying it any attention until your message. It was kinda tricky getting these minimaps to tile seamlessly like they should since for some reason the minimaps aren't quite displaying the whole map at once. There seemed to be a slight (8x8 grid?) gap in them and you need travel n or s a bit to get the remainder of the current map to pop up but I think I got it now and understand how its being displayed.

So here is Land 2's minimaps stamped together. I've also noticed (as you, Mr Esper) pointed out the loop portion of the first lands map and i'm working on it now getting it to match the minimap.

I think this formula will suffice? I split each minimap horizontally 16p since it's given me a sign of sectional proportions. I've been to all three flight destinations and looked around but the middle section of the map seems to have a different entrance location so it's still blank. Seems like it's gonna be the final area of the game.

66
Map Gab / Re: NES - Lagrange Point (Eng)
« on: December 10, 2014, 09:22:56 pm »
At least give it a try. As far as grinding goes it really isn't too bad aside from that first boss. The normal enemies seem to be just fine as long as you get the good weapons. At any rate, do as you must! : )

Also as far as the cylindrical world you may be right. As I see now, using the Map1 and Map2 files you can see a brief pic of the world at a scientific value and shows what area of the land your currently on. And yes, you can see the sphere.

I've included the pre-map overview and the partial map using the minimap1 and 2 files (mapfile1) in the example. I'm not sure yet if there is a way to reach the core of the two lands but I will eventually.

Map Overview

Partial Map (the partial map only shows a section of the land when using the mapfile1 or 2 until you reach the edge of the next section then it shows what area you are now and the map for it.)

I never used the minimap before as I forgot I had one. The first map of land 1 can be grabbed right away after there is access to the tracks outside. I've taped together the different parts of the minimap but it isn't complete yet since there is no way to access that section of Land1. I'll need the Cruiser. As far as traveling devices go you have the basic Solar Car, the Mobile, the Cruiser and the Hoverplane.

I'll post some new maps soon.

67
Map Gab / Re: NES - Lagrange Point (Eng)
« on: December 07, 2014, 06:21:14 pm »
The game itself is very fun and there is always something happening and playing while mapping I find myself playing and forget to map it then I have to go back to mapping so I can get it done in a hurry so I can play on. One of the things I like about it, now since we have access to the Resistance base is to fuse weapons (mostly guns) to make new ones and I can leave and pickup new characters now.

The music is probably the nicest thing for me in the game. I'm bobbing my head and don't even realize it! Now and again i think I'm playing a 16bit JRPG. The sci-fi atmosphere of the game is easy to get into. I've not played many space themed RPG's like this but this one hooked me in.

The story is good. It's not too involved but there are little things in the game that makes the story grab your attention wondering what will be next. For instance, there are terminals all about you can walk up to, press talk key and get information about things that have happened or things that will happen. It's basically linear story telling but it's quite interesting at times reading some of the dialogue and how it's presented.

Mapping the game is pretty easy since it's grid based and unlike a lot of grid based RPG's there is no need to shift the image 8 pixels to the left (like final fantasy) since I use a grid based sprite app for my maps I just load the snapshots in and stamp them down and they fall into place exactly. A lot of games are shifted 8 pixels down or up so you either need to use an 8x8 grid or shift the image 8 pixels up or down, THEN copy the image over. Of course this is just with my method of mapping.

As far as the world goes I'll have to play more. There is a aircraft that can be used but it's not available to me yet. I need so-and-so NavBots 2-3.

There is a lot of grinding required for at least the first Boss I dealt with. First time he kicked my butt then I leveled up a few times and he went down nicely. Fortunately there is an enemy group that comes out fairly early that gives good Exp's. Of course like the Metal Slimes but will pull out of battle. One thing I think is cool there are only certain type monsters that emerge on the world map no matter where you travel but after certain things are complete the new enemies then emerge on the same grounds as the older enemies. Usually this happens when you get to a new terrain but it's pretty neat how they tried a different method for that, and did a good job of it.

So, YES I recommend the game. According to gamefaq's statistics sheet the game will take on average (out of about 60% of people who played it) about 35 hours to finish. Just go for it and if you can't get into, no harm no fowl.

I'll let you know about the not-so flat world iffin' and when I get to it. :)

68
VGMaps Social Board / My Game - A Few Maps of it
« on: December 07, 2014, 05:41:55 pm »
Here are a few sample maps from one of the few games I designed a bit back using Stencyl works / Stency. It has a nice funtion allowing you to snapdhot the entire map you have made for the game's level.. Too bad we don't have something like this to map other games with.

Each of the stages had 3 sections and 1 boss room. 3 stages total.

Cavern 1b (some enable/disable laying added in the game hence the coins inside the walls)

Cavern 1c (this stage was designed so the player had to roll down the ledge, gain speed then let go of the keys and just jump while steady rolling fast and prevent theirself from hitting anything. Player could stop rolling but there was no other way to make it through.

Inferno 1 (this is the last stage of the game but never finished making the game. I was about 98% done with the entire game though.) YES both the BG's had paralax scrolling AND animation, and the FG lava has animation as well.

This is mapping my own game 101.. Extremely fast.

69
VGMaps Social Board / Re: Massive Thanks!
« on: December 07, 2014, 05:24:57 pm »
Well If I ever get around to it, my game Goldman's Adventure is a side-view jump and Run collect gold coins type game made with Stencyl, it has a nice built-in Snapshot your entire map function in which you can enable or disable any layer you want and just get that layer quickly sanapped. that's one of my favorite functions of that Design tool. Just for kicks i may even just post the maps for my game on here to share with everyone. Designer i am, mapper i am.. patient enough to complete something in a timely manner... I ARE NOT! =D

Carry on folks!

70
VGMaps Social Board / Re: New Atlas Directory
« on: December 07, 2014, 05:17:39 pm »
It seemed like the main directory had changed last time I looked at it. It did. Now there are two rows of systems and scrolling to the bottom goes faster. I like it.

I mostly go to the main page myself and just click on a console to view maps aside from just using the recently added maps to see what's new.

Perhaps add a main system type Category (Sega then in a list tree below -- Master System > Genesis > Game Gear > Saturn etc..) that might clean it up a bit.

71
Maps In Progress / Re: Shantae: Risky's Revenge (PC) - A partial attempt
« on: December 07, 2014, 05:05:12 pm »
Didn't this game release on the GBC a while back? It looks very nice on the GBC for a GBC game.

Number 1 (Can not configure the PC game for it's original intended resolution!) A mappers nightmare.. and also a gamers nightmare if you fancy the perfect playback experience as close to it's intended style of play.

I really hate it when the game (mostly pc games, console games are very easy to configure for original display size using emulators) looks like the artist did awesome job on the graphics just to let the player see what he spent a lot of time on being stretched out of proportion and blurred out!

But anyway nice start on these maps. Henk Neighborg drew the GFX pixel art for this game. Him and I actually chatted up a little bit several years back to give me some pixel pointers for my own art. I love his style! It got kind of a dark design to his stuff but it's very nice. He also drew the pixels for Lionheart for amiga back in 1993. Yes that long ago he was talented. Lost contact with him as he has lots of various jobs to do for DS games like Contra 4 from a while back.

At any rate.. I may play this game sometime on the BGC.

72
Map Gab / Re: NES - Lagrange Point (Eng)
« on: December 07, 2014, 04:47:48 pm »
I've updated some things. I've 10 sets of maps done now. The existing maps should be updated.

Some early areas of the game can't be accessed yet until the right time into the game since you have to backtrack some to open up any new stuff. Doesn't seem like too much though.

Here are a few more maps. I've completed about 7 new areas and more of the overworld Land1 maps. As far as maps go other than the outside world, it's really hard to get lost since the areas aren't really that big and you can see most of the areas on screen but I'm sure that will change as it appears to be doing now at my current location.

Map 4 - Iron City
https://www.dropbox.com/s/b4pk3pmwg354i2d/05_LagrangePoint-Land1-IronCity%28J%29.png?dl=0

Map 5 - Elec City - one of my nicer compiled maps
https://www.dropbox.com/s/2kaq9j18bbjtz7v/06_LagrangePoint-Land1-ElecCity%28J%29.png?dl=0

Map 6 - Front Line Tunnel back to Iron City since the road had a cave-in after the power got turned back on!
https://www.dropbox.com/s/cbg3idfw9yxn866/06_LagrangePoint-Land1-FrontLine-TunneltoIronCity%28J%29.png?dl=0

Map 7 - Iron Refinery
https://www.dropbox.com/s/93ftzluqx6h0d7k/07_LagrangePoint-Land1-IronRefinery%28J%29.png?dl=0

Map 8 - Robotics Plant
https://www.dropbox.com/s/sedr6wxheqc3byq/08_LagrangePoint-Land1-RoboticsPlant%28J%29.png?dl=0

Map 9 - Front Line tunnel to to Ceram City
https://www.dropbox.com/s/r014aq9p0bhmdg7/09_LagrangePoint-Land1-FrontLine-CeramicUnit%28J%29.png?dl=0

Map 10 - Ceram City (this is where the game breaks out and gives you multiple directions to take using the shuttles now back in the resistances control!
https://www.dropbox.com/s/hoex35no9xd2847/10_LagrangePoint-Land1-CeramCity%28J%29.png?dl=0

Most of them are complete unless I make slight changes to them or the game needs me to return perhaps opening up a new area.

I know this is a Map project but I've also been compiling a Monster chart all by itself and some other little things that would be a nice FAQ for. This game isn't over at Rpgclassics as I've noticed. I like that site!

Another update when I get it. Quite a bit left of game playing to do....

73
Maps In Progress / Re: Vorpal86's Map Projects - Current and Complete
« on: December 07, 2014, 04:24:15 pm »
I'm really looking forward to seeing the overworld maps!

Not sure how much more of Land1's maps to do since there are areas I can charter yet but there is also Land2 which I'm almost at now. I'm there actually by means of game play but there are bases and a few other city maps to do before the next big map.

I'm about the update the main thread. I've done quite a bit of mapping now. I must say, this game is awesome in a 16bit Phantasy Star (II?) way. Even some of the music. It's ice cold!

74
Map Gab / NES - Lagrange Point (Eng)
« on: December 02, 2014, 06:01:42 pm »
I've started this game's maps but it will be a while before I finish I assume. Not sure how long the game is. It's pretty cool game. It's too bad we never got it over in the states or outside Japan.

The first two town maps and area are done. I can add to those once I open up some other areas of the game as there is no current access yet. I'm still working on the layout but I just might have it.

Map 1 - Isis City
https://www.dropbox.com/s/d54ku5m58n3uxdy/01_LagrangePoint-Land1-IsisCity%28J%29.png?dl=0

Map 2 - Vesta 1 AND 2 Mining Asteroids (complete..)
https://dl.dropboxusercontent.com/u/8790902/maps_lagrange/02_LagrangePoint-Land1-Vesta1n2MiningAsteroid(J).png

Map 2 - Fiber City
https://www.dropbox.com/s/h0pp34p0pmx9yw2/04_LagrangePoint-Land1-FiberCity%28J%29.png?dl=0

Map 3 (Land 1 Outside - Finished)
https://www.dropbox.com/s/7auky48jndq11tj/00_LagrangePoint-Land1-OutterArea1%28J%29.png?dl=0

I've mapped out all I can for the Outside until I gain access to a new mobile device. So I'll be playing for a bit. The enemies in each area are also available. The idea is to get as close to an FAQ/Map as I can and keep it at a quick reference and not stray too far away from the original concept of the Map idea.

I'll update some. Let me know your thoughts. Gotta get back to the game.. Very fun! =D

EDIT
Updated Land1 Overhead map and Vesta Maps


75
Maps In Progress / Re: Vorpal86's Map Projects - Current and Complete
« on: December 02, 2014, 05:50:17 pm »
I've been working on Lagrange Point (I wrote it wrong originally) A lagrange Point has something to do with space and time and orbital gravity! You can get info on the wikipedia.

I have two town areas and quite a bit of the main Land1 overhead map done. I'll create an in-progress page.

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