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Messages - G.E.R.

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1
Map Gab / Re: Sega Genesis Mini 2 - full map set
« on: October 10, 2025, 04:30:06 am »
It wasn't so difficult due to use emulator with the possibility of manage layers (visible/invisible), game genie codes (invincibility player) and free moving around some levels.
There was small sized levels or small levels count in most this games.

2
Map Gab / Comparing Ecco's map
« on: October 01, 2025, 10:54:11 pm »
I was compared every map (my and exist) before saving and there are minor discrepancies between them. Some images coincided almost 100%, but some maps have differences (colors, walls, block structure, sea plants). Apparently, due to various emulators or ripping method.

One interesting that I found: Machine levels (with autoscrolling) has a looping maps like Sonic 3 & Knuckles. This has no practical significance, but if you break autoscrolling and try to move freely around the level, the right edge of the map will continued seamless to the left edge, and bottom edge to top edge.
Ecco Jr have has more levels than maps: there can be 2-5 levels on one map with the possibility of way between them.

3
Map Gab / Re: Sega Genesis Mini 2 - full map set
« on: October 01, 2025, 11:31:28 am »
I actually don't know how many maps should be, all videos that I found were for SNES/MS and other platforms. There really have a lot of levels (=scenarios/scripts), but all Genesis levels, that I checked, was only this 4 themes: grass, desert, snow and volcanic.

4
Map Gab / Re: Sega Genesis Mini 2 - full map set
« on: September 30, 2025, 03:44:56 am »
Actually we already have Ecco's CD maps:
Ecco the Dolphin include 5 extra levels (exclusive for SCD), the Tides of Time include some objects (exclusive video-glyphs) on the same maps. But don't fix anything now, I'll send new maps with objects and waythrought lines for all games tomorrow and I'll tell you what need to fix.

5
Map Requests / Re: List of unmapped NES games
« on: August 24, 2025, 01:07:07 pm »
I think it's possible to speed up the our NES-mapping process by using Cheat Engine codes, this is my method which I use rip 2D-maps (usually).
First need to find values for X/Y player position and set hotkeys somethink like this:
Code: [Select]
[i]Presskey "DEL" decreased X_pos value by 160 pixels
Presskey "PG DOWN" increased X_pos value by 160 pixels
Presskey "HOME" decreased Y_pos value by 100 pixels
Presskey "END" increased Y_pos value by 100 pixels
Presskey "INS" freeze X_pos and Y_pos
Presskey "PG UP" unfreeze X_pos and Y_pos[/i]
Then find values for player health/weapon ect and freeze them. This will give free movement on levels without player hit.
Maybe it can be usefull for some difficulties/problem games?

6
Map Requests / Re: Full map set for Sonic the Hedgehog's games
« on: August 15, 2025, 02:41:36 am »
A robofish in one expocenter of robotics in Moscow, it look like enemy from forest-theme zones.

7
Maps Of The Month / Re: 2020/03: Earthworm Jim (Genesis) - G.E.R.
« on: August 10, 2025, 12:11:09 pm »
It was unexpected to saw this game on a passenger tablet on the plane (Airbus A350-941). Not playable due to lack of gamepad

8
Map Gab / Re: Sonic Advance - Sonic Colors Maps' sizes
« on: June 28, 2025, 12:30:39 pm »
I think this quick-way gameplay can may have a bad influence on people and lead to excessive haste in the live. I noticed one strange feature when I explore a tourist object or go through a forest route as soon as quickly not clear why. This is useful when it need to pass the distance in 16+16km from a bus stop through the forest to cave, exploring this cave and come back and 'finish' within 6 hours to catch the bus, but I noticed that in this mounth I thied to explore castles or river valley quickly/as soon as possible (is not clear why).

9
By a strange coincidence I bought two books about Genesis / Mega Drive games, in this month (May 2002) and their authors recommended to draw level schemes (maps) manually, on paper

10
Gaming / Stop it
« on: March 31, 2025, 02:38:31 am »
I understand that you didn't understand what it this theme about.
This theme titled "Soniс 3 Competition the my fan-game" and this means that this theme about unofficial game, in which I tried to recreate full-fledged playable levels based on official STH3 Competition mode maps.
This theme is not about another unofficial games and engines.

I asked specific question - what needs to be fixed, changed, improved or implemented? I don't asked what engines or fan games are there. I don't searc information about them, I just asked "what needs to fixed?". This means that no need to write long articles about other games, this theme non for it.

11
Map Requests / Re: List of unmapped NES games
« on: March 29, 2025, 05:01:53 am »
I sold my NES console in 2016 and I was very surprised by people's reaction on my announcement. I thought that all retro consoles no one needs them anymore because everyone play on old games by emulators on laptop/notebook/smartphones. In fact, I receive 2 calls and 4 text messages within an hour after filing the announcement, people were ready to transfer money so that I send console to another city.

As for "1.36 NES games per day", this not unreal because some games consist of one-screen "maps" or have non-platforming structure. Another platform levels may be mappable half-automatic: GameGenie codes for invisibility, freeze objects, record AVI and using Screenshot Autostitcher

12
Map Gab / Re: Jurassic Park (Sega Megadrive/Genesis)
« on: March 29, 2025, 04:41:17 am »
It's wonder how you felt about Sonic Advance 3 map set in 2020, when I contributed them first, then contributed them again (after small corrections after check them by Boniarchi on SonicRetro forum) and then contributed them for the third time eight months later (because I found hidden keys after playing the game).

13
Map Gab / Re: Sega Genesis Mini 2 - full map set
« on: March 20, 2025, 02:43:54 am »
It was very unexpected found a vertical-looping maps in this games. This Is usually used for endless abysses or to save a level space and I think it's kinda of weird - to use this on not so big maps.

14
For pixel comparison it's very simple:
You should to make one layer on negative (Image - Adjustments - Invert), set transparent 50% (Opacity 50% on layer-menu) and place this layer on top of the first layer. The same pixels will be gray, the difference pixels will be another colors. Another way: just set blend mode Difference on top layer.


For background removal: I never used it, but you can merge previous layers and select background, move selection to the first image and copy area on new layer.

You can see all of this in this example

15
Kirby's Dream Land 3 is actually quite 'voluminous', I played this in the last month (by coincidence).
This Jackster's map set was useful on some levels, where I don't understud what should I do and where should I go.

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