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Messages - qrl

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Maps In Progress / Re: famicom star wars
« on: August 30, 2010, 10:41:11 AM »
Different games, same source material. This wasn't published for the NES because Darth Vader transforms into vicious wild animals! :D

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Maps In Progress / Re: famicom star wars
« on: August 29, 2010, 03:14:12 PM »
http://www.sendspace.com/file/mmuwwu

Used Maxim's autostitcher on the last level. The image is so tall that my browser refuses to show the last third of it, so I included a reduced size version.

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Maps In Progress / famicom star wars
« on: August 25, 2010, 06:04:06 PM »
Heya.

I seem to recall that there may already be a set of maps for this game on the web, but I can't find anything via Google. Anyone know for sure?

Here's a test run of stage 1:

http://img822.imageshack.us/img822/9163/namcostarwarslevel1.png

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Maps In Progress / Wolverine (NES)
« on: July 06, 2009, 03:35:35 AM »
This is a Software Creations NES game. Meaning: great Follin brothers music, wacky graphics, and frustrating level design with blind jumps, difficulty balance issues, and trap-based obstacles.

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Map Gab / RE: Digger T. Rock (NES)
« on: June 21, 2009, 12:11:51 PM »
I found a few other item spawnpoints. I was going to mark persistent items, but it pretty much just appears to be a couple of items in Cavern 2. I figure one more play session to check for more spawnpoints should be enough.

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Map Gab / RE: Digger T. Rock (NES)
« on: June 04, 2009, 07:56:25 PM »
Good idea. I've been using NEStopia for the most part and the thought of using cheats never really occured to me. I found a patch that makes the player float at the vertex of his jump -- that should make the mystery section reachable. Thanks!

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Map Gab / RE: Digger T. Rock (NES)
« on: June 04, 2009, 03:31:14 PM »
prelim set: http://sites.google.com/site/sahveyvieaahah/Home/digger_prelim.zip



TO DO: I would like to catch any missing item spawn points, and maybe mark which items are persistent. That will take a few more playthroughs...



I see that there are some dead-ends in various areas that may lead to secrets. Probably not, but you never know with these old games. There is also one spot in cavern 7 that I simply cannot reach, though I was able to capture some of it with FCEUX's name table viewer. Maybe something cool is there? It's filled with question marks for now. Cavern 4's upper area is also out of range, but in 4's case it obviously has no impact on play.



I have also read about inter-cavern warps but have never been able to pull them off. Could be a hoax.

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Map Gab / Digger T. Rock (NES)
« on: June 02, 2009, 11:12:19 PM »
During the past week, I have been grafting together screenshots of this game in GraphicsGale. I picked Digger mainly out of curiosity. All levels are monochromatic and the view is truncated by one of those gigantic Euro-game status bars. What have I gotten myself into?



* I haven't marked the weak enemy spawn locations because they are consistently positioned throughout every cavern. Important monsters are marked, of course.



* Supply items appear at predictable locations, but whether they are rocks, ladders, or dynamite seems to be random. (But sometimes they aren't!) Something should be at those spots, though. Diamonds appear to get their own list of possible locations. Any suggestions on what I should do about this?



* All the warp tunnels I could find are marked.



* Ceiling mushrooms and throwing stones are marked.



Only a couple more caverns to go! Here is a WIP sample:



http://sites.google.com/site/sahveyvieaahah/Home/digger_t_rock_nes_cavern_5_WIP.png

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