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Messages - JonLeung

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1
Map Gab / Re: VGMaps.com now has over 50,000 maps!
« on: Today at 04:57:08 pm »

Still celebrating VGMaps.com: The Video Game Atlas having over 50,000 screenshot maps!
We looked at the maps with extreme filesizes, but how about actual image area? The # of pixels?
The maps for Limbo and Blasphemous have over ONE BILLION pixels, each!
That's over a gigapixel!

2
Map Gab / Re: VGMaps.com now has over 50,000 maps!
« on: Yesterday at 05:19:37 pm »

VGMaps.com: The Video Game Atlas got to 50,000 maps a week ago! Still more stats!
After the 10 largest/smallest maps, here are the 10 "middlest" maps by filesize.
Not overworlds or in-game mini-maps, but actual individual game areas!
The Legend Of Zelda: A Link To The Past's Kakariko Village is one of the first maps I ever made; so cool to see it so close to the center!

3
Map Gab / Re: VGMaps.com now has over 50,000 maps!
« on: March 27, 2026, 10:27:23 pm »

Here are the 10 smallest maps, by filesize.
These are mostly in-game maps, or dark/empty "rooms".
The Legend Of Zelda: Ocarina Of Time has the smallest in-game map: The Lost Woods!

4
Map Gab / Re: VGMaps.com now has over 50,000 maps!
« on: March 26, 2026, 09:38:22 pm »

More VGMaps.com facts: here are the 10 largest maps based on filesize (might do it based on image area later).
Two from Ori, two from Ultima, and two from Pokémon.
Funny how no maps are between 100-150 MB...

5
Map Gab / Re: VGMaps.com now has over 50,000 maps!
« on: March 24, 2026, 08:05:36 pm »

Still celebrating VGMaps.com's 50,000 maps!
From the data seen in the last two days, we can see the average filesize per map per platform!
The largest maps on average are on the PSP, mostly due to G.E.R.'s Sonic Rivals and catacombs's Ultimate Ghosts 'N Goblins maps.

The map that is closest to the overall average of 952,006 bytes (929.7 kb) is G.E.R.'s map of Volcano Valley - Stage 1 from Kirby: Mass Attack (DS), which is 1631 bytes over.

The closest that is under, by 2094 bytes, is the map of the Entrance of Dracula's Castle from Castlevania: Symphony Of The Night (PlayStation), by Revned, and thanks to mephea and TerraEsperZ.
Just wanted to mention this, as it's funny to think of this awesome start as an "average map".

6
Map Gab / Re: VGMaps.com now has over 50,000 maps!
« on: March 23, 2026, 05:11:32 pm »

Today, we see how much each platform's filesize contributes to the 47,600,318,154 bytes (44.3 GB) of VGMaps.

(Sorry that the colours of the wedges don't always make sense nor are they necessarily the same as they were yesterday.)

Interesting takeaways:
-The PC section takes up ⅓ of all of VGMaps.com ALONE!
-The Switch being second place is kind of crazy, it's a whole tenth of everything, despite having less than 1% of the maps.  It's all those massive Kirby and Sonic maps!
-Despite the NES having the most maps (17.3% of them as seen in yesterday's chart), it only takes up 1.8% of space!


7
VGMaps Social Board / Re: YouTube channel! (JonLeung1)
« on: March 23, 2026, 09:54:59 am »

It's been years since I had my friends guessing the (classic) Mega Man and Mega Man X bosses... so now I have them guessing Mega Man: Star Force bosses, in time for the Mega Man: Star Force Legacy Collection being released this Friday!

8
Map Gab / Re: VGMaps.com now has over 50,000 maps!
« on: March 22, 2026, 04:42:44 pm »
I was planning on making a big infographic with all sorts of stats and figures and such, but it took me a while to relearn how to do graphs in Excel, and besides, it'd be better to stretch this out with one graph a day over the next few days, at least, especially on social media.

Today I made a pie chart showing how many maps there are per platform:

Almost half of the platforms have less than 100 maps... probably not surprising that the NES and Super NES are the most popular sections.  With both at about 1/6 of all the maps hosted on VGMaps.com, unsurprisingly (it's math after all), that's 1/3 of all of them.  With maps for PC (Windows/DOS) games, that comes to almost half!

9
Map Requests / Re: JonLeung's Requests
« on: March 22, 2026, 02:23:06 pm »
Today, we've got maps for the Game Boy Color game, Dragon Warrior Monsters, by Guard Master.

Yes, it's like Pokémon, with monsters from Dragon Quest (or "Dragon Warrior", as it was still known outside of Japan at the time).

Today, I learned that this is the first Dragon Quest game released in Europe, back in January 2000.  Man, Europeans didn't have any Dragon Quest games pre-2000?  Crazy!

And I see the "(Unmarked)" maps have today's date, so these are actually brand new maps, cool!  Not that maps lose their freshness, LOL...

Thanks again as always, Guard Master.

10
We have reached 50,000 maps as of today!

Please continue discussion about this here.

11
Map Gab / VGMaps.com now has over 50,000 maps!
« on: March 21, 2026, 08:42:47 pm »

As of 5:36 PM today, when ozderya submitted maps for Pop Breaker (J) for the Game Gear over on the VGMaps Discord server, its "Stage 08" became the 50,000th map here on VGMaps.com!


We knew this was coming; Cyartog959 asked about this in November 2024 and started a topic about it.  Earlier on in the year (January 6), I counted 48,189 maps, and based on the rate of maps we'd been getting over the past four years, I estimated that the remaining ~1811 maps would probably take another eight months, so, probably late September.  (Though apparently I didn't actually say that in the topic thread, hmmm.)  However, instead of the start of autumn, we got to 50,000 by today... spring literally just started!

Why was my estimate off by half a year?  Because, just shortly after we were talking about it in that topic in January, map submissions shot up through the roof!  Guard Master began regularly submitting maps from his massive hoard that he'd created before, though originally for GameFAQs.  Along with submissions from others, there was (probably?) a record made or broken here, as there were 17 consecutive days of submissions between January 19 to February 4.  As you can see from the news page on the front, the submissions have been very constant this year, including loads from MP83, gymzatan, VGCartography, and zagato blackfist.  And several other mappers, too, but those ones in particular stood out this year.  (I love your work, guys, and I shouldn't complain, but... maybe space things out a bit more?  Were you racing to 50k?)

The congratulations aren't just for ozderya, or just any of the recent mappers.  Because to get to 50,000, we of course need all the maps that came before.  Every single one of them.  So if you've ever submitted a map to VGMaps.com, and it's still up, it all counts towards this total (which is actually 50,042 now, since Pop Breaker has 50 stages).

I'd love to put up some more stats and interesting facts and pie charts and whatnot, but this will take a bit longer.

While I have a lot of data on hand, with some neat trivia (did you know that the PC section ALONE takes up ⅓ of the whole site in terms of file mass? Or that the NES section is largest by quantity as it has 8615 maps, the most of any section, but by mass, it only accounts for 1.8% of the actual bytes?) but I'd like to take some time to get things sorted and checked, including an audit on the games to make sure the number of game title image files equals the number of games actually mapped (a few might still be missing title images, some are linked offsite that I probably don't need to keep, etc.).

Maybe G.E.R. could do another count to see who's contributed how many maps?

Anyway, I should go mention this on social media before the day is over, look forward to some stats in this topic thread soon (if you're into that kind of thing).

But yeah, congratulations and thanks to everyone that's ever submitted a map to VGMaps.com: The Video Game Atlas!  (Now over 1/20th of the way to a million!)

12
I'm maybe the only one here who recognizes this day enough to post about it...

I made this collage a few weeks back, with Japanese box art on the top and North American box art on the bottom.  The Japanese like to show the world and a bunch of other characters - the North American ones just seem to show Mario jumping.



But, hey, at least with the Game Boy, they kept the "crowded" box art:



I'm pretty busy currently with a few projects at once right now, including one with a deadline, and haven't been playing my usually-consistent 1½ hours of daily gaming while on the treadmill for almost two weeks (because I just had an operation and can't do anything strenuous), and felt guilty about playing games if I'm not on the treadmill especially as I have other things to do, but I did pick up Mario Tennis Fever on the Switch 2, so maybe I'll squeeze in a few minutes of it today somewhere just to say that I did.

Anyone playing anything with Mario in it today?

13

For this month's "Maps Of The Month" featurette, I wish to draw your attention to Guard Master's Marvelous: Mouhitotsu no Takarajima (J) (Super NES) maps.

Three twelve-year-old boys - Dion, Max, and Jack - are on a field trip on an island, rumoured to be the location of "Marvelous", the treasure left behind by the treasure-seeking pirate, Captain Maverick.  Can the three of them work together to find riches and glory in this Japanese-exclusive Super Famicom adventure game?

As you might guess, Marvelous: Mouhitotsu no Takarajima is inspired by The Legend Of Zelda: A Link To The Past, and uses the same engine. This is the first game directed by Eiji Aonuma, which caught the attention of Shigeru Miyamoto, who would then recruit Aonuma to work on The Legend Of Zelda: Ocarina Of Time. As Eiji Aonuma has directed, produced, and supervised Zelda games since, this game should be notable not only for being influenced by Zelda, but coming full circle by putting Aonuma in a position to shape one of Nintendo's biggest franchises of all time.

So to recognize the effort put into mapping this marvelous and legendary game, Guard Master's Marvelous: Mouhitotsu no Takarajima (J) (Super NES) maps will be known as VGMaps.com's Maps Of The Month for March 2026.

14
Map Requests / Re: JonLeung's Requests
« on: February 26, 2026, 04:29:01 pm »
Can we expect the other Last Crusade NES game to be mapped too?

Well, what do you know.  On the topic of comparing things, zagato blackfist came through again by providing us with maps of Indiana Jones And The Last Crusade (UbiSoft)!

This is the more action-oriented UbiSoft version.  Its palette is very limited, and when you compare it to the Game Boy version earlier mapped by Gennadiy_Master, it appears they just made the Game Boy one first, or with it in mind, and then just ported it over to the NES, just adding a palette but not increasing the number of colours much (sort of like a Game Boy game on a Super Game Boy).

It's nice to have both NES versions of Tetris, both NES versions of Ms. Pac-Man, both NES versions of Rainbow Islands, and now both NES versions of Indiana Jones And The Last Crusade.

15
Map Requests / Re: JonLeung's Requests
« on: February 26, 2026, 01:30:04 pm »
Castlevania Crypt.com has now allowed VGMaps.com to host the maps of Castlevania: Harmony Of Despair!

This year marks the 40th anniversary of the series (the Famicom version of Castlevania came out in September 1986), so it's nice to finally have full maps of Harmony Of Despair, a game that includes past Castlevania locales and characters.

Of particular interest to me is Chapter 10: Origin, a DLC stage based on the entirety of the original 8-bit Castlevania.  It has some modifications, like the underground part being extended and the following stage being reversed, an extra floor added to the purplish dungeon area, among other changes.

Compare it for yourself:

Revned's unmarked Castlevania (NES) map:
https://vgmaps.com/Atlas/NES/index.htm#Castlevania


Castlevania Crypt's Castlevania: Harmony Of Despair's Chapter 10: Origin map:
https://vgmaps.com/Atlas/X360/index.htm#CastlevaniaHarmonyOfDespair


I'll probably be saying it again in the autumn, but happy 40th anniversary, Castlevania!

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