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Messages - Rew

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211
Maps In Progress / RE: Donkey Kong Land 2 (GB)
« on: January 07, 2008, 10:44:00 am »
This thread made me giggle. =D



Koopa: If you're *this* excited about the DKL maps, oughtn't you at least give it a try yourself even if it's more difficult than maps you've attempted in the past? I think you should at least try it and see what comes out.



Or maybe have Fearnav give you a tutorial or how-to on how he does it. That way he wouldn't have to bother with it anymore (and judging by the fact that he's been at this one level since at least the summer, I'm guessing he's sort of lost interest in the project as a whole)--and you can have the maps just as you want them, and as soon as you'd like too.

212
Mapping Tips/Guides / RE: Labeled vs. Unlabeled Maps
« on: January 02, 2008, 08:18:51 pm »
@Revned: D'oh! I almost inserted he/she just in case but then thought otherwise. Blast. ;-P



@Terra & Jon: Thanks for your responses and experience-borne insights. I actually wish I was a mapper. I just have no idea how. I love dropping by here from time to time and looking, though--the Mega Man maps tend to be my favorites.



@MagnetiC: Oh, hey! Hehe. So that was your first map, eh? Sorry if my post came across too critical (looking back over it, I did seem a bit brash). I think it'd be cool if you replaced the red font with the in-game font off to the side of the map and maybe a Cut Man frame too (from stage select screen, which is what I think Revned and Geminiman do). Again, I feel a bit ironic giving advice like this when I've never mapped myself. =P

213
Mapping Tips/Guides / RE: Labeled vs. Unlabeled Maps
« on: January 01, 2008, 08:35:15 pm »
I'm in a nobody here, but I'd still like to add my input on the matter.



Truthfully, I'm of two minds here, and I do agree with whoever said that it basically depends. For one thing, when it comes to Zelda games, I really love how snesmaster maps--with all the enemies, items, etc. fully visible. In fact, I don't think there's a 2D Zelda game where that wouldn't work. But I confess I'm really not a fan of labeling--i.e. putting text onto a map or even next to it. I think the only way it works aesthetically is to use text that's the same as the in-game font. Then it can work really well! I think Geminiman furnishes an excellent example of this on his Mega Man maps. And I also have to voice my general dislike of mephea's mapping style (I was looking at his Bubble Bobble map earlier tonight since it was recently released on the VC). He definitely puts a lot of work into it, but it looks so gaudy. But the visual walkthru can be helpful, though--I suspect that if I get stuck on Bubble Bobble at all, he's going to be the first one I check instead of GameFAQs!



Switching over to Mega Man maps, I think the MM maps work better without all the enemies placed in there. I like how generally on those maps, only items and bosses are shown. I'm thinking all the maps should show the larger enemies too (the ones whom you have to defeat in order to advance--like the giant mechanical cat in I think Wood Man's stage).



One thing that I'd really like to see, though, is map consistency. Going back to MM, look at the maps for Mega Man 1 on NES. Revned did most of those, and they look great--what little info there is at the top he deliberately did to make it look in-game. But MagnetiC's Cut Man stage isn't the same style--he has this gaudy red font at the start and end of the stage (and in his info) that doesn't look right at all, especially since his is the only contribution to the MM1 maps. ABStartSelect clashing with Revned in MM4 is another example.

214
VGMaps Social Board / RE: XX days until Christmas!
« on: December 25, 2007, 11:27:41 am »
Merry Christmas/happy winter festivity of your choice, everyone! =D

215
Maps Of The Month / RE: 2007/12: Mega Man 8 (PSX) - Zeric
« on: December 19, 2007, 08:32:45 pm »
*enthusiastically endorses Terra's decision to map MMIV and MMV*



BTW, I'm really looking forward to your MMZ maps (which is saying a lot because I've never even played the Zero series before, LoL).



Yeah, I remembered the 20th anniversary. I spent the evening after work listening to the soundtracks to MM1-7. I didn't have time to squeeze in the MM8 OST, but that's what I'm listening to now. ;0)

216
Map Gab / RE: You know that Link's Awakening Advance map?
« on: September 30, 2007, 08:48:27 pm »
Dude, that's friggin' awesome!! Is there a way to find that map online (or on this website) at all? I'd love to look at the full version of it, instead of a glared photograph in a frame--even if it isn't "real."

217
Map Requests / RE: Mega Man Maps
« on: September 16, 2007, 07:19:08 pm »
Well, I figured today would be a good enough day to bump this old thread--new Mega Man maps from Geminiman! Now MM&B is officially complete with rips of Pirate Man and King stage 1. Also, we thought X3 was complete before, but Geminiman added a Secret Factory stage rip. I assume that's everything from that game now?





So everything is complete from the main series except Mega Man 8, which still has nothing. BTW, since Zeric has ripped almost everything from this game (except the Wily levels), why isn't what he has on the site yet? =(





As for the X series, here's what we're missing from the original Mega Man X:


- Introduction Stage


- Chill Penguin


- Storm Eagle


- Armored Armadillo


- Flame Mammoth


Of course, it would be neat to show the changed stages (e.g. Flame Mammoth's factory frozen over), but I think getting all the regular maps up should be a priority first. =)





Mega Man X2 (which I just beat today, yay!):


- Overdrive Ostrich


- Wire Sponge


- X-Hunter Base Stage 1


- X-Hunter Base Stage 2


- X-Hunter Base Stage 3





We still need the full game map rips of Mega Man Xtreme 2 (to complement the full game rip of the original Xtreme of course).





Also, minus the training mode of X5, we have nothing from the PSX Mega Man X games (X4, X5, X6). I know they were included by the original poster in hopes of being ripped, but are those even rippable? The graphics are much more complex than the 8-bit and 16-bit Mega Man titles.





On the Game Boy MM classic series, it looks everything's complete for MMI-III (although is Wily stage 1 missing from MMIII, or is that what the "Giant Suzy" is?). Will we be seeing MMIV and MMV in the near future, I wonder? (And hope!)





But all in all, looking very good here--kudos!



P.S. Marioman beat me to it! =P

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