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Messages - GHS

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76
Gaming / Re: Hiden & unseen parts in maps
« on: July 15, 2013, 09:07:25 am »
does anyone remember the original RAINE emulator? it had an option to manually input the resolution, so in Ninja Warriors from 864H to 960H (it did not stretch it but show areas that are not rendered). that was an unintentional bug in the emulator, but that code is lost now the the newer versions. It seems back the the artists were not fully aware what ress. the hardware outputted.

77
Gaming / Hiden & unseen parts in maps
« on: July 08, 2013, 07:36:41 am »
In some games that I have mapped I have seen parts that you could never see when playing the game. Take for instance Astyanax arcade. there are places you can only see when entering the map file in MAME (as well as other games).
Why do they make art work that is never seen?
And some games have unseen areas beyond the screens borders like Tiger Road and the Ninja Warriors(game ress is 864 but 960 is the size of the intro) 
Is there a difference what the system outputs and what is rendered internally?

Mined you this is only arcade games I'm taking about I don't know if its also the same for PCs and counsels.

78
Maps In Progress / warriors of fate
« on: June 13, 2013, 09:39:33 am »
I am planing to map Capcom's warriors of fate arcade but I would like someone to translate the name of the rounds in the game.
can anyone help?

79
Mapping Tips/Guides / Re: how best to map LAYERS?
« on: June 05, 2013, 12:43:06 pm »
how is this?

80
Maps In Progress / completing projects
« on: June 04, 2013, 08:05:07 am »
I don't know what the rules here are so I have a question.
 
I would like to know if it OK to complete a project that was started by someone ells or should I ask that person for permission first?

 Also what if some one calls dibs on some games but does nothing for a long time. Can you map those game that have bin called upon by others?

81
will these maps be posted on the arcade list any time soon?

82
Mapping Tips/Guides / Re: how best to map LAYERS?
« on: June 02, 2013, 06:40:38 pm »
yes its easy to edit repeating pattern background layers but when the hole layer is one big picture, what then?

but for something like this its bet to edit it, yes?

83
Mapping Tips/Guides / Re: how best to map LAYERS?
« on: June 02, 2013, 07:12:52 am »
I use mame and pres F4 to view the layers. I have constructed the levels layers but have not put them (overlapped them) together to form the full map.

The question is how would you overlap the layers that are of different sizes to form a map from beginning to end?

I know that the main foreground is the sprites interactive layer that defines the size of the map and you have to assemble it correctly but the other layers are mostly to give the effect of depth.

84
Mapping Tips/Guides / Re: how best to map LAYERS?
« on: June 01, 2013, 05:28:13 pm »
horizontal scrollers like E-swat(stage5) and super Contra(stage3) for starters. As well as other games of that nature.
I wanted to get into this topic for some time but for get to do so.

85
Mapping Tips/Guides / how best to map LAYERS?
« on: May 31, 2013, 06:48:17 am »
Games with a lot of parallax scrolling layers are a bit of a problem to map because some payers are bigger than others and they don't aline properly as well as some just completely cover other layer so you cant see them at all so...
Whats the best way to deal with them?
Keep the layers separate? Crop and adjust them to fit so they look like how it is when you play the game? a little of both?
How would you handle it?

86
Map Requests / Re: Landstalker
« on: April 05, 2013, 02:07:19 pm »
I would like to map it but right now my main project is Alundra and that looks like it will take some time. The problem with landstalker is picking the right emulator for the job. 

87
Maps In Progress / Re: Alundra
« on: March 26, 2013, 06:34:30 am »
what emulator are you using?  I'm using "PSX emulator 1.13", no plug-in settings to bother with.

88
Maps In Progress / Alundra
« on: March 24, 2013, 03:10:37 pm »
Is anyone ells doing Alundra? I have mapped the game up to Magyscar.
My main motivation for mapping it was to get all the items in the game (some thing I was never able to do before)

89
Mapping Tips/Guides / Re: how big can a map be?
« on: March 24, 2013, 03:04:02 pm »
there are places in the map that you offload the POWs you collected on to helicopters. I think the in game map (shown when you die or beet the game) shows them as flag check points.

90
Map Requests / Landstalker
« on: March 24, 2013, 02:57:05 pm »
Is any one going to map landstalker or is this game up for grabs.

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