zsKnight and Demo are back, and working on Super ZSNES, a rewritten-from-scratch GPU-powered emulator, a 17-year-later "sequel" to the original ZSNES, a popular Super NES emulator that I'm sure many if us here have memories of.
Here's Super ZSNES's website.
Some new features include being able to add high-res textures and even some 3D effects. Also enhanced audio. Thanks to a user-friendly enhancement editor, other users will be able to design their own mods.
Now, I'm sure several of us are purists and might not use enhancements, but there might be something here of use for mappers.
For example, as seen in the video, it's possible to play it widescreen, by seeing more of the playfield that's in the game's memory, normally off-screen. I know other tools already exist to see beyond the normal play area, but the extra area might be handy for those who like to map directly from screenshots (by reducing the number of screenshots required and/or getting to hard-to-reach areas without needing location/walk-through-walls codes) or in conjunction with autostitching tools.
In any case, increasing interest in Super NES games can always help get more people intrigued about game mapping... (maybe we'll get the Super Star Wars trilogy and Shadowrun maps yet!)







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