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Maps In Progress / The Legend of Getsu Fuuma (Getsu Fuuma Den) [COMPLETE!]
« on: July 05, 2013, 10:24:36 pm »
Hey guys. I bring you...
![](http://s20.postimg.org/haygp3app/Getsu_Fuma_Logo.png)
Getsu Fuuma maps!
World Map
The stage numbering convention is basically "loose suggested order",
excepting the dungeons, which are marked "D#".
I also marked the starting point, which is on the East coast of the central island.
Stages
I've ripped all the stages now. Several of the cave stages (tunnels) are the same.
For this reason, many stage numbers link to images of past stages that they are clones of.
Dungeons
Dungeon 1 Dungeon 2 Dungeon 3
I'm pretty much done, and am just double-checking for errors (like being 8 pixels short of a full length map).
Having said that, I'm open to discussion about various apects of the maps.
Should the breakable walls be present in the map, or "already broken"?
Should the walls be marked as breakable or is it super obvious? (it's super obvious)
Should moving platforms be present on the map (as currently) or should they be removed/changed?
Which maps are appropriate to be included on the site?
Are overworld battle maps relevant?
Are single-screen battle arenas relevant?
How about bonus stages?
All of these extra maps will be available below for inspection and discussion.
Extra Maps
Edit Note: Decided to go with "Fuuma" as opposed to "FÅ«ma" because screw accented letters.
![](http://s20.postimg.org/haygp3app/Getsu_Fuma_Logo.png)
Getsu Fuuma maps!
World Map
The stage numbering convention is basically "loose suggested order",
excepting the dungeons, which are marked "D#".
I also marked the starting point, which is on the East coast of the central island.
Edit: | I've redone the markers so that they obscure less of the map. You can actually see the difference between map icons now. I have marked the shops as "S#" in purple. I have marked huts where you can be healed as "HH" in pink. I have marked the huts where you receive the Devil's Passes as "P#" in blue. The huts which only offer meaningless dialogue have not been marked. |
Stages
I've ripped all the stages now. Several of the cave stages (tunnels) are the same.
For this reason, many stage numbers link to images of past stages that they are clones of.
Dungeons
Dungeon 1 Dungeon 2 Dungeon 3
I'm pretty much done, and am just double-checking for errors (like being 8 pixels short of a full length map).
Having said that, I'm open to discussion about various apects of the maps.
Should the breakable walls be present in the map, or "already broken"?
Should the walls be marked as breakable or is it super obvious? (it's super obvious)
Should moving platforms be present on the map (as currently) or should they be removed/changed?
Which maps are appropriate to be included on the site?
Are overworld battle maps relevant?
Are single-screen battle arenas relevant?
How about bonus stages?
All of these extra maps will be available below for inspection and discussion.
Extra Maps
Edit Note: Decided to go with "Fuuma" as opposed to "FÅ«ma" because screw accented letters.