I've mastered a little graphics and script writing with mathematical calculations over these 6 years and I have an idea to modify levels and objects in this game in next year.
I known about the main problems in the game (collision glitches, character behavior glitches and bad objects placement) and I want to fix them.
So I have some things about what needs to be changed:
1. One playable character, not 3 (like Sonic Superstars style, not like The Lost Viking). A player select ONE character in menu and play with him all levels. Any character will have personal routes and common routes (like classiс games), the teleporters and S/T/K letters will be removed.

2. Loop-de-loop shoud be should be larger (200%) and added objects shoud be redraw.
3. I know that there are many odd situations in which a player doesn't know what it's should to do. I wanted to make a quest in which a player use 2-3 characters to open a secret door or move forward. Now I think that it's not necessary and it need a linear level for one character.

4. The game include 50% original elements (from S3K original game) and 50% specific elements. Colored rings, sand shield and mecha shield will be saved.


Based on this, several questions arise:
1.1. What to do with structures where one character pressing button and trapped another character? I created them from original S3Competitions levels, but are they needn't now?

2.1. Bosses should be expanded to 2-3 phases, but I don't have any ideas about them.
4.1. Maybe you can recommend some interesting objects (traps, bonuses, decorations, etc) for the levels?
4.2. Maybe is there anything else you would like to see in the levels? Any ideas? More hidden levels or objects?
You can see all maps for the game
there.