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Gaming / Re: Crater, a Sokoban clone for MS-DOS
« on: Today at 02:43:44 am »
That is such a cool project! There is something incredibly satisfying about coding for MS-DOS—it’s like the ultimate "back to basics" challenge. Using Sokoban as a stepping stone toward a JRPG is actually a brilliant move. It forces you to master the core logic of tile-based movement, collision detection, and level loading, which is exactly the foundation you'll need for those top-down town and dungeon maps later on.