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Topics - Maxim

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46
Map Gab / Micro Machines 2: Turbo Tournament (MD)
« on: June 26, 2007, 06:28:05 am »
The Micro Machines V3 (GBC) thread (https://www.vgmaps.com/forums/index.php?topic=510) veered onto this game and I made a few maps for it, so I thought I'd post them here in a dedicated thread.



All of these were made using my screenshot autostitcher program (https://www.vgmaps.com/forums/index.php?topic=516) with a little editing to get them up to a good standard. Wherever possible, the game engine was coerced into wrapping around the edges to grab the full level size and graphics, even where it can't be seen in-game.



I do not intend to finish these unless I have a lot of spare time and certainly after I finish any previously announced projects.



OK, here we go:



Roller Coaster

http://img337.imageshack.us/img337/4926/micromachinesiirollercons4.png



Basement Bumps

http://img267.imageshack.us/img267/2774/micromachinesiibasementem6.png



Whine On

http://img510.imageshack.us/img510/4218/micromachinesiiwhineonry9.png



I Forgot The Name (incomplete)

http://img114.imageshack.us/img114/7100/image2pb2.png

You can't avoid the track so some hacking is needed to see what's in the middle. I intend to fill in the missing parts using the graphics from later same-theme levels.



The idea of limiting image-posting capability on these forums really sucks, by the way.

47
Mapping Tips/Guides / Screenshot Autostitcher
« on: June 17, 2007, 03:15:48 pm »
Edit: newest version lives here:

http://www.smspower.org/maxim/Software/ScreenshotAutostitcher

--------------

Here's a little something I spent a couple of hours (and then some) on this Sunday evening. It's a program that auto-stitches screenshots together. It's designed for high-frame-rate screenshots. I used the "screen shot each frame" feature in Gens to get the images, but other emulators can probably do something similar.

It's horribly slow, by the way. It took about 20 minutes to stitch 1300 images here. I still have a few ideas for speeding it up. I'll release an executable sometime this week if I get it in a user-friendlier state.

Program:





Result:

<img src="http://img114.imageshack.us/img114/7100/image2pb2.png" width="1199" height="1105" alt="User posted image" />



I also need to think of a better name for it.

48
Maps In Progress / RE: Super Boy II (SMS)
« on: June 13, 2007, 02:07:58 pm »
Yes, the Korean Master System conversion of an MSX rip-off of a fairly well-known little platform game from Japan.



http://img122.imageshack.us/img122/753/superboyiismskr02jw3.png



Just stage 1-1 for now, I don't know if I can bear to play much more of it.

50
Maps In Progress / Chuck Rock (SMS), Cool Spot (SMS)
« on: May 29, 2007, 04:20:57 am »
I have no idea why I'm choosing to map these lame ports, but I've done a level or two in each.



One thing that may be of interest to some is news that the recent release of Meka (SMS/GG/etc emulator) has a new feature for map-making that I suggested to the author. When enabled, "crop and align screenshots" will trim down any screenshot you take so it's aligned with the video hardware's underlying 8x8 pixel grid - basically, trimming off any half-visible tiles. Since I use Paint Shop Pro set to snap to an 8x8 pixel grid when mapping, this makes map-making roughly 64 times easier because it's that much easier to line the screenshots up perfectly (off-by-one errors are probably my biggest problem when mapping).

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