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Messages - Spaghettimaster

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Map Gab / Re: How did Tropicon rip this cutscene map? (Star Ocean) [SNES]
« on: January 31, 2026, 08:19:46 pm »
Ah, a code like that would've been too good to be true I guess. Hopefully one day I can stitch the frames together from the chunks in YY-CHR (if they're actually completely unused, I haven't checked any PA event so far).

Quote from: dark_lord_zagato
You're Barack Obama on TSR? It looks like you've done quite a lot of work over there. :)
Yes, that's me. I'm currently going for every SNES rpg possible, with a few breaks here and there.
I get most of my codes from the gamehacking.org discord (walk thru walls, no random battle), since they're the base of my work.
Also using an emulator called bsnes+ with a mod for true colours (bsnes-rawpalettes) made by Random Talking Bush.

Quote from: dark_lord_zagato
It would be nice if there were better programs for displaying everything in a ROM visually.
The best thing I've found for viewing Star Ocean was the no S-DD1/96Mbit hack from Romhacking, which allows me to view the rom file in YY-CHR with much better clarity.
Although I couldn't find every frame for every npc (and a few other things), it was great improvement over the original rom.

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Map Gab / Re: How did Tropicon rip this cutscene map? (Star Ocean) [SNES]
« on: January 29, 2026, 02:30:50 am »
Too bad, but I kinda expected that answer, since it's really specific and as mentioned, I've only seen it for SoM so far.

But changing the ID for the character in front (overworld) could also be helpful, since I've already started ripping the protagonists and some of them have a running animation that can't be really captured, since characters like Tinek use their wolf form in battle and others like Joshua are flying over the battlefield. Joshua and Tinek use their overworld running animation in the Sylvalant Ruins (Eris cutscene), but I haven't seen them using the other directions.

You don't happen to have codes for these characters, do you? I would like to capture their frames und upload them to tsr.

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Map Gab / Re: How did Tropicon rip this cutscene map? (Star Ocean) [SNES]
« on: January 28, 2026, 02:52:28 pm »
Again, thank you very much. These were the two Star Ocean maps which gave me headache.
They're both complete now.

And since you're talking about Secret of Mana:
https://tcrf.net/Secret_of_Mana_(SNES)

Has Star Ocean a code that will let you turn into npc characters too? So far, I've only seen something like that for Secret of Mana.
If you've seen my npc sheets on tsr, there are multiple npcs which don't move. There might be walk frames for them, but I'm not quite sure and would like to check it out.

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Map Gab / Re: How did Tropicon rip this cutscene map? (Star Ocean) [SNES]
« on: January 27, 2026, 11:06:29 am »
Oh, a room modifier, that's neat.
Thank you very much, I just used 7E04610E in bsnes-rawpalettes, walked into the next map and got teleported to the time gate =)
Also got myself unstuck with a walk through walls code (1D4D-E7B8).

One last request: Can you tell me the room ID for the docked Calnus?
https://www.spriters-resource.com/snes/starocean/asset/504735/
This one is cut off and I would like to capture it completely.

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Map Gab / How did Tropicon rip this cutscene map? (Star Ocean) [SNES]
« on: January 24, 2026, 02:16:55 pm »
You can see this cutscene map (bottom left) only at the beginning and the end of the game (and only a small part of it):
https://vgmaps.com/Atlas/SuperNES/StarOcean(J)-Miscellaneous.png
Time Gate in Star Ocean (SNES), I also have quicksaves for bsnes+ (rawpalettes) if needed.

Somehow he was able to walk over the entire thing and make his screenshots, I can only guess that he used codes to freely walk around during one of the cutscenes.
According to his profile he isn't active anymore, but is it somehow possible to get in touch for these codes? Or maybe he shared them with any other member here?
I would like to do a layered version of it (upper layer / lower layer), but it's currently out of reach for me.

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