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Maps Of The Month / Re: 2025/07: Legend Of Mana (PlayStation) - mechaskrom
« on: July 24, 2025, 08:15:43 am »
Most Mana games aren't very satisfying to map because the "rooms" are disjoint (of course a Metroidvania map enthusiast would think that xP), so kudos for putting in all that work and making something interesting and useful!
I do have one tiny complaint though - the extra grey pixels in the text that were presumably added to smooth the font out for use at 2x size make it look blurry, and I kept checking if I was viewing the image at the correct zoom ): I think it would've looked better as just a straight Nearest Neighbor upscale without any smoothing. Or maybe even just 1x - the text is more legible large, but the maps are still at 1x and many details are hard to see without zooming in anyway, so the larger text doesn't have much benefit.
As for the Junkyard - that's interesting, and I don't think I've seen anything like that either. I think I've seen games with similar-looking sections, sometimes designed to be deliberately confusing, but nothing where some aspects (like the treasure chests) are shared between the "copies".
I do have one tiny complaint though - the extra grey pixels in the text that were presumably added to smooth the font out for use at 2x size make it look blurry, and I kept checking if I was viewing the image at the correct zoom ): I think it would've looked better as just a straight Nearest Neighbor upscale without any smoothing. Or maybe even just 1x - the text is more legible large, but the maps are still at 1x and many details are hard to see without zooming in anyway, so the larger text doesn't have much benefit.
As for the Junkyard - that's interesting, and I don't think I've seen anything like that either. I think I've seen games with similar-looking sections, sometimes designed to be deliberately confusing, but nothing where some aspects (like the treasure chests) are shared between the "copies".