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Messages - Nega

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I wouldn't be opposed to hosting 3D maps on VGMaps; would love it, actually, as VGMaps could then get closer to modern...

But is there a common/standard file format for 3D maps now?

Oh hey! :D

Not sure, the file is in .blend however.

Oh btw, UPDATE: it seems there's been a bit of complications regarding Academia. Errors and such. We are looking into it. :


I am delighted to say that Iyenal of VG-Resource has ripped the first map for my ongoing project. As excited as I am to show you all the great work he's done we are still negotiating things and I can't wait to get the map up and running through here!

Here are the maps! With downloads.


Final Fantasy XIII-2: Academia 400AF
Download (Coming very soon)
Sonic Forces: Stage 7- Arsenal Pyramid
Download (Coming January)
Overwatch: King's Row
Download (Coming February)

I am planning a monthly release of maps. After the above first three maps are released and if enough interest, I'll be posting a seperate website for all maps. This thread is just to test the waters.

Please let me know if a 3D map download website is of interest to you all. :)

Map Requests / Re: Modern 2010s 2D/2.5D wishlist!
« on: December 19, 2017, 04:51:26 PM »

I got with a dude Iyenal on VGResource and he has successfully ripped the city of Academia in 400AF from Final Fantasy XIII-2!!

After a couple more maps ripped from various games I just want to gauge interest in a 3D VGMaps variant.

I'll be making a thread on Map Gab once I get the .blend file. So exciting! Downloads depend on getting permission from Iyenal of course.

Map Requests / Re: Modern 2010s 2D/2.5D wishlist!
« on: December 11, 2017, 03:58:22 PM »
Shovel Knight has been partially done by TerraEsperZ, no idea if they're still working on that

Unfortunately not. I've always mapped using screenshots and, whenever possible, emulators that could disable layers. Shovel Knight has many layers that can't be disabled so you're left with two choices: take a ton of screenshots and extrapolate what you can't see using the game's individual tiles (a gruelling task), or extract the layers straight from the game's code. I'm nowhere near smart enough to do the later, and trying the former took me several weeks to assemble the game's simplest maps.

As much as I love this game, I simply don't have the patience and energy to keep mapping it. Sorry :(.

Sure. Is it simple enough that a 3d model download site for maps, kinda like VGMaps but with downloadable Maya/Collada etc files? That would be sick. I know Ninja Ripper can do this with basic knowledge of the map you play ingame.

I might even develop the site and UI. I've been asking around for commissions and not yet sure if it is possible to put together say, a Pokemon Sun and Moon city or Overwatch map for example.

Maps Of The Month / Re: 2017/12: Mega Man ZX Advent (DS) - X GOD
« on: December 09, 2017, 07:20:11 PM »
I feel like the only one that loved this game and played it to death D:

First of all, I can't thank everyone enough for the hard work being done for Momodora and Sonic Mania! Good job!

Are we able to keep this up? Now that sprites are coming sorta extinct, is 2.5D still possible? Here's a list of games I am dying to see made, hopefully they all are possible!

Azure Striker Gunvolt 1 & 2 (3DS)
Shantae Risky's Revenge (DS), Pirate's Curse, Half Genie Hero (Wii U)
Hollow Knight (PC)
Freedom Planet (PC)
Mighty No. 9 (PC)
Kirby Triple Deluxe, Planet Robobot (3DS), Return to Dreamland (Wii)
Axiom Verge (PS4)
Transistor (PC)
Bastion (PC)
Pyre (PC)
Dex (PC)
Super Time Force (PC)
Matterfall (PS4)
Owlboy (PC)
Way more...

Now some upcoming oppurtunities I'd love to see:

Bloodstained Ritual of the Night
Dragons Marked For Death
Megaman 11
Kirby Star Allies
Freedom Planet 2
More I can't think of right now...

Could we see many more modern stuff being made? I love the classics but looking to now and the future, a lot of awesome stuff being made!

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