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Messages - Cleeem

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Thank you LoveMusician:)

It seems however ScHlAuChi and George S were on their way to finish the maps a few months after this post, using Sega Genesis. ^^

We can see their wonderfull work here from this week ! ^^

Gaming / Re: Super info on Old School Action RPG
« on: February 03, 2023, 04:53:33 pm »
Hi everyone !  :)

Here is new video for Terranigma with english subtitles.

You will find :

101 official artworks from 3 sources :
  • Tenchi Souzou Game Book (ISBN#: 4-87025-904-4)
  • Tenchi Souzou Guide Book (ISBN#: 4-87025-850-1)
  • Kamui Fujiwara official Artwork

68 cultural, artistic, geographic and historical references :
  • cave of Lascaux
  • Brigantine type sailing ship
  • first plane built by the Wright brothers
  • Greek temple of ancient Europe
  • Buddha statue
  • railroad between Lhasa and Chengdu
  • tumi symbol
  • Chicamocha Canyon
  • great pyramid of Giza
  • thunderbird
  • Grand Canyon of Colorado
  • Uluru monolith
  • Amazon basin
  • Guyana Plateau
  • Rocky Mountain National Park
  • Grand Canyon National Park
  • Congo Basin
  • Dja Wildlife Reserve
  • Fish River Canyon
  • Indus River
  • Himalayas
  • Lhasa
  • Lob Nor desert
  • Yamaguchi Terunari painting
  • Sven Hedin
  • Gobi desert
  • nomads of Mongolia
  • Taklamakan desert
  • Loire region
  • castle of Chambord
  • historical differences on the king
  • Robin Hood
  • Tovdal
  • Åmli
  • Keynes
  • Matis
  • Niépce
  • Renaissance and age of enlightenment
  • Lisbon
  • Christopher Columbus
  • Isabella of Castile
  • Nicolas Appert
  • stained glass windows of cathedrals
  • Alcazar castle of Segovia
  • painting of the coronation of Queen Isabella
  • historical discrepancy on the queen
  • Gypsies and painting
  • New York
  • Bell
  • Edison
  • Chicago and the Great Fire
  • Wilbur Wright
  • Mic Burgers
  • Colorado
  • Rio de Janeiro
  • Corcovado and Christ statue
  • Saint Helena Island
  • great lakes and legends
  • Nánjīng
  • treaty of Nánjīng
  • Tokyo
  • Robert Gill Jr.
  • ayahuasca
  • incas
  • sarin gas
  • Sahrawi people
  • Ayers Rock
  • Suncoast

I hope you will have fun discovering it ! ^^

Hello everyone !  :)

Today, I discovered an interesting feature to make maps in 4 Wonder Boy games in a compilation named Wonder Boy Anniversary Digital Edition for Nintendo Wii and Sony Playstation 4:
  • Wonder Boy
  • Wonder Boy in Monster Land
  • Wonder Boy in Monster World
  • Wonder Boy Asha in Monster World
An official video shows how it works and you can zoom on the maps that are perfect snapshots of the game:

screen from the video here :

It is a very fast way to make maps for Asha in Monster World since there is nothing for this game today;)

We still have to be sure the feature is available for this game because the video shows it only for Wonder boy in Monster World...
If someone can confirm the map feature is available for Asha in Monster World, it would be great !  8)

Maybe we can already run it on a Wii emulator after purchasing the game... Anyway, sooner or later, it may be a great way to make maps for this game !  ;)

Hello to all of you,  :)
I just saw the subject.

I see that everyone had specific moments for work or health with more or less ease. I am happy to see that difficult moments are behind for some of you.

I am leaving an intense and wonderful experience on vgmaps. I was delighted to make maps. It was even a number ONE priority to make a lot of them and quickly. All the games that were important to me and with a missing status on vgmaps, I made them, it was possible to reach that dream, it's wonderful!  8)

2022 is starting very well. I am experiencing a superb physical rejuvenation and very old emotional and nostalgic attachments have disappeared from my life with lightness a short time ago.

On the vgmaps side, the map on Darkmere put forward by Jon as " map of the month ", gave me the desire to discover in depth the Amiga world and it was an excellent moment !

I wish you all the best in your lives. May you be filled with grace in each present moment.

Gaming / Re: Super info on Old School Action RPG
« on: April 03, 2021, 05:46:58 am »
Hello Jon!
Thank you for the video.  :)

Pocky & Rocky 2 on Snes has an even closer scene to the movie, for the resemblance of the dragon's body.

Our Japanese and Chinese friends use them a lot, it's in their culture.
Some dragons are evil while others are extremely benevolent or wise...

I like this movie clip close to the Mana atmosphere.
It's a nice find and I thank you very much for sharing it.  :)

Gaming / Re: Super info on Old School Action RPG
« on: April 02, 2021, 08:05:21 am »
Hello everyone!
Here is a great video that will please all Secret of Mana fans!
You will discover the origins of the series and the magical spirits, with the presentation of all the games and much more!

Seiken Densetsu Series  :)
in a video made with my friend Satanos and english subtitles (just activate them):

Mapping Tips/Guides / tips for taking good screenshots
« on: March 05, 2021, 07:08:19 am »
Hello everyone!  :)

Here is a very interesting guide done by the tcrf team to take screenshots. It gives advice on all known consoles and emulators. 8)
  • choice of emulator
  • traps to avoid (such as bad colors, resolution, formats)
  • useful tips

Map Gab / Shantae maps on Game Boy Color
« on: February 25, 2021, 02:34:24 pm »
Hello everyone! ^^
This week, ***ALL*** maps of Shantae are now online!

I would like to thank all the people who have supported me with these maps and especially those who have produced wonderful tools and resources to do so:
I would also like to thank Shantae Fandom who:
  • gave me the idea to make cartoon bubble to explain how to get secret items.
  • made me discover a great overworld map that I used to display all the names of the levels
Discover the overworld map here:

And here is one of the maps.

click here for all the maps:

Shantae is the last of a small list that was particularly close to my heart.
It was great to relive a different experience on a whole set of old games I made on cartridge so long ago, this time discovering all the secrets, tricks and complete views thanks to the product maps.

Enjoy! Have fun! ^^  :)

I didn't understand that these remarks were about a debug mode placement inaccuracy.

In this mode, there is also a lot of graphic garbage that the developers did not take the time to remove because it is invisible to the players.

If the wrong room location is respected, all graphic garbage should also be kept. The background is not black everywhere. It's an assembly of nonsense tiles everywhere.

In fact, it would never have occurred to me to make a misalignment, because it's the opposite of developer intent and gaming experience. We could even say that if players were to experience the game in debug mode, they would consider it broken and not finished.

I didn't take into account the debug mode at all.
At least I understand what you mean now! ^^
It had nothing to do with whether to attack or not. It's irrelevant in my mind, I can see that it's absent from the question, as a matter of course.

What made me tired was trying to compare with Symphony of the Night while I don't know the details for this game.
Not understanding what is said to me tired me a little, but with these clarifications, everything is clear. ^^  ;)

It is possible that I open a new topic on the forum to present the arrival of the maps, which can give additional visibility from the search engines.

Hello TerraEsperZ,  ;)
Congratulations for noticing a few details but the description is in great need of completion.
Here are all the details.

Labyrinths and modified rooms

labyrinth 1: 0/25 modified
labyrinth 2: 1/20 modified (1 tube on 1% height)
labyrinth 3: 3/20 modified (2 long tubes on 1% height + the small end of a room on 2% of its surface)
labyrinth 4: 4/23 modified (3 long tubes on 1% height + a small piece of room on 2% of its surface)
labyrinth 5: 0/13 modified

The remarkable work of the developers

From the game developers' point of view, it's obvious that they wanted alignment everywhere, and I'm impressed that they were so successful in doing so because in 2002, these details didn't allow to check that easily with computer tools.

Other games in comparison like Symphony of the Night or Equinox

Be careful to compare what is comparable.
I don't know the details for Symphony of the Night.
For Equinox, I chose to add arrows because of giant holes between some rooms.

In the case of Shantae, the work of the developers is almost perfect. I was tempted to add arrows but it was ridiculous because the level differences were as rare as they were tiny.

That's why I don't understand why you say:
« I too was frustrated by the way connected labyrinth doors would sometimes be completely off vertically. »
This may apply to other Metroidvania but Shantae is not concerned.


What a strange word...
We all wish to restore qualities of fidelity and authenticity from the gaming experience.

What is authenticity?

If you have made the complete maps of Shantae's overworld, you must have noticed that there are some bugs in the backgrounds with some big black squares and graphic bugs. I fixed that and is it cheating ?
Anyway, making maps is cheating because the player is never given the opportunity to experience height on the levels, it's a decoy.
The visual presentation with a screen rotation that you have done in some games does not correspond to the real experience of the player but is it cheating ?

More and more details not mentioned... Cities

The upper part of the cities is double in size compared to the lower part with its interior rooms.
You didn't mention that and yet, it's just huge! ^^

More and more details not mentioned... Items

It is impossible to display more than 6 items on the screen of a store and yet there are 10 on the same page in Water Town . You will never be able to display that in the game.

More and more details not mentioned... Shantae's house

There are 2 to 3 clouds above Shantae's house in the very first level, but it would have been weird to add them (it would have created a "chimney effect" with an absence of sky on the whole horizontality of the level (with an extra sky only above our heroine's house).

More and more details not mentioned... Fireflies by day

They appear only at night.
I put an icon with a moon and it's a form of cheating from a purist point of view.

More and more details not mentioned... Enemies missing

It's not accurate, it's inconsistent with the player's real experience...
But it's wanted by me because the main thing is to present the secrets of the game and it would have made things a lot heavier. Moreover, I would have found it aesthetically much less attractive.

In Quackshot, I put the enemies because they are rare and give a real artistic sense, otherwise it would seem empty. It's a matter of choice according to each game.
That's why, again, you can't compare things with Symphony of the Night, it's not reasonable.


This is a dedication of what you won't like, especially for you! ^^


Finally, I may understand better why I prefer when others make maps:
I find them all beautiful, made with the heart and saving me many hours of work. ^^
At least, while making the maps for the games I like and that were missing on vgmaps, I had a lot of fun and learned some nice things from a technical point of view.

Thank you to everyone who made maps.
We are all amazing to go on this crazy adventure! ^^
I am 100% satisfied with the result for Shantae (otherwise it would be easy for me to make some modifications to misalign the verticality in some rare cases).


I could almost make philosophy about what perfectionism is...
Is it restoring bugs in the game?
Is it displaying every single pixel, even if it's not right on the screen?

What's certain for me is that I try to do as simple as possible (in every sense of the word) to get to the essentials so that it's as visually understandable and accessible as possible with a desire of  giving an artistic sense to it! ^^

Hello Jon,
Way Forward created a music from his logo but my second link was identical to the first one.
I changed this by editing my previous message. ^^

Hello Terra,
here is a long answer. ^^

About official names

Yes, I know about the Cutting Room Floor but the Overworld map is the best one to get official names and here is why.
In the game, a few dialogues reveals the real name of certain zones as illustrated here for example:

Mound Pointy (overworld map) is named Mount Brazier (Cutting Room Floor).

Here is the correspondence for fun, overworld map (Cutting Room Floor)
Scarecrow Field (Scarecrow Field)
Spider Forest (Spiderwood Forest)
Waterfall (Dribble Falls)
Rain Storm (Flushstone)
Snail Wasteland (Slime Flats)
Swamp (Quaggore Swamp)
Ghost Forest (Splinter-Grave Grove)
Archer Forest (Stumprot Forest)
Mound Pointy (Mount Brazier)
Eagle Wasteland (Pinestone Bluff)
Mud Bog (Mud Bog)
Ladies Desert (Sandy Dunes)
Mens Desert (Skitterclaw Desert)
Naga Wasteland (Wasteland)

About making maps

I also want to say you do not  hijack the tread at all!
The truth is, I'd rather have someone else make the maps to save me from work. But I'm so eager to see them for certain games that I've decided to make the ones that don't exist yet.

When you talk about grief, it makes me feel funny with a lot of kindness. I would experience it as a joy that someone else has taken care of a game I wanted to map. At most, I prefer to work in collaboration with someone and give him the credits for his work while completing it to save me time, but this was not always possible! ^^

I read about your work in the forum and when I saw that the big levels were still to be done, I had the feeling that I was doing something totally new for the game.

I took a different direction for the overworld.
I already knew exactly the colors I wanted and I knew exactly how to cut the levels... without forgetting my way of producing the visual aspect of the cities. ^^

Since you said in your signature: "A ton of stuff that will never be finished", it motivated me to take care of Shantae ^^, knowing that you could eventually publish your own maps one day if you felt like it.

About lack of energy

About lack of energy, anxiety and other important feelings like this one,
the first thing I want to say is: this is not stupid at all to talk about it.

We are currently in a world that likes to make us unhappy and sad. It is normal to feel a lack of energy.
As I often say: to recognize oneself with love where difficulties arise. Then, use something good for us.
One thing that feels good around me is listening to certain music where I had very positive feedback.
Here they are for fun, amusement, joy, lightness, curiosity and regained energy. :)

You can hear 2 at the same time (mixed), it is really fun for more energy!  ;)
I am now listening to 1 & 2 together. ^^

Hello Jon,
it is always a pleasure to read anecdotes about personal tastes and gamer adventures. Thank you for that! ^^
If you like the Shantae games, here is a special gift for you with the publisher, Way Forward.  :)

Here the sound of the logo:

Here is the music created from the jingle logo:

Hello TerraEsperZ,
Thank you for mentioning the names of the levels.
I changed the name of the last level because it was missing from the official names. So I put something else in perfect coherence with the overworld.
Thank you very much! ^^
You will also see that one of the mini games is called foot race. I based myself on the notes of the paper manual sold with the game and which is scanned on the web.  ;)
Yes, it was possible to use only 100% official names! ^^

Ah ah,
I understand your wish not to continue the maps for the game.
Yes, it was very long to make and I even wondered if I wasn't going to give up because of the Dribble Fountain...

For the names of levels, it is like Mario Bros.:
you don't change level because you take a pipe to the clouds,
you change level because the game is giving you the info (with a world map or a new title on the screen).

So, I didn't cut out anything by myself and simply used what was already there...  ;)
If it is not completely clear, you will discover more in detail in a few days! ^^

Ah ah, all is finished and I will give the maps in 1 or 2 days!  :)
I would like to take the time to discuss about colors!

Tastes and colors
  • Some will want to discover every pixel and every color available.
  • For my part, I like it when maps tell a story and encourage exploration.
    Colors at night often reduce legibility and in my desire to make people discover and explore, the daytime is more suitable.
    I also like warm colors and that's why I will provide the "sunrise" palette.  8)

The 2 redone maps
  • Mud Bog seems inverted (blue colors during day), so I did it again with night colors (green)...
  • I made the Swamp by night. It is where Rotty open the gate to Cackle Mound level for you! It is very easy to make: the shortest map of the game
    (Ghost Forest and Archer Forest, which are right next door, are already dark and harmonize superbly with Swamp at night, so I don't need to make maps at night for those ones).

All 4 shades
If I had several lives and unlimited motivation, why not? ^^
Yes, it is possible to make all color shades in theory. 16 zones * 4 = 64 maps!
It could be fun to make animated gif for them! ^^

This is a great idea! :)
I'm going to make the night maps for the levels named Swamp & Mud Bog.

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