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Topics - qrl

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Maps In Progress / famicom star wars
« on: August 25, 2010, 07:04:06 pm »
Heya.

I seem to recall that there may already be a set of maps for this game on the web, but I can't find anything via Google. Anyone know for sure?

Here's a test run of stage 1:

http://img822.imageshack.us/img822/9163/namcostarwarslevel1.png

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Maps In Progress / Wolverine (NES)
« on: July 06, 2009, 04:35:35 am »
This is a Software Creations NES game. Meaning: great Follin brothers music, wacky graphics, and frustrating level design with blind jumps, difficulty balance issues, and trap-based obstacles.

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Map Gab / Digger T. Rock (NES)
« on: June 03, 2009, 12:12:19 am »
During the past week, I have been grafting together screenshots of this game in GraphicsGale. I picked Digger mainly out of curiosity. All levels are monochromatic and the view is truncated by one of those gigantic Euro-game status bars. What have I gotten myself into?



* I haven't marked the weak enemy spawn locations because they are consistently positioned throughout every cavern. Important monsters are marked, of course.



* Supply items appear at predictable locations, but whether they are rocks, ladders, or dynamite seems to be random. (But sometimes they aren't!) Something should be at those spots, though. Diamonds appear to get their own list of possible locations. Any suggestions on what I should do about this?



* All the warp tunnels I could find are marked.



* Ceiling mushrooms and throwing stones are marked.



Only a couple more caverns to go! Here is a WIP sample:



http://sites.google.com/site/sahveyvieaahah/Home/digger_t_rock_nes_cavern_5_WIP.png

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