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Messages - Tropicon

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91
Map Gab / RE: Super Castlevania IV
« on: December 30, 2008, 06:01:00 pm »
Stage 3 is up, time for a break.

92
Map Gab / RE: Super Castlevania IV
« on: December 30, 2008, 11:18:21 am »
Don't worry about it.  What I meant was to fill in each slot with an individual level request, like what that guy just did with the DKC2 requests.  When somebody asks for everything I just do one level from the group listed and take the request down.  I've found that trying to do a whole game at once causes massive burn out, just like I'm starting to struggle with the Nightmare on Elm street map now.  Instead I just try to see it as moving on to the next map and if that's the next level in the same game it's just a coincidence.  I only ever did a whole game 3 times, with Hexen, Ogre Battle, and Soul Blazer.

93
Maps In Progress / RE: Paper Mario maps: .PNG to .JPG?
« on: December 29, 2008, 11:24:37 am »
Ouch look at those maps.  Peardian man you are hot stuff.  You're doing that with camera manipulation right?  I've been doing the same with other N64 games but my results are not nearly as nice.  Could you give me a consult?



As far as the image format is concerned I never use JPEG under any circumstances.  At best it makes images look like they were sent through a 10 year old scanner.

94
Map Gab / RE: Super Castlevania IV
« on: December 29, 2008, 11:24:04 am »
No problem alucard, oh and if you're the one who made the requests at my site for future reference would you only request one map at a time.  I don't care if you fill up all the slots with individual level requests it's just kind of an overload when people ask for "everything".  That's a lot of work.



Anyway stage 3 is funny.  It's a long room, then a tall room, then 3 short rooms and another tall room.  I'm probably going to stack them like an accordion.

95
Map Gab / RE: Super Castlevania IV
« on: December 28, 2008, 05:48:31 pm »
Stage 2 is up (same link as stage 1).

Well let's see what have I talked about.  Castlevania 4, Castlevania 4, Nightmare on Elm Street, Brain Lord, Eco Quest and Space Quest... was that all?  I think that was all.  I'll send them to you.

96
Map Requests / RE: A Nightmare on Elm Street by Monarch
« on: December 28, 2008, 05:43:35 pm »
That may come in handy.  I'm only running around the first slime level now but I found the "magic map" and it will speed things up.  If you like this kind of game format (running around, throwing crap, and teleporting everywhere) I highly recommend Ultima Runes of Virtue 2 for SNES.  It's just like this game only bigger.

97
Map Gab / RE: Super Castlevania IV
« on: December 28, 2008, 11:56:52 am »
You want em?  Which ones do you want?  Is there some sort of uploading thing here like at GameFAQs?



Finished the second part of stage 2, this map is gonna be huge.  There are so many bugs in this game's graphics I could rant for hours about it.

98
Map Gab / RE: Super Castlevania IV
« on: December 27, 2008, 06:22:06 pm »
Is it doing that again?  Last time it did it to me.  The server was recently updated and it's still on the fritz.  Give it a day or two and it should be back to normal.



In the mean time I finished the first section of Stage 2.  This is one rough game to map I was having an easer time with DKC2.  At least my tricks are working.



7E00BD81: invincibility

7E148803: freeze certain background animations

7E2200FF: turn the background bright red

7E1298C0: camera scrolls down

7E128A46: camera scrolls right

7E1280**: fix the camera wherever you want

7E055E00: elevator jump

99
Map Gab / RE: Super Castlevania IV
« on: December 27, 2008, 10:21:05 am »
Here's the a chunk of the map you did and a similar chunk from the one I did.  I removed 1 bottom line because it was all black so since you're missing two your machine is cutting off the two final lines.  The blocks are an example how the full tiles should look and how they get cut off.



http://www.vgmapper.com/SysSNES/C/Castlevania4Example2.png



BGMapper catches it but I don't have time to make so many conversions.  In any case this changes things.  I already have a giant project to work on; the nightmare on elm street map.  I'll do more analysis to check if background has to be manipulated into the final two lines and to see if I can't find a light code.

100
Map Requests / RE: A Nightmare on Elm Street by Monarch
« on: December 26, 2008, 07:41:26 pm »
That's what I thought.  In that case I'll post the floors in blocks of 10 or something.



Street map:

http://www.vgmapper.com/SysPC/N/NightmareOnElmStreet.html

101
Map Gab / RE: Super Castlevania IV
« on: December 26, 2008, 07:38:30 pm »

102
Map Requests / RE: A Nightmare on Elm Street by Monarch
« on: December 26, 2008, 06:29:36 pm »
I'll post the street map in a minute.  I have to go back with Kincade for more floors of the house.  I swear this game is like a slimed down version of Ultima 6.

103
Map Gab / RE: Super Castlevania IV
« on: December 26, 2008, 06:29:27 pm »
I redid the first few rooms so the pallets would match.  All of stage 1 will be completed and posted later tonight.  What a pain in the ass.  I had on idea the Konami guys were trying to be so cute with their muitl layered backgrounds.  Had to use quite a few of my fancier tricks.  



OK Terra, to find out where the black belongs try one of these two tricks.  Flip the background on and off quickly and the flashing pixels will reveal the right locations.  Find an area with a bright background, or a flash, and use a code to lock it in place then go back to the area you want to map.  You must be younger then me because I remember agonizing over this years ago.  A little more EXP and it won't be an issue.



As for the bottom line, yeah I got it.  But I may throw it out, I think it's just a black line.  I have noticed some blocks and pillars are shored up with a black line below or to their right.  I'll do another scan to find out if it's totally useless



I'll do as many stages as I can but I have other things to do.  And no this is not for beginners.  It's got a whole deck of cards up it's sleeves.  I sprited this game long ago and it was murder then.  If you want to make a formal requests then go to my site and use the request system: www.vgmapper.com  Then I have to do them.

104
Map Gab / RE: Super Castlevania IV
« on: December 26, 2008, 10:53:49 am »
Well that wasn't to hard.  In situations like these you just have to let the black go and repaint it where ever it belongs.  I do the rest of the level before I post and move on.

http://www.vgmapper.com/SysSNES/C/Castlevania4Example.png

105
Map Requests / RE: A Nightmare on Elm Street by Monarch
« on: December 26, 2008, 10:48:18 am »
OK got the batch working.  That will save time thank you.  Cheat Engine is a nifty little program that lets you hack codes when there are no built in hacking tools.  I knew I should have played as Kincaid.  The only thing I've got mapped out so far is the town and the first floor.  Does the rest of the game take place in Freddy's house?

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