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Messages - Peardian

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586
Map Gab / RE: Super Mario All-Stars
« on: February 05, 2009, 10:51:27 pm »
Oh, sorry, lost my train of thought.



The end pieces of the levels, such as the top of Booster Hill and end of Midas River are just a separate part of the image. It would be impossible/impractical to make a map of either of the two areas.

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YTT (34%) - WL4 (64%) - PM (36%) - YI (11%) - SMRPG (0%)

587
Map Gab / RE: Super Mario All-Stars
« on: February 05, 2009, 11:46:47 am »
I'm not going to redo SMRPG from scratch, I'm just going to combine rooms together on one image instead of having each one a separate file, add enemy stats, and fill in the missing gaps with the new SMRPG editor, Lazy Shell. Plus, yes, I will be able to actually rip Midas Falls instead of making a custom one. I'll even be able to rip the little side-tunnel rooms to go with it. However, chances are Midas River might stay as it is. The actual "map" itself, just like Booster Hill, is really just a tiling image.

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YTT (34%) - WL4 (64%) - PM (36%) - YI (11%) - SMRPG (0%)

588
Map Gab / RE: Super Mario All-Stars
« on: February 04, 2009, 07:14:02 am »
I had actually considered mapping the normal levels of SMB3 in SMA4 with the special e-reader switch turned on, the one that makes vegetable sprouts show up a la SMB2. It would not only give a chance to map all the subtle changes made in the level design.



However, I'd prefer not to think about it right now since my plate is full already and just consider SMA4's new content complete for now. Besides, how many of you even knew there was a switch card that did that?

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YTT (34%) - WL4 (64%) - PM (36%) - YI (11%) - SMRPG (0%)

589
Map Gab / RE: Virtual Boy Wario Land (VB)
« on: February 01, 2009, 12:53:57 pm »
I actually want to try mapping Wario Land 2 myself, but only the super secret last level. Why? Because one of the guides on GameFAQs said nobody had found the treasure in it. Whether or not it's true, I take that as a challenge. :P

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YTT (34%) - WL4 (64%) - PM (36%) - YI (11%) - SMRPG (0%)

590
Yeah, it's Yoshi Topsy-Turvy. :P



And I finished the map for Welcome To Yoshi's Island! Hooray! It only took me about two hours. I also touched up each of the six world maps. And on top of that, I sent in the world map from Yoshi's Island: Super Mario Advance 3 that I made in 2005 and never sent in for some reason.

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YTT (34%) - WL4 (64%) - PM (36%) - YI (11%) - SMRPG (0%)

591
Map Requests / RE: Super Mario World Chocolate Island 2 Incorrect
« on: January 30, 2009, 04:32:57 pm »
Hey hey, I have projects of my own to do. :P



See my signature? Yeah.

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YTT (34%) - WL4 (64%) - PM (36%) - YI (0%) - SMRPG (0%)

592
Pardon the bump, but I just wanted to draw attention to the fact I finished rippin the last of the backgrounds in Yoshi's Island! ...for the most part. Backgrounds not included are the moon and the lit version of Baby Bowser's room, but it's not like they'll be needed anytime soon / hard to get.



World 6: http://www.sendspace.com/file/ssz1o9





So, the backgrounds in the game are all ripped, and the weekend is coming up. That means I can go ahead and start remapping World 1. Also, I started mapping Doodle Woods in Wario Land 4 the other day on a whim. I'll finish that before I redo my first YI map and send them both in.



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YTT (34%) - WL4 (60%) - PM (36%)

593
World 2 backgrounds are here. I would have had them earlier, but I spent most of the day programming in C and learning how to use IK Chains.



http://www.sendspace.com/file/8uljoi



You'll notice that there are less backgrounds in this pack. That's because I'm not including duplicates. Levels that don't have any backgrounds in the pack used ones straight from World 1. I may or may not have World 3's backgrounds done today as well. Either way, I'll have World 4's backgrounds by tomorrow. I'm sure Piranhaplant is looking forward to those. :P



On a side note, I absolutely love the castles/fortresses in this game, especially the music. In fact, mapping the castles is the biggest reason why I started mapping YI in the first place. My two favorite castles in the game are Naval Piranha's and Raphael the Raven's.



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YTT (34%) - WL4 (60%) - PM (36%)

594
You can if you want, but I really don't care.





I'll start getting the rest of the backgrounds tomorrow. I know I said I could rip them all in one day, but I didn't count on burnout after 7 straight hours or so. I might have a high attention span, but I still get bored after long enough. :P

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YTT (34%) - WL4 (60%) - PM (36%)

595
Yeah, I was going to suggest adding the proper names when I submitted the next map I made.



After several hours of nonstop ripping, I just got all the backgrounds from World 1, only one of which is a palette swap. I'll put it up for download in case anyone, especially Piranhaplant, wants them. Even if you're not mapping YI, the backgrounds area still nice to look at. I've also included animation frames for most of the animated ones.

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YTT (34%) - WL4 (60%) - PM (36%)

596
Just wanted to say that I've started ripping the backgrounds as planned. And it looks like I was wrong. The Backgrounds aren't 512x512 like most games, but are in fact 512 x 1024. Unfortunately, the bottom 10 pixels are inaccessible because of the camera never dropping below a certain point, but then again it's not like they'll really be needed or can't be recreated. Currently ripping the cave background. Not sure how I'm going to handle the animation frames.

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YTT (34%) - WL4 (60%) - PM (36%)

597
I have a feeling mapping it will go faster once I get back into action. (Classwork and new schedule is still bogging me down.) I'm thinking of putting WL4 and YTT on hold (as if I've actually been mapping them actively <.<) in order to put YI back in full steam. With EggVine at my side, I could rip all the backgrounds in the game in a single day, plus fill in the impossible-to-reach areas. And with two people mapping it at the same time, it wouldn't take long. The hardest part will be just to get started. Argh, the classwork... Maybe I can get started this weekend.





Please save the castles for me, Piranhaplant. :3

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YTT (34%) - WL4 (60%) - PM (36%)

598
Maps In Progress / RE: Paper Mario maps: .PNG to .JPG?
« on: January 23, 2009, 03:09:08 pm »
JonLeung Said:
Peardian Said:
Oh, I've never played any Castlevania games. Not really my taste.


GASP.



Though, while such a statement is typically inexcusable, I won't fault you for not recognizing the N64 game.  Actually, there's two.  You can pretty much skip those ones if you ever do decide to play them.  >_>

I love Metroid and games like it, but uh I'm a tad squeamish and really don't like rotting corpses, bloody ghouls, buildings made out of skulls, humanoid monsters and the like. It's not the gameplay, it's the subject.

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YTT (34%) - WL4 (60%) - PM (36%)

599
Maps In Progress / RE: Peardian's map projects in progress and planned
« on: January 23, 2009, 03:05:32 pm »
Looks like I was wrong, in fact it came out today! I've tried it out and it's pretty awesome. I'll be able to do a lot with my maps thanks to this thing. Anyone who's into ROM hacking and SMRPG will love this editor.

Unfortunately, I'm not at home right now, so I don't have access to my lovely Super Mario RPG Player's Guide. With that in hand, I'd be able to make excellent maps. (Also, it's a hassle to emulate SNES on this laptop.)

So, don't expect any major SMRPG stuff until around the second weekend of February. I'll try and do some of the simpler ones until then.

600
Maps In Progress / RE: Peardian's map projects in progress and planned
« on: January 23, 2009, 10:50:21 am »
I really hate to bump my topic with so many posts in a row, but I have exciting news! Tomorrow is the release of Lazy Shell, the Super Mario RPG editor. I'm going to use it to fill in the gaps for places I couldn't reach previously and possibly even combine all the rooms into one map. I'm quite excited to go back and improve the first maps I submitted to the site. I'm thinking of even combining them and adding enemy stats to make them resemble my Paper Mario maps. Look forward to it!

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