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Gaming / Re: The "Project Cafe" (Wii Successor) Rumor Topic
« on: April 18, 2011, 10:02:28 pm »I had a paragraph here about my disliking of the term "hardcore" and how I believe the definition is wrong - but regardless of what I think, I guess there is a user base who don't revere Mario, Zelda, and Metroid games with the same intensity as they might have in the past. (It doesn't help that Metroid: Other M doesn't quite compare to Super Metroid...) I don't know what the rumours of Nintendo courting Rockstar Games might mean. Getting Capcom to make some exclusive Resident Evil games didn't change the image of the GameCube much, so unless Rockstar Games were to become a Nintendo second-party, or at least definitely exclusive, anything they make will just be another GTA: Chinatown Wars on the DS - critically acclaimed but not a killer app for a new crowd.
Nintendo doesn't like the term 'hardcore' either. And I refuse to use it as a way to describe a gamer or a game. It describes an approach to playing a game. You can play Tetris hardcore. You can play Halo casually. But Tetris does not require you to be a big fan of gaming in order to get the most out of it, while it certainly helps with Halo.
As far as Nintendo goes and their history, they actually have a pattern of releasing a console with an idea, then refining that idea. The NES, then the SNES, with mode7 and improved controller (which is pretty much the standard even today), but still retaining the core idea behind the NES. Then the N64 with 3D worlds, followed by the Gamecube which was pretty decent but the core idea didn't make it stand out from the crowd. So, if motion control was the core behind the Wii, then the next system should take the idea and refine it. Though now that all systems have motion, Nintendo needs to offer a service or something (non-gimmicky) that makes it stand out from the crowd.