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Messages - GHS

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46
Maps In Progress / Re: Tropicon's map projects
« on: June 11, 2015, 08:47:36 pm »
I see what you mean Trop about it being more work, but I'm still going to try to map it.
What do you think about these for starters?

47
Maps In Progress / Re: Tropicon's map projects
« on: June 07, 2015, 04:42:35 pm »
the code did not work. I'm using zsnes.

48
Maps In Progress / Re: Tropicon's map projects
« on: June 05, 2015, 05:27:33 am »
OK I'll try to map it with whatever free time I have but without a walk through walls code it wont be as good as landstalker.
Trop, are you ever going to finish Monstania?

49
can someone recommend a good screen capture software for full screen only PC games?

50
Map Gab / Re: Marble-Man Marble Madness 2
« on: May 30, 2015, 07:37:46 am »
it just occurred to me. If he is too busy why not have a trusted friend do the video capture? I mean what would they need a PC  TV-tuner and arcade supergun? How big of a deal is it to get a video capture of the game and put it online? From what I was told he did it before (but in poor quality).

51
Maps In Progress / Re: Tropicon's map projects
« on: May 30, 2015, 07:16:43 am »
You did the popful mail world map! I found that on line years ago but did not know who it was from. sorry about that I'll ask JonLeung to give you credit for it then, OK.

 I'll try again with BGMapper on Lady Stalker world map. Popful mail cave stage has this circle around mail and every thing out of the circle is dark. any way of getting around that. I mean is there a way to illuminate the whole screen? As for  a Lady Stalker  walk through walls
 cheat code, I'll ask my bro for help, see if he can figure it out. I hope those two games get translated some day. Would fully mapping them inspire anyone to do that?

As for dark half and energy breaker your right about that the main difficulty would be the arranging the rooms. Most of my time in landstaslker and other large games was connecting the areas together. You want to make it easy to follow but also preserve its look without clustering the map sectors with overlay, lines and labels.
   

52
Maps In Progress / Re: Tropicon's map projects
« on: May 29, 2015, 03:11:03 pm »
would you say those games (dark half, energy breaker) are as big or bigger and more complex than landstalker?

As for BGmapper I had dificulty with it (too much of a hasal). I was wondering if it could help me with the cave stage in snes Popfulmail.
I don't know. should I continue withe popfulmail even though no one is going to translate it (same hacking difficulty as Ys5) and ladystalker, I stopped because I cant fined or make a cheat code to walk through walls.

53
Maps In Progress / Re: Tropicon's map projects
« on: May 29, 2015, 08:08:21 am »
Trop how did you get the full world map of Ys 5? what tool did you use? what emulator do you use?
Also are you sure you don't want do do Dark Half (not Dark Law) and will you finish Energy Breaker?

54
Maps In Progress / Re: Tropicon's map projects
« on: May 27, 2015, 07:20:53 am »
Dark Half looks like an interesting isometric game. I think ill take on that project.
Trop what tools do you recommend I use to map it? Any walk through walls cheat code?

55
Map Gab / Re: Marble-Man Marble Madness 2
« on: May 26, 2015, 11:45:17 am »
While searching for the MM2 I read on line that the rom was dumped and in the MAME wip drivers and not released, but that's all hearsay.
If only some one could go to CAX and record a full video play through to put it online. Maybe I might be able to compile a map of it. Maybe, but the video quality would have to be very good.

56
Map Gab / Re: Marble-Man Marble Madness 2
« on: May 24, 2015, 12:31:18 pm »
I know Maxim. It sucks.
Even if it never gets emulated at the least a full play through video and map would be enough for some one to make a port of it.
I don't think that would compromise his word to his sources or devalue the game.
Would it?

57
Map Gab / Re: Marble-Man Marble Madness 2
« on: May 23, 2015, 06:05:25 am »
Quote
My question is, why has it not been emulated yet?
the answer I got was this. "The reason is simple:  IP.  Access to unreleased games requires a level of trust on the part of many key sources, and maintaining that trust is important.  If something comes with a restriction, it has to be honored."
That's IP, patent, copyright laws (aka monopolies) for you. 

58
Map Gab / Re: Marble-Man Marble Madness 2
« on: May 22, 2015, 06:16:24 pm »
I got my answer and its a no. It seems the guy is too busy and does not have time to do a video capture of the game.
So I guess that's that.the project is over. :(

59
Map Gab / Re: Marble-Man Marble Madness 2
« on: May 07, 2015, 05:08:17 am »
I got a reply from CAX. they said they would foreword my message to Scott but still no answer. It will probably take some time because they say he is very busy.

In the meantime I will update the maps for Cadash arcade.

60
Map Gab / Re: Marble-Man Marble Madness 2
« on: May 03, 2015, 07:17:50 am »
so far no answer :(
I just sent an email to the CAX (California Extreme "Classic Arcade Games Show") since Scott  is a member and take his machines there.
Lets see if they will get me in contact with him.
Wish me luck! :-\

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