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Messages - JonLeung

#1
Map Requests / Re: JonLeung's Requests
April 23, 2026, 06:10:43 PM
VGCartography has completed his map set for Chrono Cross!

I remember enjoying this game enough back in the day, despite actually getting annoyed at all the characters I was gaining without having the time to learn how to really use them...

But I don't think I ever did New Game+.  Which is silly considering how often I find myself chastising people who don't do the New Game+ in Chrono Trigger.

These maps are tempting me to play this again... maybe one day I will, and I'll surely use these maps if/when I do.

Thanks as always, VGCartography.  Your maps of games for the original PlayStation are nothing short of exemplary!
#2
Map Gab / Re: VGMaps.com now has over 50,000 maps!
April 16, 2026, 08:33:07 AM

Here are 100 words in game titles/map names, listed here by frequency.

"Man" is among the most common, but "Woman" is the least.
"Final/Battle/Dark/Kid" & "Space/Alien/Force" are next to each other.
#3
Map Gab / Re: VGMaps.com now has over 50,000 maps!
April 13, 2026, 08:25:44 PM

50,000 maps for 3401 games means an average of 14.7 maps per game.

So how about individual platforms?

This table shows the average number of maps per game, per platform.

(How often do you see the Wii U ranked so highly?)
#4
Map Gab / Re: VGMaps.com now has over 50,000 maps!
April 12, 2026, 04:43:46 PM

3401 games have at least one map on VGMaps.com.
Here's the breakdown by platform.
818 games are on the NES (including the Famicom and Famicom Disk System), a whopping 24%.
#5
Map Gab / Re: VGMaps.com now has over 50,000 maps!
April 11, 2026, 09:17:36 PM

Still celebrating VGMaps.com having 50,000 maps!
It's little surprise that the majority of maps are for console games.
(It'd be nice to have more computer games mapped!
And I don't know what to classify the Virtual Boy as, so it might as well be its own category.)
#6
Map Gab / Re: VGMaps.com now has over 50,000 maps!
April 10, 2026, 09:50:09 PM
Quote from: FlyingArmor on April 10, 2026, 11:29:38 AM
Thank you so much, Jon, for making it possible for all of us to contribute to this amazing internet project you began so long ago. And I'm happy to have been a helping hand in reaching the 50,000 milestone. :D

It's been a lot of fun viewing all of these "windows" into the state of the website these past few weeks. ;D

And wow, I definitely wasn't expecting to be the fifth most active contributor on VGMaps! Have I really done that much?!

You're welcome!

I have a few more stats I could show off, and probably will (just not tonight), but it's definitely winding down, there's only so much that's worth saying.
Glad people find them interesting!  I knew this one about how much the top mappers have contributed would get people's attention!

Yeah, you're up there, FlyingArmor.  Is there really any doubt?

What I find interesting is that the top five contributors are all about 1000 maps apart from each other.  That's pretty even!

There's some mathematical theory or law or something about how when something is big (like population, for instance), the largest one will be considerably larger than the second, whose difference from the third isn't as big.  Probably some distribution thing I can't remember right now, and Google's not helpful.  Maybe it applies to map sizes, seeing as how G.E.R.'s latest huge map is three times bigger than his previous one, as mentioned here.

In any case, it's clear from that table that this site's content and success is due to you guys, so I should be thanking you.  I mean, just look at that!
G.E.R. alone has made almost 11% of maps on this site, that's over one-tenth - and almost one-ninth - of ALL of this!  The top 12 mappers alone have made up half the site!
Guard Master only recently starting sharing his maps with VGMaps, with so much of it in 2026... which is amazing, already shooting up to 7th place by providing 1/40th of VGMaps.com in a short amount of time.

So thank you all again for your hard work!  This community may be small, but it's amazing.
#7
Quote from: Cyartog959 on April 08, 2026, 03:52:53 PM
Have faith, and peace and prayers to Jon and the forums' staff to resolve such situations.

Your faith and prayers are misplaced; they would be better applied to something more productive.
Considering the state of the world, there are more pressing things you should pray for.  Even if God is omniscient and omnipotent and therefore able to hear every prayer and infinitely kind and patient that he doesn't mind you asking for any little thing, I think it would still be better to show what you value by thinking about real world issues when you pray... instead of the condition of the forums on a video game maps web site.

Anyway, I'm aware of the forums timing out and choking up frequently lately.  I'll bring it up with bustin98 again.
#8
Map Gab / Re: VGMaps.com now has over 50,000 maps!
April 10, 2026, 09:00:32 AM
Quote from: Cyartog959 on April 08, 2026, 08:01:26 PM
Hey! I just remembered something that's been forgotten/overlooked in the midst of our celebration!

Presently, for 3D games, VGMaps doesn't count the length of maps in distance meters, kilometers/square kilometers, miles, and so forth. The many game console atlas pages that have 3D game maps in the site, regardless of perspective, doesn't have their meter size counts alongside pixel and data file sizes, for traveling in different directions.

As I recall, from the GDC 2009 YouTube video presentation Sega made about Sonic Unleashed after its launch, the stages ranged from 5 to 20 square km, spotted at minute 43:28 in the video(I've left a video link to it in one of my posts). This led me to think, "What many other 3D games do have their meter size counts?".

I just had this thought after seeing your numerous calculations for select maps that are the longest, largest, narrowest, smallest, etc., etc., and my mind went "DING!" through a little thinking, and that's where it hit me.

Jon, if you're around, perhaps the atlas pages may need a new distance meter count section for 3D game maps added sometime soon. Think about it. I'm curious to see what they are.

Measurements in meters or square meters really don't mean enough to be listed on the atlas pages.
And technically, it could be applied to 2D games as well, but we're not going to do that.
Even now, as it is, some days I wonder if the pixel area and filesize are even necessary, so I'm definitely not going to add another column with limited value.

Calculating it isn't easy for multiple games, let alone just one.  For one thing, it's completely arbitrary what scale is in each game.  It's usually calculated by taking the known height of a character.  But what if that isn't known, or it's some abstract game?  Or if there are changes in perspective or game modes, you have to calculate them for each one?

It can be interesting in certain instances (like comparing the cities of GTA-style games, or open worlds in general), but not something you can realistically expect to be applied to maps "en masse".  If you still want to discuss the intended area of particular game maps, that should be a different topic thread.
#9
Map Gab / Re: VGMaps.com now has over 50,000 maps!
April 09, 2026, 07:18:57 PM

Over 400 people have submitted maps to VGMaps.com: The Video Game Atlas!
Thanks to G.E.R. for providing the data on these video game cartographers!
It helped me to make this table of the top 30 mappers showing how many maps they've made, including how many that are for their fave platforms!

It's insane that G.E.R. alone has created almost 11% of the entire site's content by himself!

Is your name on the list?
#10

VGMaps.com: The Video Game Atlas now has a NEW largest map! 🤯

G.E.R.'s HOLLOW KNIGHT: SILKSONG (PC) map of Pharloom & The Citadel is 3.65 gigapixels, over three times larger in area than his own Limbo (X360) map, and at 242 MB, 1½ times larger in filesize than his own Ori And The Will Of The Wisps (PC) map!

As it says on there, it required around 420,000 screenshots.  Incredible!

#11
Map Gab / Re: VGMaps.com now has over 50,000 maps!
April 04, 2026, 08:15:43 PM

Here's a summary of all the maps of extreme sizes, including the tallest/shortest/widest/narrowest (no thumbnails because they'd just look like sticks anyway).
#12
Map Gab / Re: VGMaps.com now has over 50,000 maps!
April 02, 2026, 09:13:58 PM

After looking at the largest and smallest maps by image area, here are those in the middle. ozderya, who mapped the 50,000th map, also mapped many of the maps here at the center!
#13
Map Requests / Re: JonLeung's Requests
April 01, 2026, 05:04:43 PM
VGCartography has made maps for Quest 64!

It's not an April Fool's joke, or meant to be one, I just forgot to mention it.  They were submitted on March 4 and 14, so, it was weeks ago, my bad.

Thanks again for all your awesome work, VGCartography!  I know Quest 64 gets a bad rap, but it does actually have its fans, and I'm sure they appreciate these maps!
#14

If you aren't familiar with these games or its sequels (or any of its bosses, like my friends), you could always check out the recently released Mega Man: Star Force - Legacy Collection!
It came out just last Friday, for all modern consoles and Steam, with new quality-of-life updates, art and audio archives, and more!
#15

For this month's "Maps Of The Month" featurette, I wish to draw your attention to Will Mallia's Mega Man: Star Force - Dragon / Leo / Pegasus (DS) maps.

In the year 220X, Geo Stelar, an eleven-year-old boy, mourns the loss of his father a few years earlier, due to an explosion on a space station. After his father's co-worker gives him a Visualizer, a special visor that allows him to see the "EM Wave World", Geo meets Omega-Xis, an alien who seems to know Geo's father, and can merge with Geo to become (a version of) Mega Man.  Together, they neutralize hostile FM beings that pose a threat to the Earth.

Taking a cue from Pokémon's multiple releases, this first game in the Mega Man: Star Force series comes in Dragon, Leo, and Pegasus flavours.  Each version has its own transformation, charged shot time, and unique "Giga Card", but the overall story - and maps - are the same.

The Mega Man: Star Force games take place in a different timeline than that of classic Mega Man, but it is in the same one as Mega Man: Battle Network, as you can probably guess by its gameplay and overall look, despite being 200 years later.  There are still some labyrinthine areas, especially in the EM Wave World, which is where Will Mallia's maps come in handy!

So to recognize the effort put into mapping the first chapter of the latest Mega Man legacy, Will Mallia's Mega Man: Star Force - Dragon / Leo / Pegasus (DS) maps will be known as VGMaps.com's Maps Of The Month for April 2026.