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Messages - G.E.R.

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31
Map Requests / Re: Freedom Planet (PC) maps?
« on: July 11, 2024, 10:53:48 am »
are you meen vertical loops (like Sandropolis/Metropolis) or horizontal-looping sections (like egg-utopia)?

32
Map Requests / After the trip
« on: June 23, 2024, 11:25:08 am »
At the end of July (at best). I can't able to complete the working in a week.

33
Map Requests / Re: JonLeung's Requests
« on: June 21, 2024, 01:15:50 pm »
I don't see any NSwitch game in you request. It's kinda weird because it's a modern and popular conсole with many modern games

34
Map Requests / Re: Full map set for Sonic the Hedgehog's games
« on: June 18, 2024, 05:00:41 am »
So I've been played both Rivals with screenshot capturing (10 images per second), it took 2 days and 8 hours (at 5:00 AM - 9:00 AM on 06/17-06/18).
Importing all screenshots (163258 images) in Photoshop projects by using scripts took 4 hours without my participation.
I think software-processing was the most difficult part because it need extremely high computer performance. All that remains is the stitching the screenshot parts and placing game objects, I think I'll do it quickly with my SSD M2 as three working for Photoshop ang 128GB RAM.I think software-processing was the most difficult part because it need extremely high computer performance. All that remains is the stitching the screenshot parts and placing game objects, I think I'll do it quickly with my three SSDs M2 as working disk for Photoshop ang 128GB RAM.

35
Map Requests / Sonic Rivals maps
« on: June 16, 2024, 02:36:43 am »
So I watched videos about the games and this levels looks like Sonic Boom Shattered Crystal. I can captured game screens (10 screenshorts per second; one screenshot = 0.1 sec) and ripped the most even part of bricksers. All game objects (rings, items, enemies) will rip once and will place on map images manually.

I think that all levels is mappable on unrolled 2D-image like the wisp tower in Sonic Generations or the circular aquarium in Colors.

36
Map Requests / Re: Full map set for Sonic the Hedgehog's games
« on: June 15, 2024, 01:13:34 pm »
I thought that I've been ripped all 2D-platformer games (exclude Unleashed PS3) and forgot about Rivals.
Is these levels full 2D? Looks like 3DS Sonic Boom? Are these as wide?

37
Map Requests / Re: Full map set for Sonic the Hedgehog's games
« on: June 15, 2024, 11:04:47 am »
I have been playing in Riders & Riders ZG and it took a long time. (Only tutorial, to be more precise). At the same time I used free camera movement function in Dolphin emulator to exploring routes and capturing view-from-above screenshots for ripping the maps in future.
I think I will ripping Riders & ZG first but there are one problem - I was leaving town and I'll leave again for 2 weeks in 2 weeks. I do not have time to complete this projects now and it will take a lot of time on this work.

38
Map Requests / Re: JonLeung's Requests
« on: June 09, 2024, 09:20:04 am »
As example, Angels with scaly wing can be "mapped" in Excel-table. Timeline in column A vertically, the dragons names in string 1 horizontally and interaction between player and dragons in the table.
I tried it, but I found full article about all timelines on Steam later.

39
Map Requests / Re: JonLeung's Requests
« on: June 08, 2024, 12:42:06 pm »
As Nintendo fan you should known that some NES games has non-linear or non-platformer structure and some areas aren't mappable for this reason.

40
Map Gab / Re: Sonic Advance - Sonic Colors Maps' sizes
« on: April 27, 2024, 09:16:13 am »
Cyberstation in Sonic Superstars has an original size 257993x19962 pixels, it's 4 times more max jpg size.
It was necessary to remove half map to bottom area of the map image.

41
Map Requests / Re: Mega Man Maps
« on: April 08, 2024, 05:23:00 am »
I saw game info and video reviews. Non-difficulty gameplay.
How do you think, are we need to map this levels? Will it bу interesting/useful?

42
Gaming / Vertical loop glitches in Sonic Superstars
« on: April 02, 2024, 05:37:37 am »
Two interesting glitches related to a vertical-looping sections: sloppy seam in top/bottom extreme areas and rings out of reach.
Vertical wraps realised by hidden triggers and teleportation script and some rings placed  too higher/lower wrap triggers. You see them but you can't get them because wrap trigger will activate earlier. After this you'll get rings, but it's another rings.

https://youtu.be/vGadmzOI7cY
https://youtu.be/Fg9KFsJdxw4

(how to post video to here?)

43
Map Requests / Re: Mega Man Maps
« on: January 04, 2024, 09:39:24 am »
Is this an unofficial PC-port of the game, that based on J2ME emulator + .jar game files?

44
VGMaps Social Board / Re: YouTube channel! (JonLeung1)
« on: December 28, 2023, 01:47:28 am »
Perhaps that this Kirby's ability will appear in a next game?

Quote
Go to starting at 22:48

A small note, but Roof Top Run level in the video only for PS3/XBOX360 version, not for Wii/PS2.

45
VGMaps Social Board / Re: YouTube channel! (JonLeung1)
« on: December 27, 2023, 02:32:19 am »
I've been watched all videos and I have several questions.
You visited many restaurants of japanese kitchen, are there such cafe/restaurants in USA/Canada where cooking exactly the same dishes as you eated in Japan? Fully "japanese kitchen" not "something similar".
What is the Sonic exposition on ninth episode? Is this a theme stand or gaming zone?

And I saw the plush Kirby with rabbit's cap, but I don't remember that ability on Kirby's games. What game is this ability from?



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