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Maps In Progress / Re: NES - Hudson's Adventure Island 1
« on: December 27, 2015, 07:44:16 pm »
Yeah the minimal maps are good for me too as this keeps everything clean. When you start adding in objects, enemies and a lot of other stuff that could be included the maps start to look cluttered and hard to understand. But since all the levels in AI are straight forward there's no real need for the maps other than being able to look at the whole level at once, and seeing where all the hidden goodies are.
This is why two versions of the maps are a nice thing. The minimal maps are a bit tougher to get accurate due to the... as Terra said - restricted scrolling. Gotta take it slow or you will need to start again since you can't go back. That's a bit hard to do in this game since the health meter steadily decreases and fruits that keep your life filled disappear. Luckily with the aid of GG codes this isn't an issue. Heh But some games simply have no need to be mapped. I mean ya only need a map iffin' yur gonna get lost.
This is an update. After thinking the maps were complete the Filled version of area 1-1 had some item adjustments I fixed. Some eggs give a different item depending on what you already got and the axes only appear in a certain spot if you die and have to start over. This changes the placement of certain items inside the eggs. I think I fixed this. Should be able to get whichever the egg represents when the time is right. Some items are in the same place all the time however, but only a few secret ones.
I'll be playing through each level checking the accuracy of the maps each time I complete one to make sure. Alright... I'll post more later. The new maps were updated over at dropbox.
This is why two versions of the maps are a nice thing. The minimal maps are a bit tougher to get accurate due to the... as Terra said - restricted scrolling. Gotta take it slow or you will need to start again since you can't go back. That's a bit hard to do in this game since the health meter steadily decreases and fruits that keep your life filled disappear. Luckily with the aid of GG codes this isn't an issue. Heh But some games simply have no need to be mapped. I mean ya only need a map iffin' yur gonna get lost.
This is an update. After thinking the maps were complete the Filled version of area 1-1 had some item adjustments I fixed. Some eggs give a different item depending on what you already got and the axes only appear in a certain spot if you die and have to start over. This changes the placement of certain items inside the eggs. I think I fixed this. Should be able to get whichever the egg represents when the time is right. Some items are in the same place all the time however, but only a few secret ones.
I'll be playing through each level checking the accuracy of the maps each time I complete one to make sure. Alright... I'll post more later. The new maps were updated over at dropbox.