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Messages - G.E.R.

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1
Map Requests / Re: List of unmapped NES games
« on: August 24, 2025, 01:07:07 pm »
I think it's possible to speed up the our NES-mapping process by using Cheat Engine codes, this is my method which I use rip 2D-maps (usually).
First need to find values for X/Y player position and set hotkeys somethink like this:
Code: [Select]
[i]Presskey "DEL" decreased X_pos value by 160 pixels
Presskey "PG DOWN" increased X_pos value by 160 pixels
Presskey "HOME" decreased Y_pos value by 100 pixels
Presskey "END" increased Y_pos value by 100 pixels
Presskey "INS" freeze X_pos and Y_pos
Presskey "PG UP" unfreeze X_pos and Y_pos[/i]
Then find values for player health/weapon ect and freeze them. This will give free movement on levels without player hit.
Maybe it can be usefull for some difficulties/problem games?

2
Map Requests / Re: Full map set for Sonic the Hedgehog's games
« on: August 15, 2025, 02:41:36 am »
A robofish in one expocenter of robotics in Moscow, it look like enemy from forest-theme zones.

3
Maps Of The Month / Re: 2020/03: Earthworm Jim (Genesis) - G.E.R.
« on: August 10, 2025, 12:11:09 pm »
It was unexpected to saw this game on a passenger tablet on the plane (Airbus A350-941). Not playable due to lack of gamepad

4
Map Gab / Re: Sonic Advance - Sonic Colors Maps' sizes
« on: June 28, 2025, 12:30:39 pm »
I think this quick-way gameplay can may have a bad influence on people and lead to excessive haste in the live. I noticed one strange feature when I explore a tourist object or go through a forest route as soon as quickly not clear why. This is useful when it need to pass the distance in 16+16km from a bus stop through the forest to cave, exploring this cave and come back and 'finish' within 6 hours to catch the bus, but I noticed that in this mounth I thied to explore castles or river valley quickly/as soon as possible (is not clear why).

5
By a strange coincidence I bought two books about Genesis / Mega Drive games, in this month (May 2002) and their authors recommended to draw level schemes (maps) manually, on paper

6
Gaming / Stop it
« on: March 31, 2025, 02:38:31 am »
I understand that you didn't understand what it this theme about.
This theme titled "Soniс 3 Competition the my fan-game" and this means that this theme about unofficial game, in which I tried to recreate full-fledged playable levels based on official STH3 Competition mode maps.
This theme is not about another unofficial games and engines.

I asked specific question - what needs to be fixed, changed, improved or implemented? I don't asked what engines or fan games are there. I don't searc information about them, I just asked "what needs to fixed?". This means that no need to write long articles about other games, this theme non for it.

7
Map Requests / Re: List of unmapped NES games
« on: March 29, 2025, 05:01:53 am »
I sold my NES console in 2016 and I was very surprised by people's reaction on my announcement. I thought that all retro consoles no one needs them anymore because everyone play on old games by emulators on laptop/notebook/smartphones. In fact, I receive 2 calls and 4 text messages within an hour after filing the announcement, people were ready to transfer money so that I send console to another city.

As for "1.36 NES games per day", this not unreal because some games consist of one-screen "maps" or have non-platforming structure. Another platform levels may be mappable half-automatic: GameGenie codes for invisibility, freeze objects, record AVI and using Screenshot Autostitcher

8
Map Gab / Re: Jurassic Park (Sega Megadrive/Genesis)
« on: March 29, 2025, 04:41:17 am »
It's wonder how you felt about Sonic Advance 3 map set in 2020, when I contributed them first, then contributed them again (after small corrections after check them by Boniarchi on SonicRetro forum) and then contributed them for the third time eight months later (because I found hidden keys after playing the game).

9
Map Requests / Re: Sega Genesis Mini 2 - full map set
« on: March 20, 2025, 02:43:54 am »
It was very unexpected found a vertical-looping maps in this games. This Is usually used for endless abysses or to save a level space and I think it's kinda of weird - to use this on not so big maps.

10
For pixel comparison it's very simple:
You should to make one layer on negative (Image - Adjustments - Invert), set transparent 50% (Opacity 50% on layer-menu) and place this layer on top of the first layer. The same pixels will be gray, the difference pixels will be another colors. Another way: just set blend mode Difference on top layer.


For background removal: I never used it, but you can merge previous layers and select background, move selection to the first image and copy area on new layer.

You can see all of this in this example

11
Kirby's Dream Land 3 is actually quite 'voluminous', I played this in the last month (by coincidence).
This Jackster's map set was useful on some levels, where I don't understud what should I do and where should I go.

12
Gaming / The film
« on: December 31, 2024, 06:09:35 am »
Mexican movie "The Incident", 2014, uses this looping-spaces idea:
vertial-looping stairwell, in which the 1st floor follows above the 9th floor and characters attempts to go down below the 1st floor lead them to the 9th floor.
horizontal-looping road in a last story, in which endlessly repeats the same stretch

13
Gaming / Re: Sonic 3 Competition Plus - my fangame
« on: December 31, 2024, 05:46:11 am »
I'll leave  OpenSurge engine but I will rewrite the scripts, collision maps and main levels design.
My question was about any ideas about bosses and objects (traps, bonuses, decorations, etc) for levels and anything else you would like to see in the levels.

14
Map Gab / Re: Sonic Advance - Sonic Colors Maps' sizes
« on: December 31, 2024, 05:40:40 am »
If you pay attention on maps for all games you find that ~2005-2012 games have only 2-3 main routes. This means that this levels were designed for fast clearing (see Blaze run, run Blaze run). Games after 2013 (Lost World, Mania, Forces, Superstars) return to searching+exploring+survivaling strategy and designed for longer clearing.

15
This moment raises some questions.
Shadow visited the city (Sunset Heights) and saw how the city destroying by robot. Why he wasn't surprised? Why he wasn't interested what's happened? He realized later that it's a future locations.
All games events and the Timeline happen in accordance with Novikov self-consistency principle.
So in this case he had to get to know this locations before SForces story (when Rouge instructs Shadow to check something in the city). If he knew what will happen, he could have prevented SForces events.

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