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Messages - Peardian

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31
It's pretty simple, really. First, I looked up what the JPEG format is like. It turns out it is quite simple and always starts with a specific unique header. Then, I simply popped the whole ROM into a hex editor and searched for that header. The headers tell you what size the image is, so I used them to copy the image's data, pasted it into a new empty file, and saved it with a .jpg extension.


I'm still working on Clock Town, and I have all of the interior areas done except for those in the east area. I'm working on the Milk Bar (probably the most difficult) and still have the Stock Pot Inn, Mayor's place, and Astral Observatory to do. Oh, and the Clock Tower face from the Final Day. I'm going to try to finish this map soon, or at least before July ends. It would be quite sad if a single map took me a whole year to complete.

32
Maps Of The Month / Re: 2014/06: Mario Kart 64 (N64) - Peardian
« on: June 05, 2014, 04:48:28 pm »
Thanks for the honor! And fitting you'd use Block Fort, as it happens to be my favorite location in the whole game! :D

33
Those are beautiful! So shiny! :D

34
VGMaps Social Board / Re: What's wrong with my computer?
« on: April 30, 2014, 09:05:32 pm »
Out of curiosity, is the default view for that folder thumbnail view? That could be why. I'm not sure why it would cause the other problems you mentioned, but a virus scan is a good idea. If it does turn out to be the thumbnail thing, you can use any program with a file picker dialog to navigate to the folder, and then use that window (which should default to List view) to cut/paste the files inside to a separate folder temporarily in order to change the default view.

35
Gaming / Re: James Farr's mashup animations
« on: April 17, 2014, 10:03:57 pm »
Very cool! The ending caught me by surprise, since I was only expecting a stricter interpretation of the scene. I wonder what movie(s) he'll do next...

36
Gaming / Re: My project for SMB3 is complete!
« on: April 17, 2014, 09:59:29 pm »
Beautiful! It feels like you've really outdone yourself this time, doing the whole game like that. The way you animated the enemies and coins and stuff out of the screen's boundaries, even the objects the players never pass near, really make it feel like a persistent world that doesn't only exist when the tiles and sprites are loaded. I love it!

And just in time for the VC release of the game, too!

37
Maps In Progress / Re: Peardian's map projects in progress and planned
« on: April 12, 2014, 11:47:08 am »
You'll be glad to hear that I finally finished ripping all of Clock Town's exterior areas! (I still need to fix them up to look accurate and whatnot.) I would have been done with this sooner, but I really wanted to finish my Antasma model.

Also, I wasn't able to locate my own copy of the Player's Guide, so I just found an online scan of it. It's not super-high-res, but good enough for me to read it and locate secrets I would otherwise miss.


Edit: The shops in Clock Town are so detailed! Just wait until you see them in the maps. It's just a shame that the smaller details will be lost due to the scale.

38
Gaming / Re: Super Smash Bros. Direct 4.8.2014
« on: April 08, 2014, 06:25:25 pm »
Forty minutes of nonstop info. Now my head hurts from all the extreme excitement. :P

39
Gaming / Re: Peardian's custom model stuff (lots of images)
« on: April 04, 2014, 06:33:10 pm »
It took me five months, but I finally finished Antasma! And don't worry, there's no spoilers here if you haven't played Dream Team yet. You fight that big scary version of him in the tutorial battle.






40
Aww, that was today? Drats, I completely missed it. I don't think I did a single thing even remotely Mario-related. D:

41
Gaming / Re: Nintendo Gallery: OoT
« on: March 07, 2014, 08:31:02 pm »
Odd, I guess I only thought about replying to this...

It's neat that those sites liked it enough to show it, even if nobody on GoNintendo paid any attention to it. Of course, this probably tops both of those...

I got an email from Matthew Castle today. Who's that, you ask? He's an editor for the UK's Official Nintendo Magazine. I'll let you guess the rest. :D

42
Maps In Progress / Re: Peardian's map projects in progress and planned
« on: February 24, 2014, 04:27:43 pm »
I made some more progress on Clock Town. You can definitely tell they went all out when they were designing it, because there are all kinds of complex texture things going on throughout the town. With all the little ornate shops in town and the boatload of NPCs, this map will probably take me the longest out of anything else in the game, so please bare with me. A nice little plus, though, is that all the different sections of Clock Town fit together perfectly. I'll be sure to take advantage of this fact when producing the top-down view map.


Also, here's a little detail in the game I never noticed before: in the Laundry Pool, there's a group of three fish. On the first day, one is purple and two are gold. On the second day, two are purple, and on the final day, all three are purple.

43
Maps In Progress / Re: Peardian's map projects in progress and planned
« on: February 19, 2014, 11:50:50 pm »
Full-Color Sandstone is (currently) the only material that supports textures, hence it's popularity. Yes, it is light, and it is somewhat fragile, but not so fragile that it's useless. To give you an idea, the Terrapin's hammer broke in the mail, as did the raised arm of Axem Yellow that I sent someone, but my own Axem Yellow did not break and Vivian squiggly tail survived just fine. It's good enough if you want to make a colored model to put on display, but I'd jump on multi-colored plastic as soon as they offer it because of durability. Otherwise, there's no way I'd be able to have figures of characters like Yaridovich and Bowyer.


Maybe in the future I'll have some map-related models for sale, but if I do, they won't be from 3D games. ;)

44
Maps In Progress / Re: Peardian's map projects in progress and planned
« on: February 19, 2014, 06:27:11 pm »
I actually have 3D-printed Brawl trophies of some of my creations, including the Axem Rangers, the Blade, and the Terrapin statue from Bowser's Keep. Also Brrr Bit from Super Mario Galaxy, just because. You can actually buy prints for yourself from my Shapeways shop. However, the shop will only ever contain my own creations. I may on occasion print a ripped model for my own personal enjoyment, but would never try to sell ripped game models. If only more of my creations were physically possible to print out...

Status report on Majora's Mask: I haven't made any additional progress yet due to me being stretched thin over multiple projects. I was hoping to get back to it earlier this week, but I got caught up in finishing the OoT gallery.

45
Gaming / Re: Nintendo Gallery: OoT
« on: February 18, 2014, 03:21:23 pm »
Oop, yeah, sorry about that. It was late and I typo'd the URL for those two.

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