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Messages - Tropicon

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76
Map Gab / RE: Super Castlevania IV
« on: January 11, 2009, 03:53:28 pm »
Are you kidding, there are 20 threads in map requests that I intend to take a shot at not counting this one.  I have a bunch of N64 maps on my site that have been giving me trouble for a while now.  And one guy has been sending requests for DKC2 at such regular intervals I'm sure he intends for me to eventually map out the entire game.



I can't do the arcade request because I'm no good with arcade.  BTW I see you're doing Aladdin?  Are you using scroll codes?  Since I discovered them mapping's been a breeze and I could try and make a couple if you're interested.

77
Map Gab / RE: Super Castlevania IV
« on: January 11, 2009, 02:42:00 pm »
I'm glad.  I do what I can.

Overall this wasn't as hard as it could have been.  Mapping wise I wouldn't put this under max difficulty but close to it.  If you need anything else just ask.  In the meantime I'll try to hit other unanswered requests here and of course get back to work on my site.

78
Maps In Progress / RE: Paper Mario maps: .PNG to .JPG?
« on: January 11, 2009, 10:06:13 am »
Which N64 emulator?

79
Map Gab / RE: Super Castlevania IV
« on: January 10, 2009, 10:42:20 am »
B's up and that's that.  Jon, I got another error message from my email.  Appearently it just wont let me send stage 9, can you get it off my site instead?



Terra don't feel bad about messing with my stuff, go right ahead.  And it's funny you should say that, for me it takes more time to do non SNES maps.

80
Map Gab / RE: Super Castlevania IV
« on: January 09, 2009, 08:45:18 pm »
Bingo.  I'l resend 9.  And the changed 6.



Heh heh heh, "you're doin' it wrong".  I get this a lot.  You can never please people.  I don't copyright my raw maps for a good reason.  Anyone who wants to fiddle with them can, in any way they want.  That and if the image is more or less how it appeared in the game it's not really my creation to copyright.  So if you want to change it be my guest, may map is your canvas.  Lastly these maps were made for alucard, his request his call.

81
Map Gab / RE: Super Castlevania IV
« on: January 09, 2009, 03:26:16 pm »
A is done.  Speaking of which did you miss one?  I got an automated email saying that one of them didn't go through.

82
Map Gab / RE: Super Castlevania IV
« on: January 09, 2009, 10:07:52 am »
Stage 9 is done.  Both secret rooms added.

83
Map Gab / RE: Super Castlevania IV
« on: January 08, 2009, 10:11:38 am »
8 is up.  Damn, Ok I'll go back for that.  Sorry about stage 7 but a level that likes to go up and down doesn't realistically fit on a map that also has vertical rooms.  It would've have more white space then stage 3.

84
Map Requests / RE: Brain Lord (SNES)
« on: January 07, 2009, 12:32:20 pm »
That map was lots of fun.  If you want more just use the request system at my site or ask here.  One level per request please.

85
Map Gab / RE: Super Castlevania IV
« on: January 06, 2009, 07:07:59 pm »
So easy in fact that I finished it in a day, Stage 6 is up.

86
Map Gab / RE: Super Castlevania IV
« on: January 06, 2009, 03:50:43 pm »
6 is nothing but horizontals, just like stage 1.  Easy! That's 2 in a row.

87
Map Gab / Super Castlevania IV
« on: January 05, 2009, 09:02:27 pm »
5 is up.  Tiny and pointless.  Stage 6 is a whopping 8 rooms so don't expect any miracles.

88
Map Gab / RE: Super Castlevania IV
« on: January 04, 2009, 11:26:32 pm »
4 is up.  Had to work a little magic to make the background work so it's not something you could actually see in the game.

89
Map Requests / RE: A Nightmare on Elm Street by Monarch
« on: January 01, 2009, 10:58:35 am »
Ouch.  I gotta quit.  The incomplete elements of what I managed to map are up at my site but they wont' be there forever so get em now.

90
Map Gab / RE: Demon's Crest (SNES)
« on: December 31, 2008, 10:01:09 am »
Whipped these up:

7E007300 no water movement

7E00B371 lights out

7E00AE15 no background

7E008D00 WTF

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