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Maps In Progress / RE: Paper Mario maps: .PNG to .JPG?
« on: January 23, 2009, 10:41:37 am »
Oh, I've never played any Castlevania games. Not really my taste.
C4D is an expensive program, but if you can get it, it's very powerful. It's a full-fledged professional modeling/animation program. And, because of that, it's not the easiest thing to just pick up and make maps with. I've had it for almost a year now and am still learning stuff.
Depending on which emulator you used to dump the VRML, the textures will either be named with a large hex value or a number, but either way the color and alpha channels will be separate.
Just to let you know, I do have my sights set on mapping both 64 Zelda games, but I won't stop you if you get to mapping them before me.
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YTT (34%) - WL4 (60%) - PM (36%)
C4D is an expensive program, but if you can get it, it's very powerful. It's a full-fledged professional modeling/animation program. And, because of that, it's not the easiest thing to just pick up and make maps with. I've had it for almost a year now and am still learning stuff.
Depending on which emulator you used to dump the VRML, the textures will either be named with a large hex value or a number, but either way the color and alpha channels will be separate.
Just to let you know, I do have my sights set on mapping both 64 Zelda games, but I won't stop you if you get to mapping them before me.
---
YTT (34%) - WL4 (60%) - PM (36%)

